Tuesday, 20 October 2020

The Tournament Plan

 Last time I went through the list but ran out of space and time to talk about how I plan on running the list, so here goes. Now I know that no plan ever survives an encounter with the enemy but you should still have an overall plan and here's mine (I just hope none of my opponent are reading!)


First up, let's explain the three main elements. Firstly the static firebase. This is going to be formed of the warlord commander, Inquisitor, master of ordnance, Ogryn Bodyguard, two infantry squads with autocannons and the two wyverns. The second element will be formed from the two flyers, the Valkyrie carrying the vets squad and the vendetta carrying the platoon commander and plasma command squad. The final element will be formed of the Hellhammer, second commander, office of the fleet, psyker and 4 remaining infantry squads. This last element will probably be subdivided again depending upon mission and enemy. 


The firebase element will form the core and be positioned somewhere towards the centre of the deployment zone, somewhere where the Wyverns can have a good range of fire and cover as much of the board as possible. With two of them there should be little of the board they can't cover. The Guardsmen are there to act as screening, which while less of an issue now, is still something that should be available. The others are there to support these two options with the commander there to issue orders and the Master of Ordnance to buff the Wyverns. With the new rules for blast weapons not really effecting the wyverns, these will just be picking on priority targets rather than going for maximum shots, granted, if a large unit is present, then I will be dropping shots on them. 


The second element, the airborne units, will be hunting high priority targets from the off. The vendetta will be looking to big powerful units, like dreadnoughts or tanks, while the Valkyrie will be looking more for powerful infantry units. The cargo will stay in for as long as possible, dropping in when a good targets appears. The melta vets will be looking for tanks, walkers and other similar targets. With 3 meltas, possible in half range, depending upon if the unit is dropped or disembarks normally, it should be able to seriously damage whatever it hits. Granted, there is a high likely hood that it will be a suicide mission but if they can kill something of a higher value than themselves then it's all good. The plasma command squad are in a similar position, they will drop out, hit something hard and probably die but again, as long as they do their job it doesn't matter. This element is probably the biggest gamble of the force, they can hit like a train or a feather and until the dice are rolled, you never know which. 


The final element is possible the most unknown element. I've not run a super heavy before, in any circumstances. The general idea for this is that the Hellhammer will run up the table followed by either 2 or 4 of the squads plus the second company commander, psyker and the officer of the fleet. This lot will move towards the main bulk of the enemy and try and prevent them from being able to claim objectives, either by over running them with bodies or shooting them off. The commander is there to control discipline and issue orders, while the psyker is there to buff the tank with psychic spells to either up the save or affect enemy hit rolls, basically to try and keep it alive longer. The officer of the fleet is there to help the flyers by picking out priority targets for the guns and with the new rules, this will help even more, as there is no negative to hit for the heavy weapons. As I mentioned above, there are 4 infantry squads in this section but these may split into two sections of two, one staying with the tank and commander and two heading out on their own, either to hold a position or to generally be a pain. 


Although this is the general plan, there maybe times when I'll need to change things up, either pushing up all the infantry or holding them back. The vets can be deployed on the table and a normal infantry squad jump in the Valkyrie to get dumped on the far side just to score some points before being destroyed. I think there is enough flexibility in the list not to get pigeon holed into one way of thinking.

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