I plan on getting hold of a box of DKoK Command Squad, Engineers and also a Heavy Weapons Squad and using the extra bits to build more squads.
Friday, 4 July 2025
Les Grognards
I plan on getting hold of a box of DKoK Command Squad, Engineers and also a Heavy Weapons Squad and using the extra bits to build more squads.
Tuesday, 18 February 2025
DKoK reinforcements finished
There are going to have to be some adjustments to the DKoK forces give the changes in the new codex, as the special weapons options have changed somewhat but I'll be going over all that in due course.
Friday, 6 December 2024
Guard previews
Despite having a whole host of post sitting in my draft folder, I though that I should get this out in some sort of timely manner, otherwise it it would be so long past the even that the actual codex will probably be out!
With the latest reveals show, we got a whole host of new guard models, some expected and some less so. On the whole though I think we were all braced for a host of new Kreig.
Tuesday, 16 July 2024
DKoK reinforcements
So I’ve finally bitten the bullet and got some reinforcement for my Death Korps of Kreig. I’ve been planning this for quite a while but have been holding off until I got well down the list of painting. After spending quite a while painting and not building anything, I’ve got a bit tired of painting and lost some enthusiasm to continue, so i thought hat it was time to do something different, hence the DKoK reinforcements.
There are 21 regular DKoK soldiers plus two DKoK Marshals built.
This box is a great value box, 24 models for around 25 pounds, (20 from my local stockists) and while they are not quite as good quality as the GW ones, for a guard army they work very well and once on the table top you'll never really notice the difference in quality.
Tuesday, 16 January 2024
AdMech and Kreig ideas
So, as with many wargamers, I have had an idea. It’s and idea that really don’t have the time or money to carry out but I’ve been planning and researching the idea. The main idea came around as additions to my AdMech army, as my Knight has almost finished being magnetised ready for priming and painting. The army at the moment consists of 3 HQ’s, 3 squads of Skitarii and a Skorpius tank. This currently brings it to 1100 points and I would like to push it up to around 1500 points.
There are two things that I would like to add to the army to achieve this, firstly there is another squad of Skitarii vanguard. I currently have 12 models, two of which I cant use as they are a second plasma gunner and a second Sgt. I would need 8 more bodies to fill out this second squad of vanguard. In addition to this I would like to add in two other squads but there is a minor catch to this part. The squads I want to add in are Secutarii Hoplites, however, given the price of these models, around £64 each at GW prices and over 50 elsewhere, they are far to expensive for me to buy outright.
So I’ve come up with a little plan. Initially I was thinking that I would just buy the bits for the Skitarii bodies and then third party bits for the shields and the power mauls, namely Anvil Industries Riot shields and Shock Staves.
However, after some further research and pondering, i decided that this might not be the best way forward. This was for a couple of reasons. The main one being that Secutarii is that they are Forge World units and not in the main codex, meaning that rules interactions and updates may not be as easy to deal with as the other units, secondly, getting the datacards is not going to be as simple as they don’t come in the main pack. Lastly, I want these to be a sort of close combat protection for my big knight, a sort of retinue that follow the lord in the knight and are sworn to protect him and his knight, meaning that I won't them to stand out a bit and be different from the rest of the admech army.
This initially led me to look at some of the Wargames Atlantic models, namely the WW1 french models as these would also be usable with the other project here, the kreig, however, they just didn't have the right vibe for me. Looking at other options, such as Spanish conquistadors or Roman Legionnaires and even the Digital offerings, like the Death Fields Security, future French Foreign Legion and even Trojan War Infantry, none of them really fitted what I wanted. They were either too old fashioned for a Sci-Fi setting or too Sci-Fi for a 40k feudal planet. In the end I actually came down, rather randomly on Genestealer Cult Neophyte Hybrids.
With head and arm swaps, plus a few adjustment to the iconography on the models, I think these will make very good Secutarii stand-ins. The bodies are armoured but to to formally armoured, with a suitably space faring vibe. Combined with the Navy Breachers spare helmeted heads, I think they will not look like GSC models in disguise. The arms and shields will most likely still come from Anvil Industries, as I haven't seen anything else yet that I like the look of. The arms may well.end up being a bit of a hodge podge of arms from the GSC kits, various Wargames Atlantic kits and some other GW kits, such as Cadians. I've yet to figure that bit out.
The last price of the puzzle was what to run them as? As I mentioned above, I don't really want to run them as a forge world unit, but there is a nother option that will fit with the army system and enable me to run them as I want, and that's the Agents of the Imperium Adeptus Arbites Subductor squads. Each is armed with a shock maul and shotpistol, and a 4+ invulnerable save, represented by the shield. This means that I can build them multiple ways, with a mix of shields and shock mauls, shields and pistols, and pistols and mauls. Giving variety and also meaning I need to buy less shields and shock mauls! Bonus!
