Tuesday, 18 May 2021

Lore rewrite

 I spoke about my issues with my own lore and the integration of primaris marines into the timeline in a previous post. I also spoke about how I wasn't sure how I was going to bring it all together and have a coherent lore which didn't stray in to the fantastical to much (even for the 40k universe). After looking at things from various angles, I think that either a partial rewrite of the lore or scrapping everything and just starting again. As you can imagine, scrapping everything and starting again is not really something I want to do, so a partial rewrite it is. Now, this isn't actually as bad as I thought, as a lot of the issues I though I would run in to with a rewrite are not as bad as I though. 

The timeline won't change that much really anyway, there will be a few changes but mostly it's going to be adding dates.


Old time line

755.m41 - Sabbat world crusade starts

C.780-785.m41 - Hjaltland rebellion

C.790.m41 - inquisitor arrives Hamnavoe system

999.m41 - devastation of Baal

999.m41 - Cicatrix Maledictum (the Great Rift)

C.200.m42 - 2nd Hjaltland rebellion


New time line

755-800.m41 - Sabbat World's Crusade - arrival of refugees

999.m41 - devastation of Baal

999.m41 - Cicatrix Maledictum (the great rift)

999.m41 - Hjaltland rebellion

004.m42 - Inquisitors arrives Hamnavoe system

005.m42 - marine Reinforcements arrive

007.m42 - rebellion suppressed

150.m42 - 2nd Hjaltland rebellion

155.m42 - rebellion spreads system wide

160.m42 - Inquisitors returns 

170.m42 - primaris marine reinforcements arrive


This new timeline should fit in with both my first born marines, the primaris marines and also the various guard armies. It will also help to explain why there are the various different guard units all mashed together and why lots of marine units are present at a small one planet rebellion on two separate occasions. I can keep some of the back story the same, with the arrival of refugees from the Sabbat World's Crusade but instead of causing trouble straight away, they start spreading there ideas and opinions, creating various cults, to a whole host of different gods. 

The Great Rift also allows for lots of different armies and factions to be present within the system, for all sorts of different reason, plus it allows the marines to be upgraded from first born to primaris and retain the characters. It also allows for the Inquisitors to be present at both occasions. I will go in to a few more details for the Inquisitors in another post soon, as there have been quite a few changes there. 

I will probably take all the pages down soon and repost that as I update them to the new lore. I will keep the old ones around as a record of the evolution of my lore but that will be somewhere else and not here. 

Friday, 14 May 2021

Eagle Knights Elites update

 So, it's taken a while and there have been some stops and starts, I have the majority of my Eagle Knights Elites slots painted up. I say the majority, as I am still ummm-ing and arrrr-ing about how to attach the wings, once I do decide how I'm going to do it I will post it up here (and yes, I am aware that the Libby is actually an HQ selection, he's just been dumped in with all the other models here)

Anyway, here are the completed models!

Family photo to start

First up are all the characters, the Bladeguard Ancient, Apothecary, Judicar and Chaplain. 

The four completed characters

The Chaplain is probably my favourite character out of the ones here. This is due to his cloak thing, its not actually a cloak but more of a collection on Oaths that he has attached to himself, for his benefit but also others, sort of like a handy cheat sheet of the most prominent and important oaths a space marine should know. When he is based up properly with the grass, it will show up the rock that he is standing on and give him even more of an air of authority and presence.  

Details on cloak/oaths

Details on the right arm, which came out really well and I'm quite proud of these.

Next up are the Bladeguard and Apothecary, complete with dead Knight. Only minor conversion work done of both of these characters but I think that they work really well and fit with the rest of the force. The one divergence from the overall force also happens there, as all of the Sigmarines have skull helmets, to represent the fact that they are all sworn to the Chaplaincy and death but not the Apothecary. He has a bare face with mask, for although he is fielded with the force and wears the same decorated armour he is not sworn to the chaplaincy but is still part of the Apothecarion and is gifted the armour by the Chaplaincy out of honour.

Standard and Apothecary

Dead Knight about to have his geneseed removed by the good doctor

Ornate backpack of the Ancient and backside of his Standard

Next we have the main bulk of the force, the actual Bladeguard, all 6 of them. Now I have modelled these so that I can field them in one of two ways, firstly as a squad of 6, that can be combat squadded in to two units of 3, or two separate squads of 3. This is due, mostly out of luck, to having two figures with pistols out and mounting extra details on their packs, basically smaller versions of the Ancients.

The complete 6 man squad

The 2 Sergeants. The one on the left is the main one, as he is carrying a plasma pistol and only the actual Sgt in a 6 man squad can carry a plasma pistol.

Shoulder detail, not a good as the Chaplain but not to bad. This is actually not the best but was the one I could get the best picture of.

The four remaining members. 

