Friday, 26 July 2019

Disaster strikes!

Well, this wasn't quite the post I was planning, however, given recent events, it seems like the only post I can put up!

So we're all on holiday, our yearly trip South to see all the inlaws and relatives on the mainland and to have a bit of family time. This involves a lot of driving, about 1500 miles in the last 3 weeks and more to come and as our car seems to kill satnavs, namely TomToms, we have been using our phones. So on the journey from Southampton to South Wales we were using my phone to navigate and had to have an unplanned stop at an m4 service station, just 20mins from our destination. "Can I look at the map daddy, to see how far we have left" asks my daughter and being the kind father I am, I said "yes, here you are". This was followed about 10 minutes later, after the little one had finished feeding but the order to get back in to the car and we set off, having switched across to the wife's phone for navigation. Upon arrival at our destination, the question as to the the where about of my phone come up, to which my daughter says "I put it on the boot". I'm sure you can imagine my reply. Anyway, long story short, I abandoned the family, shot back up the motorway to the services and went looking for my phone. This is what I found, lying in the middle of the carpark;

A phone in 3 bits; screen protector and top of screen, the rest of the screen and finally the housing. 

Ok, so not great but it's not all bad as I recovered the phone and hence the Sim card and SD card. Only, now the SD card doesn't seem to work, it looks fine but neither my new phone or my wife's phone will pick it up, so yeah, not great.

This means that not only have I lots all my Battlescribe lists, for all 6 armies but I've also lots all my kill team stuff, my pictures and videos since we left for our holiday (I backed them up before we left), my medication records (not essential, as it's mostly for my own records), my games and my son's games and also access to my internet banking. So yeah not great. I've a few posts in the draft folder that I can use for the next couple of weeks to keep my going but it has put a bit of a damper of things, although I have got a shiny new phone, so that's one positive!

Tuesday, 23 July 2019

The game! Guard Vs GSC

So the game itself! As you can see from the photos below, there was a lot of terrain on the tables and there was a real cities of death feel to it, my opponent did really a fabulous job on the table. As I said, we went for the city of death option from the rule book, which with a tank heavy army and a superheavy!

Some views of the table

This was actually pre-deployment, the units have just been dumped down on the table.

The main street

My opponents view of the battlefield.

The guard lined up ready to deploy. 

The GSC ready to hide.

Some deployment photos.

The thin green line, screening the tanks.

The guard deployed. The Valkyrie is actually part of the scenery but it did help to create a cool narative.

GSC post their deployment? Each genestealer represents a 'blip' counter or a unit, only the two sentinels are actually deployed as is.

After the big reveal! Traitor guard and GSC units everywhere!

The Valkyrie. 

The Valkyrie was actually part of the terrain and it's placement was completely random, however, once the deployment zones has been decided it became clear that it would make a cool focal point for the game. Sitting at the centre of the guard lines, a story quickly developed. A downed Valkyrie, carrying vital supplies in danger of being captured by the forces of the four armed Emperor and used against the forces of the imperium. As such a force of astra militarum have been deployed to secure the cargo, unfortunately they may not be the best forces for the job, manoeuvring their heavy vehicles through the narrow streets of the city.

Turn 1

Turn one was pretty quiet. The GSC moved up to get in range of the guard and took some pot shots, doing very little damage to the vehicles, knocking out some of the infantry squads but failing to score first blood.

The tanks remain but the thing green line got a little bit thinner.

In reply the tanks selected their targets and opened up, doing some damage to the enemy, including scoring first blood and setting themselves up nicely for turn 2.

Some holes start to appear in the GSC lines.

Turn 2

After settling in nice, things take a turn for the worse. The psychic might of the brood reaches out and drives the crew of the Hellhammer in to a frenzy and guns blaze in all directions! Yeah, not fun having a unit turned upon yourself, especially when it's a super heavy! It's a bit of a strange rule this, as it states that it can shoot as if the shooting  phase, so all of its guns, or make 1 close combat attack if it's in combat, just 1! Why can it shoot all its guns as per the shooting phase but only make 1 attack and not just attack as if the fight phase? Anyway, the hellhound killed a chunk of my army including my warlord! That's what a Hellhammer cannon to the face will do! Apart from that though not a lot happened.

Hellhammer cannon to the face!

In reply I gunned down a chunk more of the army, keeping a good gap between me and the GSC units or so I thought anyway.

Turn 3

I had been kind of concentrating on the closer units in addition to those that I thought would be most dangerous, which is why I ignored the likes of the mortars, as they can't do much to leman Russ battle tanks. However, the whole genestealer advancing and charging thing crept up on me again, despite already knowing they could.

Genestealers knocking on the door.

