Friday 17 February 2023

Dagr Ormr reinforcements

As I have mentioned a few times, with the new guard codex there have been a few changes to my armies, mostly just shuffling units around but the scions needed a little bit extra. As such a new box of models were purchased and a plan was hatched.

The reinforcements

So, a number of extra models were needed, most of which were special weapons or equipment, as I had all the basic riflemen that I needed.


First up were some new leaders, one of which will be a Tempestor Prime, even though they cannot take two weapons these days! One will definitely be a standard Tempestor as the primes can't take power fists!

Plasma!

Only two new plasma were needed, as I already have a number of plasma gunners. I quite like the plasma gun strapped to the back and how the coils are "cool" and dark, compared to the other gun being held and readied.

Hot Shot Volley Guns

There are also only a few hotshot volley guns needed, due to already having several spare from the old command squads.

Bio Titan!

The "new" kittens are very cute but also very inquisitive! He tried to sit down just after this was taken and took some persuasion to go and find somewhere else to sit!

Flamers

While flamers are useful and I like them, for scions they are a little bit subpar. They don't make use of the higher BS skill or the higher ap of their other weapons but I feel like some flamers are needed, especially if I come up against other guard, tau or similar T3 models.

Grenade launchers

The biggest group of weapons was the grenade launchers. There are 6 of these guys, who will be split across 3 squads to add some longer ranged light anti-armour or anti-light infantry. 

Modifications of the grenade launcher

One thing I found was that I didn't have enough grenade launchers for my ideas and after hunting around for bits, both in my boxes and online, as well as searching for alternatives I finally settled on the spare DKoK grenade launcher I had. Having only one gave a bit of a problem, however some green stuff and Blue molding material later, I had a number of launchers to pick from. Not wanting them to all have the same pose, I cut and spliced several to get a number of poses, from the original (just on the left above) to open but empty (middle) and closed ready to fire (on the right). I think these launchers are actually more suited to the scions than the big magazine'd versions that are standard across the guard.

A couple of specialists

 Lastly we have a couple of specialists, a second medic and a vox caster for a command squad. The medic is an almost exact copy of the current medic and the vox is using the DKoK vox set as it was the only non-catachan one I had spare. 

With all these models now complete, apart from there dip in quick shade, the scions are now complete for a second time!

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