Monday, 17 October 2022

Guard rules previews

So along side the preview of models we have also had some rules previewed and teased in various articles. I'll start with the main preview and move on to some of the teasers found within the various Warhammer Community articles. 
The main preview we got was around how army rules will work. As it stands, you have to choose a regimental doctrine either from the main armies (Cadian, Catachan, Mordian, etc) or create one from the various custom doctrines, going forward it appears that you will just have a list, much like the custom doctrines, to choose from to create your own army wide doctrine and then various units within your army will have there own special rules based on their own regiments, such as the Cadian infantry squad not having heavy weapons but two special weapons. The two examples they give are "Cult of Sacrifice" and "Parade Drill"


 Of these two, I can see "Cult of Sacrifice" being used far more than "Parade Drill", but this does lead into the second part of the post, rules we can infer from WarCom articles. "Parade Drill" turns the lasguns from, we assume, Rapid 1 to Heavy 2, which means that the rumours that the Front Rank Fire, Second Rank Fire order has most likely changed from making the weapons Rapid 2 to Heavy 2, which isn't great.
Additionally, as I mention above, we have been able to see how the army compositional changes are effecting the infantry squads. We know that Cadian squads will have no heavy weapons but two special weapons, both from articles and images but we also know that, despite rumours to the contrary, standard infantry squads will still have the option for taking a heavy weapons team. 

In addition we also know that there will be addition changes to the heavy weapons squads, with the addition of "spotters, loaders, Sergeants and more". Loaders are I suspect just the extra guy we've always had but spotters could be interesting, maybe helping remove cover or similar. Sgts will be helpful for leadership, not that heavy weapons squads tend to suffer much through leadership, but an extra pip of leadership never goes amiss. The "and more" section I suspect will include Vox casters as we've seen them on on the images but I can't think what else they might include under here.

We've also had various references to the Command squads, both in articles and also on the live stream GW did and we know that they will be back to their old format, with a full 5 man squad including the commander. How this affects the squad or the look out sir rules around the commander is anyone's guess right now, as is how orders will work. 

Talking of orders, we have a little bit of information on orders. When talking about the new Castellans, it mentions that Castellans get to issue two orders a turn, which likely means that other officers only get to issue one order a turn. We also know that orders are going to change, but how we don't know but we can guess a couple, as we're told order will "encourage units to hit harder, pin down foes, and surge across the battlefield in mass human waves", so most likely reroll 1's of some sort, a bringing back of pinning tests or reduction in movement, and an updated move, move, move order.

Lastly we have the new Castellans themselves, which reinforces the rumours that you can have mixed armies but stating that "It can be used with any Astra Militarum army, Cadian or otherwise – even the Death Korps of Krieg and the Catachan Jungle Fighters". Plus we know that it will have a reroll bubble for core units, most likely a reroll 1's to hit bubble but maybe full rerolls, although this is unlikely.

So it seems that there will be a few changes. 

Edit: I've edited this just before I posted it as by now we've probably all seen \ heard the leaks. I'll do a full post on these as soon as I can but I'm on holiday so it might take a while.

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