One thing that you may notice is that two of the models do not have gold shoulder pads. I has come up with a explanation for this, these are new inductees in to the order and have yet to be fully "blooded" by the order and thus receive their golden pauldrons.

The shields

One extra little detail that I did for these models was to give each an individual shield. The guys are supposed to be quite rare on the battle field and so i figured that they would want some way of identifying each other and also being identified by others and what is more obvious and easy than the shield. Nothing fancy and sticking with the chapter colours and basic shield heraldry.  





Tuesday, 11 May 2021

New Imperial Guard! Sort of.....

So on the final day of Warhammer Fest 2021 online and we had a huge, huge guard update! Ok, so maybe not that huge, but it is big, for a couple of reasons.

We had a reveal earlier in the week, on Wednesday, of some updated Gaunts Ghosts. Now, this was nice but rather limited. Six special characters, probably running as commissar, company commander, platoon commander and some other types of characters, all with fixed profiles is a nice little release but not really useful for building an army. 

Now, the sculpts themselves are amazing, full of detail and, well, character. I really do like them and they continue with the recent guard character releases in really bringing up the guard sculpts several notches. A full army of these sculpts would be amazing to see but probably mean that you have the same 10 man squad repeated 10 times over. 

As nice as the Ghosts are, the really exciting thing was the new for the Cadians. While this isn't quite as good as a whole new sculpt, it is really good and a giant step in the right direction.

So what are we getting? Well, as you can see from the image above, were finally getting female guard! Not only this but special weapons in the standard troops box. No more having to buy a command squads box to get the bits we need. There are already quite a few heads in the Cadian box, 14 if my count is correct and this new sprue seems to have another 25 different heads, giving a grand total of 39 heads, with 32 different styles for a 10 man box set! That's a lot of heads! This is actually really great news, as it means that there can now be even more variety for the troops and it will be nigh on impossible for two people to build repetitive models. The fact that some of the heads are female, 8 or 9 by the looks of it, is also great and really brings the full imagery of the guard to life on the tabletop. 

The addition of the special weapons sprue is great as well. With the standard pack only having a flamer and grenade launcher, we had to buy the command squad box to get the other options. 

However, there is a downside to all this. No new models. It looks like we are stuck with the same base models with just the two new upgrade sprues. While this is fine for Cadians, it doesn't work for Catachans quite as well. Yes, we can get the special weapons and new heads but they would be all male. For female Catachans we need a while new box and we know they can do female Catachans pretty well, as seen with Ripper Jackson, which is a beautiful sculpt. 

This upgrade sprue does give me some hope though, as there are a few options for this sort of thing and there are a few regiments that can be formed by simple changes to head dress and weapon arms. Things like the Ventrillian nobles,the Mordian Iron guard or Tallarn desert raiders could be formed from the base Cadian kits with a head sprue and weapons sprue with several lasgun arms in addition to the special weapons. A second kit with long coats and similar upgrade sprues could be used to make Valhallan ice warriors, death corps of kreig, Armageddon steel legionand savlar chem dogs. Yes, this leave the Catachans a out, but Cadians with the right arms and heads would make a suitable stand in. 

I know that it does strip some of the variety from the units but would give us the individuality we all want to see from the GW line. I would love to return to the glory days when we had boxes for each individual regiment but let's face it, were not going to get that again. 

Tuesday, 4 May 2021

More terrain

 Right, this will be the last lot of terrain for a while, I promise. I still have all the MDF buildings to spray and I'm hopeful I can get them done over the summer months when I can spray in the garage without freezing to death, although the new garage door should help with that, when it's fitted that is. 

Anyway, here are the new terrain. First up the loading system. This is using bits from the Mantic Terrain Crate I got a while ago but modifying the prices with some plasticard and tubing. The original set had the top sections sitting on sections of the large pipes, so I had to build some sort of support structure. I have tried a few things over the years I had this set but none have worked out how I wanted. This however I think works rather well. The solid sections of in the middle work as line of sight blocking terrain and hid even the tallest primaris models. 



I tried to make them look like concrete blocks, sort of like the precast slabs that you get, with support columns at each end. There is one section that is supposed to look like a wood plank repair section and there is the green mould\gunge\ooze or whatever it is. This is there to add some extra colour to the otherwise dark prices but also to his some truly epic gaps in the construction. Some of the panels were not well fitted at all, a sign of both my inability to scratch build and also my haste when building these things. Overall though I think these look really effective.

Next up are some more pipes, just little ones this time. These are not really much use in terms of game terrain but are something else to add to the table to take up some of the open ground to make it look less open. Very basic in construction but a nice little addition to the terrain pool.


