So after going through the Guard list and games, I’m going to do a quick run through of the other list the boys took, starting with the Tau list. I’ll do this list, then the Necrons and then the game they played.
Here is the Tau list;
DETACHMENT: Mont'ka
Commander Farsight: Warlord
Darkstrider
Cadre Fireblade: 2x Shield Drone, Enhancement: Strategic Conqueror
Commander in Coldstar Battlesuit: 2x Shield Drone, Cyclic ion blaster, 2x Fusion blaster, Enhancement: Exemplar of the Mont'ka
Breacher Team: Shas'ui - Guardian Drone, Shield Drone, Support turret
Breacher Team: Shas'ui - Guardian Drone, Shield Drone, Support turret
Strike Team: Shas'ui: Guardian Drone, Shield Drone, Support turret
Pathfinder Team: 3x Rail rifle, Semi-automatic grenade launcher, Shas'ui - 2x Shield Drone, Recon drone,
Stealth Battlesuits: Shas'vre - Battlesuit support system, Homing beacon, 2x Shield Drone, Fusion blaster
Stealth Battlesuits: Shas'vre - Battlesuit support system, Homing beacon, 2x Shield Drone, Fusion blaster
Stealth Battlesuits: Shas'vre - Battlesuit support system, Homing beacon, 2x Shield Drone, Fusion blaster
Krootox Rampagers
Broadside Battlesuits: 2x Shield Drone, Weapon support system, Heavy rail rifle, Twin plasma rifle
Broadside Battlesuits: 2x Shield Drone, Weapon support system, Heavy rail rifle, Twin plasma rifle
Crisis Sunforge Battlesuits: 3xShield Drone, 3x Gun Drone
Crisis Sunforge Battlesuits: 3xShield Drone, 3x Gun Drone
Ghostkeel Battlesuit: Battlesuit support system, Cyclic ion raker, Twin T'au flamer
Piranha: Piranha fusion blaster, 2x Seeker missile
Piranha: Piranha fusion blaster, 2x Seeker missile
Devilfish: 2x Seeker missile, 2x Twin pulse carbine
Devilfish: 2x Seeker missile, 2x Twin pulse carbine
Devilfish: 2x Seeker missile, 2x Smart missile system
So quite a suit and vehicle heavy list. The Breachers and Strike team will go in the Devilfish, one with the Fireblade. The commander and Farsighted go with the Battle suits ready to drop in on priority targets. The Stealth suits, the Ghoatkeel and the Pathfinders will deploy up the field, ready to just on the objectives early game. The Piranhas will also push up early game, to put some pressure on the enemy and try and do some damage to key units and vehicles before being blown to kingdom come. That just leaves the Broadsides and Krootox. The broadsides, as you’d imagine, will sit at the back and hammer anything that is silly enough to poke its head out and the rampagers are the counter charge unit, ready to smash anything that tries to get to close. They can also be used to challenge weaker units on the board.
The general idea is to push up with the stealth suits and ghostkeel, alongside the pathfinders to pressure the centre objectives early game and force the opponents to counter and push up. The Piranhas back this up by using scout moves and their good movement to push up and hit prime targets with 4 missiles and the two fusion, hopefully taking out something big before dying to a stiff breeze.
This first wave is followed up by the second wave of the three infantry squads in the devilfish and the crisis suits. Ideally the first wave will not have been wiped out completely, so the second wave will put more pressure on the enemy. The broadsides will remain back, hold objectives and alongside the rampagers help deter any enemy from deep striking behind the Tau.
It’s fairly simple and should work well, as long as the enemy don’t play a similar game of their own, scouting up the board or dropping in on mass. If it works to plan, the enemy should find itself penned back in its deployment zone. Now, granted this didn’t happen in my game, mostly because I knew exactly what I needed to do, as I helped come up with the plan in the first place, plus I wanted to try out an aggressive stance for my list against a strong shooting opponent, but I think the theory is sound. Till and the tournament will tell us if I’m right to not.
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