Well, Christmas is done and dusted for another year and its time to think of the new year resolutions! Ill post these up shortly, but before here's a little list of my new toys!
MDF terrain, this set from ebay;
Ok, so not much so far. This is mostly due to the fact that Christmas arrangements went a little haywire this year. Travel plans were adjusted at the last minute due to the weather warnings and flights were changed with only 3 hours until check in closed. So you can imagine the rush! Christmas celebrations at home were abandoned until the new year, along with all the presents. Christmas at the inlaws has been concluded and were just starting on Christmas at my parents, so still time for more 40k goodness!
Well, there will be an update on all of this later, until then I hope you all have a safe and enjoyable new year!
Friday, 30 December 2016
Tuesday, 27 December 2016
The Russian's are at it again
Well, I think that our Russian friends have been at it again. Over the last month the sites had quite a few visitors!
As you can see, over 300 visitors from Russia alone, that's nearly as many as I get from everywhere usually! Ok, so for some this will probably be inconsequential numbers, but for my little piece of the 40k universe, its pretty significant.
Anyway, random post over!
Edit: as of this lunch time the counties 328!
As you can see, over 300 visitors from Russia alone, that's nearly as many as I get from everywhere usually! Ok, so for some this will probably be inconsequential numbers, but for my little piece of the 40k universe, its pretty significant.
Anyway, random post over!
Edit: as of this lunch time the counties 328!
Friday, 23 December 2016
Xmas post
Well its nearly Xmas time and no doubt a lot of you are getting ready to celebrate with family and friends. Right now were on out way south to the inlaws for Christmas before heading further south to my parents for new year.
I hope you all get everything you want and Santa is generous to you all this year! With luck ill receive lots of 40k goodness!
Merry Christmas and a happy new year to you all!
Friday, 16 December 2016
Blood Angles Demi Company list review
Following on from last week, I've updated my Knights list. I know that I can still use the Baal strikeforce and don't have to change to the angels blade formations, but its pretty clear that the old FOC system is going to end up getting scrapped in favour of this system. So it therefore makes sense when I'm just about to start painting the Knights, having finished the Hjaltland LI, to paint them to the new formations rather then have to eventually repaint them from the FOC.
I'm going to go through my old list first and then the new list so that they can be compared, as there are a few changes, both interns of losses and additions.
HQ
Captain - 210
Valours Edge, Artificer armour, Storm Shield, Razorback
Priest - 96
Pistol, Angles Wings, Crown Angelic
Troop
Tac - 165
10 marines, Hand Flamer, Flamer, Heavy Flamer
Tac - 215
10 marines, Hand Flamer, Flamer, Heavy Flamer, Rhino, Stormbolter
Elite
Command Squad - 190
Standard, 3 Storm Shields, 3 Power Weapons
Vanguard - 215
5 Vets w/jump packs, 4x Lighting Claws, Power Axe, Power Sword, Power Maul
Death Company - 265
Jumppack, 3x power mauls, 3x plasma pistol, 2x thunder hammers, 2x boltguns
Lemartes - 130
FA
Assault - 175
10x Marines, melta bomb
Assault - 195
10x Marines, power fist,
Heavy
Baal Pred - 145
Bolter Sponsons, Extra Armour
With the options for the new formations I decided to go for the Angels Blade Strike Force and the basic Demi-company. For the auxiliary option I decided to go with the DC formation instead of the rapid assault force, mostly as both can perform the same function with jump troops, but the DC are just better with more options
Command
Leaders of the Angelic Host (286pts)
Command Squad (200pts)
Jump Packs, 4x lightning claws, power axe, champion, novitiate - modified vanguard vets, loose one vet to the novitiate, only way to get the unit in to the force.
Sanguinary Priest (86pts)
Bolt Pistol, Chainsword, Jump pack, The Crown Angelic - only one relic allowed so lost the Angels Wings.
Core (940pts)
Battle Demi-company
Assault Squad (170pts)
10x Assault Marines, Jump Packs - same as before, just running solo now.
Captain (120pts)
Bolt Pistol, Power weapon, Storm shield - lost the relic blade and artificer armour, as well as razorback.
Command Squad (175pts)
3x power swords, 3x stormshields, champion, noviate - lost the standard, not an issue.
Devastator Squad (110pts)
4x Heavy bolter - new unit, replaces Baal Pred, not as good but no choice in the matter.
Dreadnought (100pts)
Multi-melta - new unit, don't want it but no choice.
Tactical Squad (85pts)
5x marines, Flamer, Hand Flamer -all three tactical squads are minimum size as I don't have point to max them out, also they lost a transport, stupid dreads.
Tactical Squad (90pts)
5x marines, Heavy flamer, Hand Flamer
Tactical Squad (90pts)
5x marines, Heavy flamer, Hand Flamer
Auxiliary
Death Company Strike Force
Death Company Chaplain (150pts)
Crozius Arcanum, The Angel's Wing - replaces Lemartes,
Death Company Dreadnought (125pts) - no choice, don't want it.