Lastly here are some pipe storage rack type things. These were built to add some addition container sized terrain features, that when placed with the two containers can form a large blocking price in the centre of the board. Simply made from some plumbing pipe I had spare and a few bits of plasticard left over from the other builds, painted to look like concrete pipe. Oh and there is the small pipe rack as well, again just bashed together with left over pipe and plasticard. 




I still haven't found the rest of the crates and also some of the other bits from the Terrain Crate, which I had completely forgotten about until I looked back at the previous post from when I bought the terrain crate. I really have no idea where some of these pieces have disappeared to, hopefully I'll come across them at some point, so I can add them to the collection. 

Friday, 23 April 2021

The Hrossey Yeomanry

 While I've been working on the Eagle Knights and Terrain recently, I found some time to finish off some of the Hrossey Yeomanry vehicles that were in one of my KR cases with the the Dagr Ormr. These consisted of 3 sentinels and a Chimera and Leman Russ hull. 

First up the three sentinels. I've tried to give these each a different personality and paint job, and yes, I know that two of the legs are on backwards but in my defense, I brought them second hand. 

The three sentinels

The first one has a relatively basic camo pattern on it, with a camo net on the top.


The second has a more complex pattern, with a larger pattern of camo on it. It also has a camo.net across the top, although this one is a bit more subtle. 


Lastly we have the command sentinel. This one has a darker paint scheme with a "tiger stripes" type of pattern across its surfaces. The vehicle also has a sensor array on its roof, which is purely visual but emphasizes the command role that the vehicle plays. 

Frontal view.

Sensor array

These are the first vehicles that I have finished for the Hrossey Yeomanry, although their weapons still need painting. I hope to get a few more finished soon. 

Next up are the hills of a Chimera and Leman Russ. It's only the hulls at present as the turrets are packed away in a different box, with the rest of the vehicles. 

First up the Chimera. There isn't much to say about this other than to note the missing lasguns on the rear of the hull. This is because I built this back in 7th when you could fire weapons out of the hull, so they were acting as firing ports rather than as they lasgun array they do today. I'm sure I have all the bits somewhere but the back door is sealed shut, so it will take a bit of effort to crack it open and get them in.

Hull with regimental markings.

The Leman Russ hull, again just painted up ready to receive the turret and hull weapons. 


I'm hoping to get the final box of models down soon, bit it's quite a big box and it's up high, so my wife struggles to get it down. Hopefully by the time you read this I'll be out of plaster and back on my feet properly and be able to get it down.

Friday, 16 April 2021

Eagle Knights Elites update

 I had been holding to move on with painting my guard armies but the rest of the models are packed away up high, under a number of other boxes and models, meaning my wife can't really get them down (she over s foot shorter than me and my storage arrangements weren't constructed with her in mind!)

So, I have had to channel my efforts in other, more accessible directions, which basically means my Eagle Knight elites. I've shown these guys off before but there here again to show them fully assembled, with their eBay packs and Zinge Industries skull heads. 

Blade Guard

First the Blade Guard and there are now 6! I made a mistake before as I thought that the max squad size was 5 but it's 5 plus the Sgt, so I built another. I built him with shield slung and pistol out, so i can run him as a second Sgt if I want two 3 man squads. The was some.minor conversion work on his weapons but nothing hard. 

"Female" Blade Guard and 2nd Sgt.

One issue I have with these models is with the "female" models. In AoS, there are both male and female Stormcast, bit in the 41st (or rather 42nd) millennium, there are only male marines. (Now I don't want to get in to the whole female marine thing, the lore says no, so it's a no for me. Why they couldn't work it in when Primaris were introduced, I don't know, but for now, no female marines.) However, a couple of the easy build models are female and their proportions are not the same as the male models and the heads look a little off scale, as shown by the left model above. I'm hoping it will be less noticeable once there painted up and on the tabletop.

Shield slung and hero pose activated

Ancient and Apothecary

While this model still needs a bit of work, although I've since trimmed the hammer off, I really love the pack I built. The bit on the top of the pack was originally on top of the standard but I think it looks rather good on top of the pack, giving him a more ancient and holy standing I think. 

Ancient pack

Libby, minus wings

The Libby still hasn't got his wings, mostly as I really have no idea how I'm going to attach them yet. I think I might end up leaving this model until last.

Judicar and Chaplain


The Chaplain has turned into one of my favourite models, with the fitting of the scroll work flowing from his pack. I think it gives him a lot of purpose, I can just imaging him standing on little hill or something, shouting to the assembled masses, oaths streaming in the wind.


I have to build a back story for these guys, but the Knights have Warrior lodge type groups within them, although the Knights are based on role and ability. The two main halls, as they are called, were the Hawk Brethren and Eagle Talons, or sternguard and Vanguard vets. This will change with the Primaris, with the Brethren becoming the main hall and also being tied to the Chaplaincy. The lore will run somewhere along the lines that those who enter the hall pledge to the Chaplain a death oath, take up the skull helmet and fight to the last for the honour of the chapter. They can rise in rank through the Chaplaincy but give up thoughts of command. 


