Showing posts with label 1313th. Show all posts
Showing posts with label 1313th. Show all posts

Friday, 17 June 2016

Rebasing some models

I thought that I would have a little break from the Disciples, after all I'm sure you don't want to see endless posts of near repetitive shots of grey plastic minis! So, when I was looking through my bits box the other day and came across some spare bits that I thought might make some good scenic bases and add a little something to a few of the characters, make them stand out a little for the masses. 

I pulled out my characters from the Hjaltland LI, namely (from left to right) medic, Master of Ordinance, Officer of the Fleet and the main man, Commander Ollaw Jhonisoun. At present, they are just on their standard bases and look a little bland. As special characters I thought that they should have something extra.  


And this was the result. You'll notice an extra character has snuck in, that the Master of Ordinance from the Hrossey Yeomanry. I redid his base as I had a few extra bits, so I thought I would do both of the Officer of the Fleets the same, as to keep some consistency across the forces, especially as they are supposed to be attachments from the Navy.


Here are a few shots of the individual models. Some of the details are hard to see, mostly because I don't have a light box or anything and my set-up for photos generally consists of finding a space on a shelf or window sill and taking a picture.

Medic, prepping himself behind some sand bags, ready to dash out to attend those in need.

The Commander, cape flowing in the wind. Behind him is some kit and rifle, either his or some that has been left behind by some forgetful Guardsman and to his side, just visible on the right picture, his sword.

Officer of the Fleet, with communication relay and data slate, keeping an eye on the movement of any aircraft that maybe in the area.

Master of Ordinance, with range finder and targeter and a set of good old fashioned bino's, ready to relay co-ordinates to the waiting artillery units.

The Hrossey Officer of the Fleet, again with communication relay and a field computer.

With most of the Hjaltland command squad rebased and I have been wondering about rebasing the other members, namely the HWT and the Standard. The Heavy Weapons Team will be easy as its just a case of sticking them on to the proper 60mm base, which only leaves the standard. However, this will be tricky as I want the standard to be the focus, not the base, so I may just leave him be.


Friday, 20 November 2015

WIP sheets part 2

Well, here are the other WIP sheets I was on about, for the Dark Guardians, Emperors Disciples and Hrossey MechVets. I was going to post this last week but with the news of specialist games coming back, it got bumped to this weeks post. So with out further delay, here are the other wip lists;



First up the Dark Guardians, and as you can see, its kinda red all over! Even the yellow is a little optimistic as they don't actually have their back packs attached and their not glued, just pressed together. The rest are in bits in bags in the box of doom/bits.


The Emperors Disciples, are not much better, a little more yellow and lots of blue. The blue are mostly Ultramarines at this point, so definitely need stripping! The Sternguard are also a little bit of a cheat as they don't have combi's at all, this is because they are the old metal models mostly and I don't want to damage the old metal work. Again most of the bits are in the box along with the parts for the Dark Guardians. These guys, as with the ones above are not high on the priority list, so by the time I get around to them we could be several codices down the line and the army will have changed quite a bit and depending upon what happens with Specialist Games, they may find themselves relegated to allied detachment, with little more then a min troop choice and a 10 man Sternguard and a 5 man missile Dev squad.


Lastly we have the Hrossey Mech vets. These boys are a little but more complete and are probably more complete than shown below as I have a number of models, quite a few of which are undercoated, sitting in the box that will form this army. However, I haven't dug down to the bottom of the box to confirm what's models are in what state so I've just done them in red for the moment. The only model missing at the moment is the 4th chimera, and all the compete models are ones that I haven't actually painted myself!


So, all in all, a lot of work to do and not really any time to do any! These will all get their time in the lime light at some point, but it could be a while.

Tuesday, 4 November 2014

The 1313th 2000pts List

This list is a classic MecVet list, reliant on mobility rather than overwhelming numbers like the 851st list.

Company command - 287
Colonel Leith (Stracken), 4x Plasma, Master of Ordinance, Carapace, Krak Grenades.

Tank Command Squad - 530
Major Turvous (Pask) in Leman Russ Punisher with Heavy Bolter Sponsons,
2x Leman Russ Battle Tanks

Non FoC HQ - 225
2x Priest
2x Primaris Psykers, ML2
Commissar

Troop 1 - 136
3x Melta, Sgt with Bolt Pistol, Demolitions and Grenadiers doctrines

Troop 2 - 195
3x plasma, Chimera with Extra Armour, Grenadiers doctrine

Troop 3 - 161
Sgt with bolter, Krak grenades, Chimera with Extra Armour, Grenadiers doctrine

Troop 4 - 161
Sgt with bolt Pistol, Krak grenades, Chimera with Extra Armour, Grenadiers doctrine

Fast attack - 170
Imperial Navy Vendetta

Fast attack - 135
Imperial Navy Valkyrie with MRP's

In addition I also have a Hellhound which I can run as a Devil Dog replacing Troop 1 or as a Hellhound/Banewolf replacing Troop 4, giving some extra flexibility to this list.

