I realised the other day that I have not posted the latest, and hopefully final, list for the Eagle Knights. So here it is.
HQ
Captain - 210
Valours Edge, Artificer armour, Storm Shield, Razorback
Priest - 96
Pistol, Angles Wings, Crown Angelic
Troop
Tac - 165
10 marines, Hand Flamer, Flamer, Heavy Flamer
Tac - 215
10 marines, Hand Flamer, Flamer, Heavy Flamer, Rhino, Stormbolter
Elite
Command Squad - 190
Standard, 3 Storm Shields, 3 Power Weapons
Vanguard - 215
5 Vets w/jump packs, 4x Lighting Claws, Power Axe, Power Sword, Power Maul
Death Company - 265
Jumppack, 3x power mauls, 3x plasma pistol, 2x thunder hammers, 2x boltguns
Lemartes - 130
FA
Assault - 170
10x Marines
Assault - 200
10x Marines, power fist, Melta Bomb
Heavy
Baal Pred - 145
Bolter Sponsons, Extra Armour
The plan is still pretty much the same as before. The Captain is with the Command Squad in the Razorback for picking up targets of opportunity, but also supporting the rhino and Baal. The Chaplin is with the Vanguard squad for taking down priority infantry targets, with the Death company targeting MC's and vehicles. The 10 man assault squads will support the Vanguard and the Death company, one squad to each. The tac squads will combat squad, with the foot slogging squad staying back and holding the line/objectives and the Rhino squad going with the Baal and Razorback for close ranged support. Their main aim is to take objectives and eliminate targets of opportunity as they go.
In this list, there is no dedicated AA or AT. AA its left mostly up to the Baal, with its twin-linked Assault cannons, and all the anti tank stuff is short ranged, powerfist/melta bombs and thunder hammers, but when it does get in to range its got a good chance of doing the job, lots of strength 9 on the charge! Still, I think its a good balance, but I'll have to play it at some point and see how it gets on. It could be a while before it hits the table though!
Friday, 11 September 2015
Tuesday, 8 September 2015
Zero self-discipline
Yep, the title says it all, I officially have zero self-discipline. After having received my last reinforcements in the form of the Panzerjagers and Command Squad, I have just purchased another squad of Panzerjagers from eBay. I have also ordered some green stuff and some Mould making stuff, you know the silicone type stuff, sometimes referred to as Blue Stuff.
I don't really need these supplies but I would like them to fill out my MT forces to pretty much max, 2 command squads, 3 squads of 10 and 3 squads of 9. almost a full CAD for the MT FOC and two full platoons for the IG/AM elite choices. This is what I would like and I don't plan on getting any more. I could have got the standard Eisenkern squad and saved myself a few quid (7 to be precise), but I like the female models, as they add a bit of variety to the all male norm.
The green stuff and blue stuff is to try and mould some extra magazines, as I don't have enough to complete the unit, another reason I probably should have got the standard Eisenkerns box as the box would have had enough to complete all the models. Also I am going to try and mould some extra bodies for the extra legs. I'm not sure how this will go, badly probably, but I'm going to try. Hopefully, I'll be able to model 4 extra bodies and backpacks, as one piece. This is so that I don't have to add extra Cadian bodies to the girls legs, which don't really fit right. This is entering in to uncharted territories, but I've watched the videos and understand the theory, but as everybody know, theory and reality don't always go hand in hand.
So, I'm probably going to come in for some flak from the other half, I say probably when I really mean definitely, and I still have no time to actually do any modelling, the last lot of MT's have sat for the last few weeks, half complete. But, and its a big but, the eldest bairn has started nursery, so I get a few hours of freedom every afternoon, now if I can only get the little one to sleep, I may make some progress!
I don't really need these supplies but I would like them to fill out my MT forces to pretty much max, 2 command squads, 3 squads of 10 and 3 squads of 9. almost a full CAD for the MT FOC and two full platoons for the IG/AM elite choices. This is what I would like and I don't plan on getting any more. I could have got the standard Eisenkern squad and saved myself a few quid (7 to be precise), but I like the female models, as they add a bit of variety to the all male norm.