I'll flesh out the lore further when I rewrite the chapters lore but for now it's a good start.

Friday, 9 April 2021

A quick game

 I had a quick game of kill team with my son the other week, using the terrain that just painted up and his newly painted Necrons. We didn't use one of the red boards from the new starter sets, as they are up high and when we played this game I was still in a cast for my broken leg and unable to climb up to get it. Even so the painted terrain still looked good on the Infinity board we were using. This game did highlight why I need to grab some more terrain, as it looked fairly sparse even on just a single board. Granted, what looks sparse for kill team is different to 40k, it definitely makes me realise I need more. 


As it turned out, I played Necrons and so decided to go for a fairly underpowered list compared to the Scions I was facing. This is partly due to the models that are available to the Necrons at the moment and partly as I wanted to give my son something he could actually beat. 


I know that there are really two schools of thought about this sort of thing, either "play as you would normally and they will have to learn to loose" or "go easy on them and let them win". I generally go for the second option, I don't always make it easy and have won on a number of occasions but I never play to trounce him, which I could if I played properly. It's not that I'm a good player, I've just got 20+ years extra experience with this sort of stuff. I have no doubt that in a proper competitive environment I would struggle to hold my own, even with a top tier team, but against my son I think I should be able to win very easily.


Anyway, the game was pretty close up until the last turn when I got surrounded and lost 3 warriors in quick succession. We were playing with commanders so I was at a bit of a disadvantage as my commander was significantly more expensive then the Scions Tempestor Prime I was facing. In the end I had just my commander, an Overlord against 8 or so scions, including one plasma and one volley gun. Hopefully soon we'll be able to get a combat patrol game with the new terrain and see what it all looks like.

Friday, 2 April 2021

Eagle Knights Elites

So, after some playing around with various bits and pieces of the AoS sprues that I bought the other week, I have come up with a few more characters than I though I would. 

The remnants, not much left at all

So, things went a bit better than I thought. I got my Blade Guard, Chaplain and Judicar, plus Blade Guard Ancient, Librarian and Apothecary! 

The full band of brothers.

So I managed to form a lot more than I thought I would, which is great. First up are the 5 Blade Guard, Sgt with plasma pistol.

5 Blade Guard

Minor conversion work

The was very little conversion work involved here, really just a swap from hammer to pistol on the Sgt, a very simple job and a shield swap on another model. This was a little bit more involved as it required a little bit of trimming of the arm to get things to fit properly, but even so it was very quick and easy.

The Blade Guard Ancient was next and still needs some work. His model come with a hammer as standard and I need to change this I've to a  heavy bolt pistol, which I currently have none of. I might be able to get hold of one from someone down the club but that will have to wait a while I think.

Blade Guard Ancient

Next up are the Judicar and Chaplain. At the moment these two have no conversion work done and I don't know if the Judicar will. The Chaplain however will have some minor work but I need to wait for the packs that I've ordered to turn up first so I can see how it will all fit together. The Judicar model is one of the Easy Build Sequitors with the double handed weapon, which works well for an Executioners Relic Blade. The Chaplain has a double handed hammer which will work for a Crozius Arcanum. 

Judicar and Chaplain

Next up we have the Librarian. Now this guy is going to need a lot of work on him. Firstly he needs his hammers removed and replaced with pistol and sword. Secondly and most importantly, he needs to have his wings mounted somewhere, somehow!

Libby and wings

I love this pose, just need to make it work now!

Lastly we have the Apothecary. This was a very last minute built. I was just looking at the sprues and flicking through Battle scribe, thinking "what can I build" and the Apothecary popped up. This has by far the most amount of conversion work out of all the models here, with two arm replacements, a hand replaced and the tool thing built out of a chain sword. There will be more when I build the pack for him, but I have yet to really look into that. 

Apothecary, with head!

The medics arm, which the new model doesn't have, was made out of a chain sword and part of a servo skull. The is a nod towards the original model, and as these are Rubicon Marines you can understand why he wanted to bring is trusted tools with him. 

Next the pistol arm. The bionic arm comes from the assault marine squad but had a plasma pistol at the end of it. So I had to switch this to a bolt pistol. 


One little detail that I like is the base. I used some spare bits to make a fallen marine on the ground. When the base 8s flocked it will be quite subtle, even when painted in the orange of the Knights. I imagine this as the Apothecary standing over his fallen brother, either having recovered the gene seed or about to. 


Hopefully I will get a chance to paint these guys up soon, although I'm planning on getting my guard models all done first if I can. When I get the heads and packs I've ordered I will do a little update to show you the finished models.