Next up on the build table we have the DKoK Engineers. The second of the three new Kreig units. As with the command squads, we have a mix of the new GW kit and the WA Les Grognards kit. The main change to the unit is the heads, with the engineers sporting the Adrian style helmet, marking them out from the commanders Kepi and infantry Bonnets (or Bonnet-á-poil or fur hat. I was expecting something a bit more but then again the British version is just called a Bearskin hat, because it's a hat made of bear skin.)
I built three squads of engineers, two with remote mines, although I only have one mine token at the moment. I will build another at some point, but that's for another day.
The first squad is built as a close combat squad, designed to get up close and personal with the remote mine and flamer.
The Sgt in this squad is armed with a plasma pistol and power sword.
The second squad is build the same way, with a remote mine and flamer.
Remote mine operator l and two troopers
The remote mine operator is built using wargames Atlantic parts and could easily be a Vox caster as well, if the engineers could take box casters that is.
The Sgt in this squad has a hand flamer and a chain sword. This gives the squad a bit more horde killing and overwatch ability.
The last squad is a shotgun squad, with flamer. This is to use as more of a support unit for the other squads, giving the force a bit of extra ranged firepower. Yes, it's probably not the optimal unit type, but I don't really care about that.
Lastly we have three extra models. This is to enable larger squad to be formed.
These three extra models mean that a ten man squad and a five man squad can be fielded instead of three five man squads, replacing a Sgt, flamer and Mine operator. I would have liked to have built all three with pistols and clubs, but I only had what was left in the kit.
10 man squad













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