Genestealers knocking on heaven's door

I played a couple (I think?) Of stratagems when my opponent tried to charge in 4 units to my Hellhammer. In total he charges a GSC unit, a blood brothers guard unit, a patriarch and a brood of genestealers. Unfortunately, the GSC and Guard units were bother destroyed, the guard unit actually failed there charge. The patriarch tries next and was wiped from the board, despite throwing a number of hits across to the genestealers next to it. The remaining genestealers were then dispatched with easy, after also failing there charge, with snake eyes, twice. 6 heavy Bolters, 2 lascannons, an autocannon, a Demolisher cannon, a Hellhammer cannon and of course the little lasgun out the back really can put out a hell of a lot of firepower, even on overwatch.

The clean up begins.

After the failed charges destroyed a chunk of the forward units and also killed off the warlord, the guard went about killing off the rest of the GSC units, finishing off a couple of sentinels and some of the more depleted infantry units, although the shooting was less than satisfactory this turn, with the Hellhammer failing to do as much damage as it should have.

By this point it was getting late, nearing midnight at a rapid rate so we decided to call it there. As the game stood, I had 2 objectives and contested a third, while my opponent controlled just 1. This meant that the scores were 8 (2 objectives, first blood, slay the warlord) to 5 (1 objective, slay the warlord, line breaker) in favour of the guard. However, we reasoned it out over the next two turns and it would have probably ended up a lot closer, something like 8 to 11 or 11 all, depending upon if my opponent could claim the final objective up on the top floor of one of the ruins. In fact, it may even have ended 14 to 8 or even 17 to 5 in favour of the GSC but only if my shooting had been terrible and he had a lot of luck with his shooting and advance rolls.

As it was we decided that it would likely have been 11 to 8 in favour of the cult, however, I would claim the moral victory for killing the patriarch and holding the Valkyrie crash site, even if I didn't hold enough actual objectives to win. It's a shame we didn't get to finish the game as it was shaping up to be a close finish but any later and the wife probably would have killed me!

Tuesday, 16 July 2019

Pilgrimage complete

Just a short post today, as we are down in England visiting family. We're on a bit of a grand tour from Newcastle to Southampton and back to the Lake District but after years of trying I've finally managed to persuade the wife to stop off in a small town called Nottingham.

Obligatory Rhino photo

Awesome huge battle scene

Lunch

There will be more photos to follow as I get around to downloading the big camera, hopefully in the next week of so, when we get to my parents house. Until then, enjoy!

Thursday, 11 July 2019

A game of 40k

So, about a month (!!!!) Ago I got a rare game of 40k, the first this year i think but with work, DIY and small children, I haven't had the chance to get things written out. The game itself was a blast, even if we only got to turn 3!

I was planning on putting this post out the week before I played the game, which was probably a little ambitious, as I'm only getting around to writing it several week after I played. Anyway, the point of this post was to talk through the list and my ideas as I wanted to take something completely different from any previous lists. This was mostly due to the fact that I wanted to take my new toy for a spin.

New toys

So what did I take, well this was the list I settled on

Spearhead Detachment

Regimental Doctrine: Valhallan

 HQ

Tank Commander
. Command Vanquisher: Turret-mounted Vanquisher Battle Cannon, Heavy Bolters, Lascannon

Heavy Support

Leman Russ Battle Tank: Battle Cannon, Heavy Bolters, Lascannon

Leman Russ Battle Tank: Battle Cannon, Heavy Bolters, Lascannon

Leman Russ Punisher: Heavy Bolter, Heavy Bolters, Turret-mounted Punisher Gatling Cannon

Super-Heavy Auxiliary Detachment

Regiment: Valhallan

Hellhammer : Autocannon, Demolisher cannon, Heavy Stubber, Twin heavy bolter
. 2 Lascannon & Twin Heavy Bolter Sponsons: 2x Lascannon, 2x Twin heavy bolter

Battalion Detachment

Regiment: Valhallan

HQ

Company Commander: Chainsword, Laspistol

Primaris Psyker: Force Stave, Nightshroud, Psychic Barrier

 Troops

Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Sergeant: Laspistol

Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Sergeant: Laspistol

Infantry Squad
. 8x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Sergeant: Laspistol

Elites

Commissar: Bolt pistol, Power sword

Platoon Commander: Laspistol

Total: [89 PL, 9CP, 1,497pts]


So a reasonable force for 1500 points. I'm sure there are more powerful builds out there using the same basic elements. Vanquishes for example are not the most powerful LR variants around but I think that they have a place, plus i just fancied using one.

Now, I did kind of shoot myself in the foot a bit, as I looked at my tanks and decided to run them despite having agreed to playing a cities off death game (from the main rulebook) and knowing that there was probably going to be lots of terrain on the table, meaning that manoeuvring tanks was going to be difficult, let alone a baneblade chassis! Oh well, we would see and as it turned out, it wasn't as bad as it could have been!

Next up a breif rundown on the game itself.