And in kill team these guys have some very cool.rules and abilities, not least being able to drop in around the board over various turns rather than having to.start in your deployment zone. This gives you options to get in to positions you wouldn't have been able to and to pressure your opponent in all sorts of new ways. However, as much as I love kill team, and I'm genuinely excited to see what the new edition brings (hopefully less complicated cover and obscurity rules!), I'm a 40k player at heart and that's were things start to go a bit wrong for me.
Tuesday 15 October 2024
Scion drop troops
And in kill team these guys have some very cool.rules and abilities, not least being able to drop in around the board over various turns rather than having to.start in your deployment zone. This gives you options to get in to positions you wouldn't have been able to and to pressure your opponent in all sorts of new ways. However, as much as I love kill team, and I'm genuinely excited to see what the new edition brings (hopefully less complicated cover and obscurity rules!), I'm a 40k player at heart and that's were things start to go a bit wrong for me.
Tuesday 8 October 2024
Cabinet
I am really liking my little display cabinet and while it only shows a small portion of my total models it's still nice to have some out on display. I will try and rotate through the models over time but I doubt it will happen very often, probably only when I paint up new stuff I want to display.
Tuesday 10 September 2024
Codex: Blood Angels
Lastly we have the new combat patrol box, which is a really nice box. Several people (aka YouTubers) have said that two or even three of these boxes would form a solid core to a.BA force and I have to agree. If I wasn't going the route of converting up AoS models for a.lot of my force I would definitely grab a box of these.
Tuesday 3 September 2024
Codex: Imperial Agents
But what are my first impressions? Well I have trawled through the leaks, some of which are significantly better quality than others and we have now seen the points costs, so I have a pretty good idea of things, I think. And I really like the new book, yes, we have lost a lot of the kill teams, which I think was a mistake. I think that they should have kept all the primaris kill teams, they could easily have released an upgrade kit for them, they could have kept all the detachment rules the same, even kept the veterans as battle like and not the others, restricting them but still enabling them to be fielded. As it is, it doesn't affect me, I was planning on building up a heavy kill team, the Indomitor kill team, with it's gravis armoured units but now I will probably just look to build the three units separately, although they will have dropped down the priority list some what.
Lastly we have the Heretics boxset and this one differs slightly as there is basically nothing I need or want in this box. The henchmen, as mentioned above, I have and I have a full sister's squad already. I have recently purchased some proxy arbites for my knights list, so don't need the ones in here and Greyfax is surplus to my requirements as I have several kitbashed inquisitors of my own. The Immolator would be cool to have but the rhinos I currently have would work just as well and can take all the sisters together. So really there is nothing I need out of this box.
So overall, while I think these boxes are really good deals and also are great for those just starting out on the Agents path, for me they are not required and I will be purchasing the three units I need separately over time.
The box itself, while not giving Deathwatch players quite the options they are useless to, for me as an agents player it really gives me a lot more options and flavour, and I really like it. As I said at the beginning, a full review will be on here when I get the book.
Tuesday 27 August 2024
Warhammer Imperium Magazine
So, I'm on a bit of a downwards spiral with new models. The aim this year was , as it was last year, to work on reducing the pile of shame, however, I have recently brought a number of models, with the reinforcements to the DKoK and the models for my allied knights and now, I've picked up some Imperium Magazines cheap!
The local club had a second hand sale on the other week and while we didn't manage to get down until quite late in the day, when all the best bargains had gone, we did manage to pick up a few bits, namely some Imperium mags and a couple of random models for the wee one.
Initially I wasn't going to bother but decided to grab the sisters edition before being persuaded to grab the inquisitor one as well.
The sisters mag, no.46, comes with three bolter armed sisters a Repentia, an Arco-flagellant and two Zephyrim. The three sisters will be useful for filling out my existing sister's squad, as hey were built for kill team and need some extra bolters to make a legal 40k squad, which given the new Agents codex is needed. Speaking of agents, the Repentia sister will be useful as a Henchman, enabling me to field at least one full squad henchmen alongside the Repentia sister kitbash I already own. The Arco-flagellant was going to be useful as a Daemon host, but as they have been removed I'm less sure of it's role now. The two Zephyrim have both been converted in to Canoness' with jump packs, even though they have none to join. To do this I did a bit of kit bashing with the spare parts I had left from building my original sister's squad and while maybe not being exactly right, I think they look cool.
In addition to my purchases, my son also picked up some magazines, namely two of the above to give him some cheap space marines to play with. He has wanted some that he could build and paint to test colours and generally play around with and at the price of these I could hardly object.
Overall, despite being late, we managed to actually pick up some decent and useful bargains. My wee one was happy as well as he got a couple of models and gets to keep the magazines once we've built the models.
Friday 23 August 2024
Imperial Knight Household Forces
So, a couple of post ago I showed off the new models I purchased from Station Forge and I hinted at some of my plans for my Household guard for my Imperial Knights. The main idea here is to add some points to my list but also form a more cohesive allied force for my AdMech army. The big knight will be going to form a main part of my AdMech army, loaded with all the guns usually. Therefore I decided that I needed some unit to act as a buffer or blocking units to stop any enemy units from getting too close. There are various ways I could have done this but I decided to go with the Adeptus Arbites Subductor Squad with their shields and Mauls for a 4+ invulnerable save and combat punch. The additional shot pistols are also useful but not the main reason for fielding them.
I plan on backing up the two Subductor squads with two Inquisitors. This will give them a bit of support, it’s just a shame that they cannot join the squads directly as they can only join imperial battle line infantry or inquisitorial henchmen.
The lore behind the force is going to be quite simple, there will be two squads, painted up slightly differently to represent two separate minor households, each oath-sworn to the lord within the knight and so a small number of arms men follow the knight around and will willingly give their lives to protect the lord and the knight. The Inquisitors will be representing more senior member of the household, maybe a minor noble or senior servant, such as a marshal or constable, I haven’t really decided just yet.
One of the squads will probably be mainly blue and the other will be red but both will have their household banner held up high, with their own iconography.
The game plan for most of the game that I play these in will be very simple, the knight will move around to get shots and the two squads and inquisitors will just move around keeping the big knight as safe as they can.
Friday 2 August 2024
Rough Riders
This is a pos that I should have done a while ago but for various reasons I forgot to post it up, so here it is. The photos are not very good, as they were taken quickly before I went away on holiday.
Friday 26 July 2024
2024 league - guard vs orks
So I played another game in the league, the fourth of five games and another victory, just! This was a very close game with the final score being 69 to the guard and 65 to the orks. There were a few mistakes made in the game but I'll come to them later.
My opponents list was quite scary to look at, as it had a lot of combat punch and his previous game had been against the World Eaters, and had been a resounding victory 78 to 33, so I was really worried. His list included; a beast boss, two beast bosses on Squigosaurs and three warboss' leading two units of beast snagga boyz in kill rigs, two units of squighog boyz and three units of nobz in trukks, plus a unit of Gretchen at the rear.
So lots of mobility and close combat punch, which meant that my plan was to stay back as much as possible and force him to come at me piece meal.