As for when I get to build all this, well that's another question, given I still have two Hippogryph's to build and a whole load of models to paint! My boy on the other hand, well by the time this post goes live, I think he'll be well on the way to building his half, with a large chunk already built!
Saturday, 20 June 2026
Armageddon!!!
As for when I get to build all this, well that's another question, given I still have two Hippogryph's to build and a whole load of models to paint! My boy on the other hand, well by the time this post goes live, I think he'll be well on the way to building his half, with a large chunk already built!
Friday, 19 June 2026
Temu Taurox Upgrades
A few weeks ago I showed my Temu Taurox's, with their dakka loadouts (Gatling cannon and volley guns), well while I was building some other models I had a thought. The turret ring on the Taurox is basically the same size as a 40mm base, and so I had a look around in the bits box and found a few parts that might be useful.
First up, converting the prime back to a standard Taurox, with a couple of Auto cannons.
Tuesday, 16 June 2026
Grey knights terminators
I could have gone with the psycannon, or even Incinerator, to give some extra anti-light armour \ elites or for horde clearing, and these guys are going to be going after infantry but mostly they are going to be sitting holding an objective or just being a pain in the enemy rear, so volume of fire is better than strength.
Friday, 12 June 2026
Landspeeder
On last datasheet to look at, just in time for the release of 11th! The new Landspeeder is here, and it looks good. Very similar to the old one with a suitable scale upgrade with some additional weapons. Along with the Terminators, the new Landspeeder shows how's they should have done the SM refresh, well, apart from the Gravis models, cos they look good as they are.
Anyway, the new Landspeeder looks good better than the other versions, the Storm speeders.
It has the classical armament, with melta and "assault" cannon, with the option for a flamer. As with the original version, I cannot figure out why you would want a flamer. To me this unit is a fast moving fire base, designed to skirting around the battle edge, lending firepower where needed, not to be getting up close and personal with the enemy.
I do like these new rules and this is one of a number of rules that I think are good. There's one or two that I still have to get my head around but we're still a week or so away from the actual release, so when I get my hands on the actual rule book, some of them may make more sense than they do right now.






















