The guard did well at the tournament, they mostly performed as intended and I felt that there was not a lot 8 could have done differently on the day. However, there were some units that just didn't pull their weight and some that really did better than expected.
Many units, mainly the DKoK and the scions did exactly what I expected them to do, with the DKoK moving up to hold objectives and weathering the inevitable storm that followed, and the scions dropped in behind, picking up secondaries and causing problems. The Mortar heavy weapons squad also did their thing, holding the home objective and dropping random annoying shots on things. These units formed the core of the army and worked well, something else that worked well was the Deathwatch.
These units worked well in the test games and I had a good feeling for them going in to the tournament, however, one unit proved really good, the other not quite as good. The combat unit proved to be really effective, doing what was asked of them in all three games. I would have liked for them to be more resilient than they were, but a extra storm shield could solve that a little. The shooting unit were good, but another combat unit would have been more useful I think. I don't have the models to form another combat unit though and I don't think that I will look at getting another as I have a different use for the points, Grey Knights. A full unit of 10 marines plus the Rhino come in at over 250 points, which could easily pay for the 5 man unit of Grey Knight Terminators.
On the other end of the spectrum was the Leman Russ Vanquisher (LRV) and the Armiger Warglaives. The LRV had trouble hitting anything, especially with the HK missile and even when it did it either failed to would or it was saved. I think in all the games it did only a handful of wound and generally proved pretty useless. With a tank commander or multiple Vanquishers, the effect could have been reduced, but with only one, it was not a great unit. The Warglaives were also pretty underwhelming as well, with the melta failing to hit multiple times and even when wounding failed to really do much damage. The chain swords were equally useless. Having played against a knights army running multiple Helverins, and seeing the damage done by their autocannons, I think that switching the two Warglaives for Helverins would be a better option, as well as saving points!
A lot of the ideas for what to do with this list are however a bit of a mute point, as the guard codex is due out anything, and hopefully, I should even have my limited edition codex by the time this post goes live! (didn't get the box, just eBay'd the codex and cards). I have some ideas of what I might do, but I really need to study the new codex and units to see what I have and what I'm going to get and then I can see how the new version of this list will look.
So to finish off, here are some (not very good) photos of the army in all its glory.
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