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Tank command squad w/pask in Punisher w/Bolter sponsons, Relic
  plating, Dozer blade 
                LRBT w/battle
  cannon 
Company Command Squad w/ Stracken,  
              4x vet w/CCW, Carapace 
                Chimera  
Preist w/Autogun 
Primaris Psyker  
Vet squad w/ 3x Plasma, Sgt w/bolt pistol 
                Grenadiers
  Doctrine 
                Chimera 
Vet squad w/ 3x Melta 
                Demolitions and Grenadiers
  doctrines 
                Chimera 
Vet squad w/ 3x Melta 
                Grenadiers
  doctrines 
                Chimera 
Platoon command squad w/ Commander w/Bolter, heavy flamer, 3x flamer 
squad w/flamer 
squad w/flamer 
Heavy weapons team w/ 3x Missile launchers w/Flakk 
LR Vanquisher w/Lascannon 
Promethium pipe relay   
Scout Sentinals w/ 3x sentinals w/autocannons 
hell hound           
points - 1998 | 
Pask w/punisher, Bolter sponsons 
stracken 
priest w/autogun 
psyker w/stave 
lrbt w/Bolter sponsons, lascannon, battle cannon 
command squad w/ vox, 3x sniper rifles 
Vet squad w/ 3x plasma, vox, sgt w/ bolt pistol 
Vet squad w/ 3x Melta, heavy flamer, vox 
Vet squad w/ 3x Melta, heavy flamer, vox 
Chimera w/ MultiLaser, Heavy bolter 
Chimera w/ MultiLaser, Heavy bolter 
Chimera w/ MultiLaser, Heavy bolter 
Chimera w/ MultiLaser, Heavy bolter 
Company commander 
Platoon Commander 
Platoon Commander 
Heavy weapons team w/ 3x Missile launchers 
Heavy weapons team w/ 3x Missile launchers 
Lrbt w/vanquisher cannon, lascannon 
3x sentinel w/Autocannon, chainswords 
Hellhound w/inferno cannon, heavy flamer 
Points - 1965 | 
So, changes? Well, as I said previously, lots of the changes have come from the change from 7th to 8th. Pask, still in the bolter boat (punished plus 3 heavy bolters) is now running solo, as is straken. The second Russ has stayed the same but Straken command squad has changed a bit though. Before, they were armed to support straken in combat, now as they won't be getting in to combat the same way, they have taken sniper rifles. There still going character hunting, just from range now. The other change to the command squad is the inclusion of the vox caster, something that has found itsnway in to all the squads now due to the way orders work in 8th.
As for the squads, there have been other changes apart from the vox casters, with all of the squads loosing their doctrines, something that hopefully will return with the codex or at the very least an option to upgrade their flak armour to carapace. Two of the squads also gained though, with the inclusion of a heavy Flamer in addition to their melta guns, rather than instead of one of them. In 7th, a few people argued against this combination, validly claiming it meant that you were either wasting a melta shot or a heavy Flamer shot, as the two weapons don't overlap. However, with 8th, they now work well together as you can target different units. The plasma squad didn't gain the Flamer though, as this does have a specific role, and a heavy Flamer won't add much to it.
The third Russ has remained the same, as has the hell hound. The sentinels have gained their chainswords, something I've always though they should have had in the first place. Now they actually do something, rather than just look cool.
The Promethium pipe relay seems to have bitten the dust some what. Yes, there are rules for it as a terrain piece, but not as a fortification, which is a shame as I liked it, it had some fun rules. But this coupled with the change to platoons means that it was not as useful as it was anyway. This is because I was bringing the platoon to get some anti air cover with flakk missile launchers, but with the scrapping of flakk and the removal of platoons, I can bring a normal missile squad and not waste points on the platoon command squad or two infantry squads and as these were the units that benefited from the pipe relay, with them fine the relay was surplus to requirements. This did leave some extra points spare though, so some extra squads have been added to give more supporting fire and act as back field objective holders. The platoon commanders and the company commander were added to give extra orders cover and with either run with the vet squads or cover the weapons squads depending upon the enemy.
Before this list is finalized I hope that the codex is out, as I really hope that doctrines for vets or similar army wide rules. It will be a while before I get around to this list anyway, as the Eagle Knights are currently on the paint table and will be followed by the dagr ormr.
 
 
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