Tuesday, 8 December 2020

Tournament round 1

After a long time of waiting the first round of games in the tournament has been drawn and with 12 players entered there are to be 6 games. The sides have been split in two, imperial to non imperial, with the imperial side made of 5 Marines (white Scars, space wolves, dark Angels, blood Angels and Deathwatch) and sisters\custodies and the non imperial made of 2 GSC, Necrons, Eldar, death guard and, interestingly, my guard! Why I have been dumped into the Xenos and Traitor group I have no idea! But anyhow, the list that I will be facing is quite a fast and combat oriented list, as shown below;


Jump captain, claw and pistol

Jump chaplain, 

2x 5 man assault Intercessor squads

2x 5 man intercessor squads

5 man Blade guard squad

2x invictor tactical warsuits

Judicar

Apothecary

10 man Vanguard vets with jump packs and 5x claws, 4x fists and 1x hammer with 10x shields 

2 bike attack bike squad with multi-melta

2x 3 man outrider squad


So, lots of fast units and that's before we consider the White Scars chapter tactics, which enables them to charge even if they advanced or fell back that turn. Add in the combat doctrines and you've a very fast and powerful assault army. The mission has also been picked for the match, in this case it's one of the GT missions,strike force mission 32 - Sweep and Clear. 

While these is one good thing, that objectives are held even if you don't have any units on them, the board lends itself to the Scars.


The 18 inch gap in the middle of the board means that a jump unit, starting on the board, can be at the edge of my deployment zone before then charging. Bikers are going to be in my deployment zone and even non-jump infantry are going to be well within charge range. I'll go into full analysis in a different post but needless to say, there's going to be some hard thinking needed. 

Even though this list is fast, there isn't much that can threaten my superheavy at range, so I think that is going to be key. Only the attack bikes in the list have good ranged anti-armour and the vanguard vets with hammers and warsuits have good combat anti-armour. Kill of the bikes and keep to rest at range and it should be able to survive. 

In theory, I have a good list to counter the Scars fast aggressive list and it will be a grinding game, one where I will have to try and out last my opponent more than anything. 

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