Friday, 24 June 2022

Chapter Approved 2022

 As usual I'm a couple of days behind most people out there when it comes to putting pen to paper and getting my thoughts out there on the interwebs. This information comes direct from GW community page and has been discussed widely already and there have been some pretty strong opinions but as usual m, quite a few people have missed one key point. These changes only take effect with the latest warzone book, in this case Nephilim. For those of us not using this book, these changes have zero effect. 

The first change that was announced a while ago was the change to command points. Not command points have always been something of a sore point for me. While I agree the old system was a bit broken, with the likes of the "Loyal 32", the new system is not much better for the guard. Typically we have significantly more units than most armies and therefore need more CP to buff an equivalent percentage of our forces, the new system hamstrung us a little and now the new system does so even more. With the addition of having to pay for warlord traits and relics as well, we are not severally behind the curve. Hopefully when our new codex comes out we will have some new tricks that mean we can compete on a more level playing field but at the moment these changes don't help us at all. 
Both of our competitive builds at the moment require significant CP input before the games, either with upgrading white shields or with tank aces and relics, both of which would mean we would be starting on very little, if any, CP. 

The other change is the secondary objective options and we now have access to 4 new secondaries. However, it's not all good news. Of the 4 only 1 or 2 are actually useful.
By lasgun and bayonet is not great as scoring it requires you to kill units on objectives, doing this a few times in a game should be easy but 15 times is significantly harder, so not a great option. 
Special orders is a better option, especially for missions with a number of midfield objectives. Getting a unit on an objective and near an officer should be relatively easy for most guard armies and completing in in a turn also means you don't have to survive a turn in the open. This is going to be very mission dependant but you should be able to grab a couple during the game and bag yourself 10 point of so.
Boots on the ground is probably the easiest one to score points with. Getting units in to table quarters should be fairly easy, it's whether you have enough to keep it up for the whole game. With gaining one point per quarter per turn, you should be able to score 10 plus points a game with your infantry. The second half of the secondary is a little harder, getting a regimental standard in the centre can be harder. For this one you might be able to manage it for a couple of turns, as long as your not in the open. Realistically I think this is the one that will net the most amount of points regularly over the course of the games. 
Inflexible command is our last option and has the possibility to score highly but requires a lot of thinking and could well comprises your match to achieve. Having to maintain all your troops withing 6 inches of an officer or all your vehicle's within 12 of a tank commander could result in you bunching up your units and not being able to move out properly. Yes, if you've vox casters it pushes the range to 24 inches for infantry but even so it's still going to restrict you somewhat. The last part, destroying an enemy unit whilst under an order is fairly easy these days with the way orders now work and should net you a few points over the game. This is not the worst option here (that's By lasgun and bayonet in case you hadn't guessed) but it's not the best either. 
Overall, these are these changes are not really going to affect me much. The command point changes will have no effect on me at all, as I don't plan on playing any of the new missions and the new secondaries won't effect me much as, due to lack of play time, I don't have any set secondaries or preferred ones, so it's not like I now can't take the ones I want.

Tuesday, 21 June 2022

Deathwatch Dreadnought

Here we have another recently painted model, my Deathwatch Venerable Dreadnought. I've had this model for quite a while but have not bothered painting it, although it has been sitting primed and ready for a while. This was a fairly quick paint job, just to get it painted, although I did really enjoy painting this up.

I went with the high bling factor on this one, with lots of gold trim and shiny bits. I have also added as much extra bits to it, in the form of purity seals, shields and other symbols. Some basic transfers were added to finish it off.

The model is good as it makes it very easy to change out the weapon arms, so I've painted up all three of the options.


Assault cannon


 This still needs a bit of finishing, such as the base rim and flocking, but that might wait until I get around to varnishing the model, whenever that is! All in all I think this looks very good for not a massive amount of work, I kind of wish I'd done it earlier, now I just need to get on with the rest of the troops!

Friday, 17 June 2022


I have had the opportunity to get some serious painting time in recently and one of the first models that I decided to paint up was my two baby Knights. These are my two Armiger class Warglaves, the only two models that exist from House Vandrad, the Laird's of Tunglland, loyal servants of House Krast. They are also likely to be the only models from said house to exist in my collection for quite some time. While I would at some point like to add a full knight, most likely a Crusader (the all shooty) knight, that is some way off.  

As you can see, while the share a colour scheme, it is, in general, reversed on each model, with just the legs being the same. 

Apart from the more obvious fact that one is gold and one is silver in colour, the difference in the colours gives a nice contract between both models. 



If I ever get some of the Armiger Helverins, which is doubtful, I will have to go for a bronze and er??? Maybe a lighter silver colour or something. Anyway, these two will mainly be fielded with my AdMech forces, as some heavy support and anti-armour. 

Tuesday, 14 June 2022


 So, after getting all my guard varnished with Quickshade, I decided I needed to actually protect my vehicles as well, so when we were in my local GW stockist picking up a birthday present for my son's friend, I picked up a can of Munitorum Varnish. Now, I know that this isn't the best option for spray varnish but it's the easiest and most convenient for me. Living in a remote location has advantages but also disadvantages, one of which is an inability to just pop down the road to a big hobby shop and pick up whatever I fancy. So armed with my Munitorum Varnish I set to work on my vehicles. On the whole everything went nice and smoothly, with few problems, however, I did run in to the inevitable frosting issue! Now it wasn't actually that bad but still a little annoying.

It's a little hard to see on the knight but you can see the difference between the front of the gun and the rear, where the rear is a little frosted. The shoulder pad also got a little bit of frosting on it but the rest of the models seems fine, as shown below. 

However, the worst one so far appears to be the chimera, which has frosted around the top front end. It's a bit weird how it's frosted as it was sprayed in a continuous motion across the whole area, yet only those small areas have frosted. 

I know that the usual suspects for frosting are Humidity, temperature and an unshaken can, however, where I was spraying was right next to our little weather station (thermometer, barometer and hygrometer) so I know that things were within the recommendations on the can. All I can think is that these were "after thought" sprays, you know, those "I'll just spray a bit here for good measure" and they have reacted to the already drying sprays from before. Either way it's not going to ruin the models and I'll just leave it as it is.
What's more interesting however is the effect the spray had on some other aspects of the models.

On the Dreadnought, the spray seems to have affected the transfers on the legs. On most of the models, the spray varnish has caused the edges of the transfers to blend in and become very subtle, as seen on the skull right in the centre, however on the legs it's had the opposite effect. The transfers seem to have reacted with the spray, especially the red one, which has crinkled up slightly at the bottom. Now these are really old transfers, so maybe that's the problem, either way it's a bit annoying. I might try a second coat when I get a new can of spray, see if that solves it. 

The other strange effect I noticed was that the spray reacted with some paints, mainly non-GW paints. The Revell Aqua ones seem to be most affected and seemed to shrink and crack. It's not very noticeable once the varnish has dried but I did get a bit worried when I was spraying it.

Very edited photo

Above is an edited picture, a few taps of the auto fix, plus balance and other things adjusted, not sure what, I just played with settings until it showed the cracks clearer. As you can see though, the paint has gone a little funky. Like I said, it doesn't seem to affect the overall look and I doubt it will make any difference once on the tabletop but close up you can see it. What the paint has gone this way, I don't know but it's been on the model for quite a while so it will be dry and fully cured. It's not going to be a problem I think but it is a little annoying.

I'll grab another can and finish the rest of my models and see what happens with them.