This time round we have my count as Kasrkins, the Wargames Atlantic Bulldogs from the Death Field range. The box actually comes with 24 models but I am only using 20 here. The other 4 are being added to my 3 Grognards (also Wargames Atlantic Death Fields) that I have had lying around without a home for a while. These 7 models are being used to form a command squad, Commissar and Castellan for the army, I’ll try and post some pictures of them sometime soon, if I remember!
First up, the group photo, with test model front and centre this time!
The first squad contains flamers and grenade launchers. While these might not be the greatest weapon options to the Kasrkins, I wanted the two squads to be different for no other reason than I want to have all the options and not just some cut and paste super units. Both squads also have the Hotshot marksman rifle, because why wouldn’t you? The rest of the squad is formed of a Sgt and some riflemen, not vox casters in here though, I decided that it wasn’t really necessary as they are going to have a Castellan with them to issue orders and they can also issue themselves an order per turn, so the vox caster abilities are not really needed, plus I didn’t have any suitable vox caster (I actually do, but I forgot when I started building these and now they are primed I’m not going to bother changing them now as I really don’t think a vox caster is needed)
There were some issues with these models. Most of them went together nicely with out any issues, however the grenade launcher just does not fit at all. The only way to get the launcher to fit without modification is to put it in some random awkward position that just looks really unrealistic. With some modification to the torso and weapon you can get a reasonable fit and look to the launcher. The flamer on the other hand works fine but i wanted to show off the gas mask fitted to the two flamer models. This was because I decided that these two guys would need some extra protection when so close to the flamers and to deal with any potentially leathal toxic fumes from the flamer or anything they flame. I think it makes them stand out a bit as well.
Lastly from this squads we have the Sgt, and when you have a hand holding a tea cup you can guarantee that it will be getting used! So the Sgt is carefully carring his cuppa in to battle, just in case he gets thirsty or runs in to a problem, cos everybody knows there’s no problem that cant be solved over a cuppa tea.
Pistol at the ready just in case.
All of the Riflemen in both squads are equipped with the SMG style weapons. I did think about using rifles for all the models but decided to keep them for just the marksmen and there weren’t enough carbine arms in the pack, so i went with the SMG style weapons. All of them also carry backpacks, as the bottom of the pack and not carrying any specialist equipment, they are lumbered with carring the extra kit and ammo.
The second squad is armed up with the plasma guns and hotshot volley guns. In theory I will be able to mix and match these squads as I feel like, rather than being fixed squads but I probably wont change them around much.
Hotshot volley gun and plasma gun. The plasma gun looks a bit like a plasma cannon but it’s just a plasma gun. I really like the hotshot volley gun, looks very much like the old Lewis guns of old. Luckily there were no issue with building these guys, they went together perfectly, although the arms on the volley gun were a bit fiddly.
The second Sgt has his sword and pistol out. Now, the best option for the Sgt is the plasma pistol and I could probably have kit bashed one together but the scale would have been off if I had used GW and I didn’t have any other options to hand, so I went with the standard hotshot pistol.
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