How does this list run, well simply it requires getting stuck in early. The Company Command goes in the Vendetta and Troop 1 or Troop 2 goes in the Valkyrie, depending upon who I'm playing. An armour heavy enemy and Troop 1 would go in or for a Heavy Inf strong enemy it would be Troop 2. The LRBT's trundle forward destroying everything that they can, popping transports where possible for the Vets in the Chimeras to close in and finish them off. When the Vendetta comes in it will take out any enemy fliers that maybe around or failing that go for any heavy AV14 vehicles, dropping off the command squad any where its needed to deal with problem units. the Valkyrie comes on and starts shooting up the infantry, dropping off its units where needed, either to deal with important vehicles or heavy inf units, dependant on what its carrying.

One unit that was mentioned but is not present yet is the Rough Riders, they are a work in progress and I'm waiting on all the bits before I can start to build them. When there built they will replace one of the troops, either 3 or 4.


Friday, 31 October 2014

Hrossey Yeomanry

The difference between Hrossey and Hjaltland could not be more stark. Where Hjaltland is a densely vegetated and mountainous jungle world, where as Hrossey is composed of vast open plains. This in turn is reflected in the planets military, with the Hrossey yeomanry being a highly mechanised force, with significant numbers of chimeras. This is to enable the rapid deployment and movement of troops around the surface of the planet. Due to the low importance and low population levels on the planet, Hrossey does not have to supply troops for service in the Astra Militarium, and has rarely done so, arguing that it is a better use of such man power for the production of food supplies than soldiers. The only time that the planet has provided troops for the AM at the beginning of the Sabbat Worlds Campaign, when 5 regiments, the 1287th to the 1291st, were mobilised. At the time, this amounted to over half the regiments that were kept as permanent PDF units on the planet. However, with the current situation within the Sabbat Worlds, a "request" was made to the governor of Hrossey for the mobilisation of a regiment of the Yeomanry, which lead to the 1313th being mobilised alongside the 851st Hjaltland L.I.

With the separatist rebellion on Hjaltland, the 1313th Yeomanry was deployed alongside the 851st L.I. on to Hjaltland. This meant that the yeomanry had to abandon there chimeras and take to the forest on foot, leading to significant numbers of casualties, up to 90% in some squadons. As a result the 1313th is only a shadow of its former self.

The 3rd squadron was one of the luckier squadrons, being posted to support the 1st company of the 851st Hjaltland L.I. and as such, have survived in greater numbers. This is also due to the actions of the commanding officer, Colonel Leith, a man of outstanding courage and determination. The colonel is not afraid to lead from the front, sharing in the risks of the soldiers under his command. While this means taking great risks, it also enables the colonel to react to any situation at a moments notice, making sure the best units are in the best position.

The 3rd squadron is full equipped to deal with any situation, with the 4 sections each armed to deal with a specific task, from tank hunting to taking the many monsters that walk to field of battle. While the 851st rely on numbers to overwhelm the enemy, the 1313th rely on the speed of their chimeras and the imperial navies aircraft to make up for the lack of numbers.

The Yeomanry regiments of Hrossey are supported by various artillery regiments, notably the 56th Artillery Squadron, which is armed with Wyvern heavy mortars, although a few venerable griffins are stored by the squadron. Currently the 3rd wynern batteries 2 remaining wyverns are on attachment to support the 851st.

In addition to the regular forces on Hrossey, there is the local Militia, formed to many of the sons of the ruling land owners. The main unit of the militia forces are the Lancer units, often named after the land owner funding the unit, such as the Kirkpatrick Lancers. The mount of choice for many units is the plains cat, a large tiger like animal capable of carrying a man with ease. The majority of the time, these units are used to hunt down other wild plains cats that are bothering the herds or even just for fun, but in times of war, they are deployed as rapid reaction forces to hunt down any small bands of enemy soldiers that maybe in the area.

In addition to the forces of Hrossey, the planet is also home tons small number of units from Helliar. These tank units are part of a mutual agreement between the two planets, which also involves the stationing of some Hrossey Yeomanry units on Hellier. This arrangement is seen as mutually beneficial as it means each planet can be more specialised in its recruitment and training. At present the Hellier 12th tank squadron is attached to the 1313th yeomanry, with the 6th tank troop supporting the 3rd yeomanry squadron. The 6th tank is commanded by Major Antoun Turvous, astride his Leman Russ Punisher, who is always flanked by his to troop mates in there Leman Russ Battle Tanks.