I was worried by the aberrants and even more so after the free movement (cult ambush?), a number of them got before the first turn. I can't remember if we did the scout phase or not now but I have the feeling that we might have either gone for the same counter or cancelled each other out, meaning that the phase was pretty much useless for both of us.
Mid turn one and the GSC are almost upon us already!
A close up of the above shot. You can see one of the aberrants on top of the building directly in front of my little castle. My opponent had chosen not to charge this turn as he was a long way out, about 10 inches I think, so closed the gap ready for next turn.
Coming in on the flank, the leader and his 2 bodyguards.
Turn 2 and the aberrant in the centre is no more, melted by the super charged plasma goodness of my gunner. With Comms +1, and orders, the weapon reduced the model to molten slag, although I probably wouldn't have super charged the weapon if I'd have know about the special rule that drops the damage by 1. Same result, less chance of cooking myself.
This was in to turn 3 and I was starting to dominate now. My extra numbers were starting to tell and I was pushing models up. I forgot to say, we were playing the mission where you have to get models off the board and even though I had not manage it yet, I had 3 in good positions to go for it and I had successfully stopped his first wave from trying. The three models under the bridge in the top centre of the board are actually mine, making a break for the back lines. My main threat at this point as I have eliminated both aberrants, are the three models hiding behind the lower crate, you can just see the base of one sticking out.
End of turn 3 and we called it here. In the picture above, the models lying down were shaken and so weren't a threat to me and so I concentrated on the other models, the ones behind the crate and the ones hiding under the bridge on the right, eliminating all of them. we then skipped forward to the moral phase and this resulted in the GSC team breaking and at this point there was no way back for them, with all there models either removed or shaken again. I on the other hand still had the majority of my team alive and kicking, with 13 of the 16 still on the board, although many had flesh wounds on them.
I don't think that this was quite the overwhelming victory it looks like but eliminating the aberrants early in the game helped a lot, taking out his most valuable models and the ones that could have done some serious damage had they got in to combat. Another really enjoyable game of kill team and another success for the Guard. So far the guard are proving them selves a lot better at this game than the death watch and as you'll see from the next post, this continues, in a fashion anyway.