A quick one this time, as I wanted to have a brief look at the new Inquisitor model. Straight up, I don't like this model, it looks like something that got rejected AoS.
Friday, 29 May 2026
New Inquisitor model
Tuesday, 26 May 2026
Cadians kill team
Friday, 22 May 2026
11th edition box models
Let's have a closer look at the new models from the 11th edition launch box. There are the usual assortment of characters and units and for once, there doesn't seem to be a random character that doesn't go with any of the units.
The Captain is your classic sword and board captain, still he looks pretty cool.
So, the new models are all very nice models, with some standing out from others. I'm looking forward to getting my hands on all of them though!
Tuesday, 19 May 2026
11th edition box
So, we know most of what is in the 11th edition launch box now and it all looks pretty good.
The marine models are all very nice models, even if some of them such as the Vanguard Vets are a little bit plain. I do really like the new speeder and it will be interesting to see it up against an old version to see how much bigger it is. Noticeable bigger would be my guess, as they wouldn't want you running your old ones now would they!
Also within the box are data cards for the various units plus the new missions cards, so everything you need to get going. The box is a good box overall, with lots of models and a nice variety of units. I have my name down for preorder at my FLGS, or toyshop as it actually is. Hopefully I've been early enough to get to the top of the list and get me a copy.
Friday, 15 May 2026
Imperial Guard detachments
Overall, I think this is the weakest of the three detachments here, it's good but I just don't think the benefits are good enough, although true judgement will have to wait until we have all the rules.
This last detachment gives us quite a few clues about how things are going to change for 11th I think. I haven't had a good look at the Marine, Orks, Tyranids or what every other army focus articles are out by the time this is published (probably a lot of them) but I haven't seen any existing detachments apart from this one, possibly as this was one of the Grotmas detachments and so is not pay walled by GW. Anyway, it shows that existing detachment are getting redone and not just moved over as is. It also shows that they will be restricting down the detachments, really focusing on singular elements, such as the Scions, removing any base AM units from the rules in this case. Lastly, I assume this means that lots of the stratagems and enhancements will be changing for the current detachments. For example in this detachment, one of the four enhancements and five of the six stratagems are not Scion specific, although a couple of the stratagems focus on deep strike which is basically only Scion units anyway.
I also realise that a post that came out last week is now wrong. I had a look at the various current detachments and gave my thoughts on what the points cost per detachment was going to be and I think they will be mostly wrong! I had thought this detachment was going to be a two point detachment and if it had stayed the same it probably would have but with the changes it's dropped to a one point detachment.
It will be interesting to see what the full changes to all the detachments and their stratagems and enhancements, but so far I'm looking forward to 11th, far more than I was for 10th.
Tuesday, 12 May 2026
11th edition rules - missions
So this is the last of the rules posts for 11th that I'm going to post. There have been more previews, leaks and reveals but I'm not going to go through them all. Missions is something I want to talk about as there have been a few changes that I think will be good but until we see the full list, it's kind of hard to really tell.
Until we see the full range of missions, I'm still positive about this change. It gives you a little more control over the mission selection, which is always good.
Monday, 11 May 2026
Armageddon battalion
So, I've been spending money like it's going out of fashion! Along with putting my name down for the 11th edition launch box, I brought this as well!
Friday, 8 May 2026
11th edition rules - terrain
This time we're looking at terrain layouts. This isn't going to be some deep dive into the layouts and stuff, there are plenty of people out there who have done this already and they are probably far more qualified to talk about such things than I am, there are even terrain packs available for the new rules, despite the fact we haven't actually had them yet!
So far there rules previews that I've seen have all been good, I honestly can't think of a change that I don't like. Changes to terrain, assault and objectives have all been positive. I am still waiting to see what the full mission deck is going to be but from what we've seen so far, and I'll talk about that next post.
Tuesday, 5 May 2026
11th edition rules - armies
There have been a number of changes made for 11th and I'm not going to cover all of them, just the ones that I think are most interesting to me. So in that vain, I'm going to have a look at the changes to army composition.
In 10th you picked a single detachment and built for that, but now it looks like you be able to pick multiple detachments to form your army, albeit all from the same faction, so still no guard and with marine allies.
So, at 2000 points we'll have 3 points to spend and the standard rule of three still exists as well, but not just for each detachment but across the army. This means no fielding 9 units of something, with 3 in each detachment. If you field two in one detachment you can only field one in another.
We also know we're getting a whole load of new detachments, which I guess will be a mix but mostly smaller, more specific detachments to fill out the one point detachments. But how will this affect the guard? Well based on the detachments we have, hopefully in a good way. We currently have nine detachments, that cover everything from Scions to super heavies and my guess is that a most will be 3 points detachments and some will be 2's but very few will be 1's
Based of basically nothing, mainly my own understand and also sites like Stat Check, these are my predictions;
3 points detachments;
Combined arms - because it effects basically every guard unit
Recon force - based off how well it's doing in the meta right now. Low player count but high win rate.
Grizzeled company - again based of it's place in the meta. Lower win rate but greater player base. Also, it's an army wide detachment rule.
2 point detachments;
Siege regiment - while not a powerful detachment, it has an army wide effect.
Hammer of the emperor - partly due to the meta data, as it's one of the more played but also it affects a number of very good units.
Armoured infantry - a new detachments, so it's hard to guess but I think this will be pretty good and effects quite a few units across the army.
Bridgehead strike force - despite the nerfs this received, i still think this will be pretty strong when combined with an artillery or supporting detachment.
1 point detachments;
Steel hammer - it's new so not any data but it only really effects super heavies, so fairly limited application.
Mechanised assault - this relies on units getting out of transports for any meaningful bonuses, so is fairly restricted, will be useful supporting something like Hammer of the Emperor though.
So there are my random guesses, we'll see how correct I am when 11th comes out, I suspect not very accurate but some will be right by sheer luck though!
I am really excited by this change as I think it opens up a lot more options and possibilities, including the ability to make proper fluffy lists. I would love to be able to make a 3 detachment list with armour getting one bonus, infantry another and Scions dropping in with a third. Not likely but you never know, maybe Combined arms will be a 2 point detachments and Bridgehead a single point one!
Friday, 1 May 2026
New guard - rules
Following on from the previous posts, here are the rules and points for the new units.
We'll start with the main man, Commissar Yarrick. Now we've seen the rules before and I did run through them but I've had a little think and I have watched a few videos about the rules and while I still think that the Counter strategist ability is going to be difficult to pull off properly, players with the skills and ability to use it properly will find this very powerful. I think that Decisive command will still be my go to ability.
I also think that at 150 points, your going to need to make the most of this unit, either sings the orders trick or counter strategist every turn and probably having him sit near a super heavy to give out the order to you Baneblade. I still would like this model but I really don't think he will find his way to the table very often, only when my Hellhammer get fielded as well.





















