Death Company Squad (175pts)
3x Bolt Pistol, 2x Bolter, 3x Chainsword, 5x Death Company Marine , Jump Pack, 2x Thunder Hammer - half the old DC, the heavy hitters
Death Company Squad (115pts)
5x Bolt Pistol, 5x Chainsword, 5x Death Company Marine, Jump Pack - transferred assault marines make up the numbers. Running as basic as possible.
Death Company Squad (205pts)
2x Bolt Pistol, 2x Chainsword, 5x Death Company Marine, Jump Pack, 3x Plasma Pistol, 3x Power Weapon - the other half of the old squad.
As you can see there is quite a change between the two lists. One issue is the lack of transports for the tactical marines. This means that they will either be stationary for most of the game or be foot slogging across the board, both of which are not ideal. Its at this point that I will moan about the inclusion on the dreadnoughts in to both lists, without them i could afford the transports that I need, by my count 2 rhino's and a razorback. I could cut points from the death company force, but they are the hard hitting part of the force and need to be armed effectively. As it is, I'm happy with the new list. It retains its fluff, kinda, but more importantly, it retains all the jump infantry!
I'm going to go through my old list first and then the new list so that they can be compared, as there are a few changes, both interns of losses and additions.
HQ
Captain - 210
Valours Edge, Artificer armour, Storm Shield, Razorback
Priest - 96
Pistol, Angles Wings, Crown Angelic
Troop
Tac - 165
10 marines, Hand Flamer, Flamer, Heavy Flamer
Tac - 215
10 marines, Hand Flamer, Flamer, Heavy Flamer, Rhino, Stormbolter
Elite
Command Squad - 190
Standard, 3 Storm Shields, 3 Power Weapons
Vanguard - 215
5 Vets w/jump packs, 4x Lighting Claws, Power Axe, Power Sword, Power Maul
Death Company - 265
Jumppack, 3x power mauls, 3x plasma pistol, 2x thunder hammers, 2x boltguns
Lemartes - 130
FA
Assault - 175
10x Marines, melta bomb
Assault - 195
10x Marines, power fist,
Heavy
Baal Pred - 145
Bolter Sponsons, Extra Armour
With the options for the new formations I decided to go for the Angels Blade Strike Force and the basic Demi-company. For the auxiliary option I decided to go with the DC formation instead of the rapid assault force, mostly as both can perform the same function with jump troops, but the DC are just better with more options
Command
Leaders of the Angelic Host (286pts)
Command Squad (200pts)
Jump Packs, 4x lightning claws, power axe, champion, novitiate - modified vanguard vets, loose one vet to the novitiate, only way to get the unit in to the force.
Sanguinary Priest (86pts)
Bolt Pistol, Chainsword, Jump pack, The Crown Angelic - only one relic allowed so lost the Angels Wings.
Core (940pts)
Battle Demi-company
Assault Squad (170pts)
10x Assault Marines, Jump Packs - same as before, just running solo now.
Captain (120pts)
Bolt Pistol, Power weapon, Storm shield - lost the relic blade and artificer armour, as well as razorback.
Command Squad (175pts)
3x power swords, 3x stormshields, champion, noviate - lost the standard, not an issue.
Devastator Squad (110pts)
4x Heavy bolter - new unit, replaces Baal Pred, not as good but no choice in the matter.
Dreadnought (100pts)
Multi-melta - new unit, don't want it but no choice.
Tactical Squad (85pts)
5x marines, Flamer, Hand Flamer -all three tactical squads are minimum size as I don't have point to max them out, also they lost a transport, stupid dreads.
Tactical Squad (90pts)
5x marines, Heavy flamer, Hand Flamer
Tactical Squad (90pts)
5x marines, Heavy flamer, Hand Flamer
Auxiliary
Death Company Strike Force
Death Company Chaplain (150pts)
Crozius Arcanum, The Angel's Wing - replaces Lemartes,
Death Company Dreadnought (125pts) - no choice, don't want it.
Death Company Squad (175pts)
3x Bolt Pistol, 2x Bolter, 3x Chainsword, 5x Death Company Marine , Jump Pack, 2x Thunder Hammer - half the old DC, the heavy hitters
Death Company Squad (115pts)
5x Bolt Pistol, 5x Chainsword, 5x Death Company Marine, Jump Pack - transferred assault marines make up the numbers. Running as basic as possible.
Death Company Squad (205pts)
2x Bolt Pistol, 2x Chainsword, 5x Death Company Marine, Jump Pack, 3x Plasma Pistol, 3x Power Weapon - the other half of the old squad.
As you can see there is quite a change between the two lists. One issue is the lack of transports for the tactical marines. This means that they will either be stationary for most of the game or be foot slogging across the board, both of which are not ideal. Its at this point that I will moan about the inclusion on the dreadnoughts in to both lists, without them i could afford the transports that I need, by my count 2 rhino's and a razorback. I could cut points from the death company force, but they are the hard hitting part of the force and need to be armed effectively. As it is, I'm happy with the new list. It retains its fluff, kinda, but more importantly, it retains all the jump infantry!
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