Friday, 25 August 2023

Astra militarum unit reviews - part 8 - Militarum Tempestus

In this entry we have the Militarum Tempestus Scions units. 

The Militarum Tempestus Command Squad is the scion equivalent to the cadian and platoon command squads. If you’re taking more than one squad of scions, chances are you’re going to take one of these as well. The have the same bonuses as the other command squads, the standard grants extra OC, the medi-pack gives a FNP and the Master vox throws out orders to 24 inches. However they gain another option and that’s the command rod, to enable the unit to have two orders on it at the same time. While not as good as the Kasrkins version, as you need to issue both orders, it’s still very good.  The Tempestors ability to give the unit sustained hits is also going to be useful to help scoring wounds with the S3 weapons. One other ability the tempestor has and one that i nearly missed, is that if the tempestor is your warlord then Scion units become battle line, meaning you can take 6 instead of only 3. 

The Tempestus Scions are the only battle line option for the Militarum Tempestus force. The storm troopers ability to re-roll hits is always useful and they also have the standard vox-casters ability to regain CP. overall they are a good unit, however there are a few little issues. The first is that you can attach two leader units to this unit, yet there are none that can deepstrike apart from the MT command squad. So no attaching commissars or psykers if you want to deep strike the unit, the same with things like bodyguards. If you start on the table, its fine but most of the time you’re going to want to deep strike these guys in. The  other minor issue is that you cannot attach any other officer units other than the MT command squad, which means that if you do attach a command squad to a unit, unless its a 5 man unit, you can not put it in a transport. I would like to be able to put some sort of single model officer unit and another leader unit on to a full 10 man unit and stick it in a Taurox Prime and drive it up the field but I can’t, it either has to be a 5 man unit or either deep strike with only a command squad or walk up the field.   

The Taurox prime is the Militarum Tempestus dedicated transport. While the other transports can be used (as far as i can see) your most likely going to take the taurox prime, as the prime is good, its fast, has some punch but it is not very tough. With a capacity of 12 it’s not great, as mentioned above, but it’s pretty usual and means that you can’t take a full squad with both leader units. The fire support ability is good, mostly as it just says attacks, not specify which attacks, meaning that you could potentially have 3 different options to attack with your disembarked models. 

One other note on the Scions is the Valkyrie. Now, I’ve mentioned the Valkyrie before but in when looking at it in terms of the scions only there are a few more options that appear. You can deepstike down a unit in your opponents movement phase, once you’ve seen the opponents moves, hide them ready for a close range strike next turn, however, you need to be very careful with positioning. I think the most likely time to use this ability if when you think that the Valkyrie is about to be shot out the sky and you need to get the squad out and keep it some what safe. Being able to take more fliers again is also useful for scion only armies to give you a better anti-vehicle option than melta guns or Taurox krak missiles. Three flying around would be very interesting. 

The scions are still a very good army that lack a few key parts. Not having any ability to have heavy weapons without guard support is an issue and having a limited number of units is also a problem for pure scion armies. However, with the current setup, this is not really much of a problem.






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