However, having solved this problem, I'm still left with another. Originally I was planning on using some Wargames Atlantic WW1 french bodies to pull double duty as Secutarii and Krieg, with the 35 models forming two squads of Secutarii and a command squad and standard squad of Krieg. However, with the changes to the Secutarii above, I was left with an issue for the Krieg. I did not need 35 models for the Krieg and the WW1 models were themselves not ideal anyway, they were a good compromise for the two different units. This mean that I could either get proper Krieg, as I only needed them models or I could look to get just some sprues from Wargames Atlantic to build the ten models I needed but from a different kit. Looking around the Grognards are a popular kit to use for Krieg alternatives both as original builds and kitbashes. Having built a few of these, I can see why.
The trouble here is that that come in boxes of 24,which I can pick up locally for around 20 pounds. If I look at buying just enough to build a 10 man squad,it's going to cost around 18 pound to buy the four sprues (each containing 3 bodies) I need. So it just makes sense to buy the whole box, this giving me 24 bodies. I don't know if I have enough bits to build all of them as Kriegsmen but I should be able to build at least a squad, command squad and a character with that lot. Which would fill out my options for the mechanised infantry for e they will be used as.
This is one of the few times that I'm glad GW boxes come with so many options, as it means building additional forces is quite easy with just a few extra bodies.
With the addition of these units to my overall AdMech forces, I should be up to around 1450 points, the addition of some enhancements and an additional Skitarii Marshall, if there are any spare bodies, will push this over my 1500 target with ease.
As for when I will get around to building and painting any of these projects, I have no idea! I'm still planning on bashing some Field Ordnance Batteries from my spare parts and some extra bits plus I have a whole army of Dark Angel successors (the Dark Guardians) I need to paint up.
Tuesday, 13 July 2021
DKoK
With the release of the new kill team and the new Death Korps of Krieg models, which look amazing, there are now a host of unanswered questions.
The primary one has to be "when will the codex come out?". Well, if you believe the rumours, September. Honestly I don't know but it does sound plausible. We have new sculpts in kill team, released at the beginning of August and then the new codex in September. I'm hopeful that this will be the case and am looking forward to seeing what new goodies we will get.
Which leads me in to the next set of questions, and I say set, because there are a lot of them. First and foremost in my mind is "are we going to get a full DKoK line?" which is followed very closely by "is this a 3rd guard line or a replacement line?". For the first part of we look at the models from kill team, these are very much mono-pose looking models, with their respirators and extras. This means that a full line up might be harder, but then we may well get a more multipart kits later, as we have done with other releases similar to this. I for one feel that we will see a full line up, with units like the engineers and mole mortar squads as well. This however leads to the second question, if they do a full line up, will this stand alongside the current lines, the Cadians and Catachans, or will it replace one of them? I hope that it will stand alongside the others, giving 3 very different armies to choose from. However, I am very worried that we will see it replace one of the lines, specifically Catachans. The Cadians have just received an upgrade sprue and whole the sculpts are not new, they are not that bad and the new additions have done a lot to bring the boxes up to the level they should be. The Catachans however, really need a full overhaul, as the kits are lacking multiple options and the poses and sculpts are very old and odd looking. We know that they can do good Catachan sculpts due to the two limited edition models, the colonel and Ripper Jackson but two good models is not enough for a full range. I'm not sure they would have spent all the time doing a rework on the Catachans and a new full range at the same time, hence I fear the Catachans days are numbered.
One bit of information that supports the idea of a full range is the rumour of new plastic Death Riders. Now, while this would be great, I would like to see this as a multi regiment option. I really like rough riders and I would not like to see this unit pigeon holed in to a DKoK only option. Having a generic rough riders unit would be much better in my opinion.
Again, this rumour leads nicely in to the next question that I have "if DKoK are being ported across from forge world, what other discontinued items are?". While Forge World discontinues items all the time as moulds run out, there have been a couple of noticeable options discontinued recently and more importantly at a similar time to a lot of DKoK stuff. I am of course refering to Elysian drop troops and the Tauros vehicles. It gives me a lot of hope that we will see some of these units moved from forge world to GW main, mainly the Tauros and Tauros venator. I would like to see Elysian troops put across as well, however, this then causes the same problem to new DKoK models pose, because this would then mean 4 possible guard lines, something that I highly doubt if profitable and with Catachans being the oldest range, I can see them being the ones that are squeezed out.
All in all the new DKoK models are a great addition to the range and really do bring with them a lot of hope for guard players that we will get a major update to the infantry line. It also brings hope that we will see other Forge World lines come across to GW proper to add in options that are so desperately needed to the codex. However, for me there is also a note of caution, as new lines generally mean old ones are removed, and seeing as the oldest line is my beloved Catachans, this may mean their days are numbered.














































