The Dagr Ormr are my Militarum Tempestus based army with a supporting element of guard. This force is the only one that saw the purchase of new units in order to make the list legal. This army also saw a big reorganisation in order to bring it up to 2000 points. The biggest issue facing this list however is the looming of 10th and the Arks of Omen detachment restrictions. While it is possible to run this list under the AoO detachment, you have to run it all as one and can't split it. With the way the new codex works this isn't a major issue, it's just annoying.
Anyway the old list did not consist of max units, but rather was filled with available models, meaning that four of the squads were only 9 men strong with two special weapons a piece, and even the ten man squads only had 2 rather than 4 special weapons, as shown below;
Tempestor Prime (x2)
Militarum Tempestus Scions: 9x Scion, 2x HS Volley Gun
Militarum Tempestus Scions: 10x Scion, 2x Meltagun
Militarum Tempestus Scions: 9x Scion, 2x Plasma gun
Militarum Tempestus Scions: 10x Scion, 2x HS Volley Gun
Militarum Tempestus Scions: 9x Scion, 2x Meltagun
Militarum Tempestus Scions: 9x scions, 2x Plasma gun
Militarum Tempestus Command Squad: 3x Hot-shot Volley Gun, Vox-caster
Militarum Tempestus Command Squad: Flamer, Medi-pack, Platoon Standard, Vox-caster
Company Commander (x2)
Primaris Psyker
Command Squad: Heavy flamer, Medi-pack, Regimental Standard, Flamer
Commissar
Ogryn Bodyguard
Ratlings
Special Weapons Squad: 3x Grenade launcher
Veterans
Heavy Weapons Squad: Lascannon
Heavy Weapons Squad: Mortar (x2)
The army also relied of several units that no longer existed, such as mono weapon command squads, special weapon squads and veteran squads. The idea with this army was the guard elements would set up on the home objectives and sit there, not moving and just providing a base line, while the scions deepstrike in either on objectives or to target specific characters or vehicles. While this did work well in the few games I played (about 2 I think!) a lot had to change for the new list;
Militarum Tempestus Command Squad: Hot-shot Volley Gun, Plasma, Master-Vox, Medi-pack
Militarum Tempestus Command Squad: Flamer, Master-Vox, Medi-pack, Regimental Standard, Ogryn Bodyguard
Militarum Tempestus Command Squad: Plasma gun, Hot-shot Volley Gun, Master-Vox
Tempestus Scions: 2x Hot-shot Volley Gun, 2x Plasma gun, Vox-caster (X2)
Tempestus Scions: 2x Grenade launcher, 2x Meltagun, Vox-caster (X2)
Tempestus Scions: 2x Hot-shot Volley Gun, 2x Flamer, Vox-caster
Tempestus Scions: 2x Grenade launcher, 2x Flamer, Vox-caster
Platoon Command Squad, Platoon Commander, Medi-pack, Regimental Standard, Heavy flamer, Flamer
Platoon Command Squad: Heavy bolter, Heavy flamer, Grenade launcher
Primaris Psyker
Cadian Shock Troops: 2x Meltagun (X2)
Infantry Squad: Grenade launcher, Heavy bolter (X2)
Commissar
Ratlings
Regimental Preacher
Field Ordnance Battery: Heavy Lascannon
Heavy Weapons Squad: Mortar (X2)
As you can see, all the Scion squads have increased in size to ten men and have swapped some standard scions for special weapons. This was due to the change in rules that meant you had to have ten men in a unit to have two of the same weapons, which necessitate the purchase of a new box of Scion. This enable a third command squad to be built and also left a number of other scions, 12 to be precise, left over. These were mostly standard scions that had been booted out of squads for special weapons.
In addition to these extra scions, there are now a number of extra infantry squads. In the original list, there was just one vet squad, although I was planning on adding a second. Now there are 4 squads, two Cadian and two infantry, although you notice that the Cadian squads are both equipped with twin meltas, which are now a melta and plasma I believe. The need for twin meltas was a little bit of an overkill and the melta \ plasma mix is probably better for their role as counter units, especially when you consider the new heavy lascannon equipped Field ordnance battery, which should take care of vehicles no bother.
One other option I did consider, was using Catachan squads instead of Cadians, with their twin flamers, as a counter unit, as they could close and engage in close combat as well but their rubbish at it, so didn't bother. I really do wish that Catachans had received either an extra attack or S4 base, even better would have been +1A and +1S on the charge. That and a rule for the Sgt's big knife\sword.
Anyway, with the heavy weapons squads, the FoB and the infantry squads heavy weapons, there is now an even more formidable base line for the scions to strike from.
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