Friday, 13 February 2026

1k game 2

 After game 1, game 2 was a bit of a relief. This was more of the type of games I had been hoping for, with a very quirky list! 

The guard list I was facing was one Basilisk and lots of troops! And I mean lots! There was at least 120 of them!

I was really worried that I was going to struggle to actually get through all the bodies and he was just going to rampage all over me and bog me down with sheer numbers and for a some parts of the battle field, that's exactly what did happen!

The long fight!

One area where this happened was in the centre where two of my dreadnought were. Both ended up in combat with a 20 man squad of guardsmen and while they did not take much damage, a couple of wounds a piece, it took a long time for them to get through the guard as well! With just 5 attacks hitting on 3's it took a long time to chew through 20 guardsmen. 


The rhino had a similar problem, as it got swamped on an objective and spent much of the game just trying to squash guardsmen, rather unsuccessfully!


The Rogue Trader and Voidsmen again did very little, just sitting on the back field objective chilling. They probably could have done something this game but holding my home objective was good enough. I had thought about splitting the squads and running the voidsmen up the table but decided to just let the Deathwatch get on with it. 


This was a really fun game, with both of us just having fun and not worrying about who was winning or scoring cards or more accurately stopping the opponent scoring. 


The game very much swung in my favour towards the end but to be honest, if I had lost I wouldn't have minded at all, this was probably the best game of the weekend and my opponent was really in the spirit of this tournament, silly list and zero shits given. 

Tuesday, 10 February 2026

Extra Marines

 So with all the new guard models shown off, it's time to show some other models I've painted recently. These were originally my son's marines and he started painting some up, as something different to his T'au, however, he lost interest when he started painting his orks and they have sat on his desk ever since. 

As I didn't have much to paint at the time I thought I would paint up the marines and add them to my own forces. Initially, I thought I would paint them up to match the chapters they were to be added to, but in the end I decided to keep them as my son had started and so a small force of Doom Eagles was completed. 



This force is actually formed from the Imperium magazine sprues for the Vanguard space marine set, although the sprue with the captain on is missing. This means that some adjustments had to be made as there were six infiltrators and only two eliminators and two suppressors. The eliminators gained a infiltrator as a Sgt but the suppressors are still sitting waiting for another marine to join them before they are painted. 

The Infiltrators (or possibly Incursor squad)

Eliminators, with borrowed Infiltrator Sgt 

Actual Eliminators

I was tempted to get the missing sprue to complete the squads but at over £30 for a copy off eBay that wasn't happening. I also thought about getting just a suppressor but the options on eBay are £20 for 3, giving me the same problem of being one short still or £25 for one model! If 11th goes back to points per model then it will solve the problem as I'll just run a single squad with all 5 models that I have!

Friday, 6 February 2026

1k game 1

 The first game of the 1k tournament was against a pretty strong marines list, imperial fists based with a redemptor and balistis dreadnought and lots of gravis armoured marines. 

I knew as soon as I saw this, that it was going to be a hard game. This was basically a cut down version of the main tournament list and I had very little that could take down the dreads and T5 bodies.

Deployment

I decided to just go all in and spit my forces, infantry on one flank, dreads on the other. All I was going for in this game was to have a bit of fun. 

Lots and lots of gravis

The clash on the right with the vets and gravis marines was only ever going to go one way but I threw them in and they actually did better than I thought, however, three wounds a piece is a lot to chew through. 




I set some targets during the game, mainly taking down the two fists dreadnoughts, as I thought that might actually be achievable. The fact that the first HK missile completely fluffed was not a good start!



I did manage to take down one and almost got the other down, it being on three wounds by the end of the game. 


I did end up loosing one of the dreads to the eradicators and their melta rifles but over all, I think they did well. 

The game itself ended on turn 4, and the gap in the score was only going to get bigger, so I wasn't to disappointed! My opponent was a nice fella although he did take a few smoke breaks!


As you can see from the score sheet, I was loosing in all areas and unless there was a great draw of card for my last round, that wasn't going to change. I was happy with how the game went and was looking forward to another game at this point. 

Tuesday, 3 February 2026

Kasrkin plus characters

With the Krieg all built and posted here, I thought I would show some other models that I built a little while ago but never posted up. This is my additional Kasrkin squad plus some Cadian Castellans to lead them. 

The Castellans will be painted the same, just with an officers cap rather than the pith helmets of the soldiers. 

Two Castellans 

The Castellans are armed for different purposes, one with a pistol and power sword to lead the short range unit (flamer and melta) and one with a bolt gun to lead the long ranged unit (plasma, volley or grenade) 


For the last ten man squad I build some of the options not found in the original 20, namely melta and melta mine. 



The main bulk of the troops are the same as the previous lot, with hot shot guns and packs. 


There are four special weapons in the squad, two grenade launchers and two melta guns. 


The melta guns are conversions of heresy era marine melta guns, upside down, using the arms from the plasma guns from the WA bulldogs kit. 


The other two are grenade launchers. There are already two grenade launchers in the other squads. There are five special weapons and options to take 6 different weapons so one set of weapons was going to need to be duplicated, so I went for the grenade launchers as they are the most versatile, with both frag and krak options. 


This squad doesn't have a hotshot marksman's rifle as it has a melta mine instead. This model has a reinforced body armour and bomb from the navy breachers unit. 


The officer has the standard power sword and pistol. 


This squad will not be fielded as is, as the special weapons will be mixed between the squads. Most likely the flamer, melta and the melta mine will go together with a different character, possibly a commissar. The other squads will have grenade launchers with either plasma or volley guns. This will give one close squad, one anti-horde squad and one anti-elite squad.