The green stuff and blue stuff is to try and mould some extra magazines, as I don't have enough to complete the unit, another reason I probably should have got the standard Eisenkerns box as the box would have had enough to complete all the models. Also I am going to try and mould some extra bodies for the extra legs. I'm not sure how this will go, badly probably, but I'm going to try. Hopefully, I'll be able to model 4 extra bodies and backpacks, as one piece. This is so that I don't have to add extra Cadian bodies to the girls legs, which don't really fit right. This is entering in to uncharted territories, but I've watched the videos and understand the theory, but as everybody know, theory and reality don't always go hand in hand.
So, I'm probably going to come in for some flak from the other half, I say probably when I really mean definitely, and I still have no time to actually do any modelling, the last lot of MT's have sat for the last few weeks, half complete. But, and its a big but, the eldest bairn has started nursery, so I get a few hours of freedom every afternoon, now if I can only get the little one to sleep, I may make some progress!
Friday, 4 September 2015
The armies of the 256th IBG
Well, as the title suggests this is a recap of the armies of the 256th Imperial Battle Group. This is mostly due to the new SM codex and the addition of the Dark Guardians DA successor chapter but also to recap where each project is and what the current plans.
As can be seen by the last couple of posts, there has been a few changes around the battle group, and this not only includes the Disciples and the Guardians but also extends to the two main Guard lists, with the recent inclusion of a Promethium Relay Pipes and the redeployment of the Valkyrie from the Hrossey MechInf to the Hjaltland LI. This has also meant that a number of units have also been transferred, namely the third Platoon of the Hjaltland LI have been transferred to the Hrossy MI and in return a Vet squad has gone the other way. This was mostly to take advantage of the flamer torrent rules that come with the pipe system but it also means that the LI maintain there antitank melta count. There are also a number of minor changes, namely in regards to the Missile Heavy weapons team which have also been moved with the platoon to the MI, to provide anti-air cover with the loss of the two flyers to the LI, as the Vendetta has also been put on permanent duty with the LI and is no longer shared. This means that the MI are fully ground based and mostly mechanized with just a small force of regular troops to hold the rear and the LI are all ground based with some highly mobile air based units.
These two armies will form my main fighting forces still, and as such are the focus of my painting efforts, although there has been little movement on that from since the KotN 15. I'm hoping that when the house move if finalised I'll be able to set up a permanent painting and modelling table, something I've wanted to do for years.
In addition to these changes, the Dagr Ormr have receive some reinforcements, in the form of Dreamforges Eisenkern Command Squad and Eisenkern Panzerjagers. This means that I will be able to field a good size force and when Anvil Industries get around to releasing there Unity Council APC, I'll be looking at adding 4, as Tauroxs', to form a ground assault formation, plus maybe 3 of their Republic's 'Instigator' Assault Reconnaissance Vehicles, as Tauros FA vehicles.
So in reality, there has been very little progress on the actual modelling and painting fronts, but a fair bit on the army list and fluff side of things, which is about right for my gaming.
As can be seen by the last couple of posts, there has been a few changes around the battle group, and this not only includes the Disciples and the Guardians but also extends to the two main Guard lists, with the recent inclusion of a Promethium Relay Pipes and the redeployment of the Valkyrie from the Hrossey MechInf to the Hjaltland LI. This has also meant that a number of units have also been transferred, namely the third Platoon of the Hjaltland LI have been transferred to the Hrossy MI and in return a Vet squad has gone the other way. This was mostly to take advantage of the flamer torrent rules that come with the pipe system but it also means that the LI maintain there antitank melta count. There are also a number of minor changes, namely in regards to the Missile Heavy weapons team which have also been moved with the platoon to the MI, to provide anti-air cover with the loss of the two flyers to the LI, as the Vendetta has also been put on permanent duty with the LI and is no longer shared. This means that the MI are fully ground based and mostly mechanized with just a small force of regular troops to hold the rear and the LI are all ground based with some highly mobile air based units.
These two armies will form my main fighting forces still, and as such are the focus of my painting efforts, although there has been little movement on that from since the KotN 15. I'm hoping that when the house move if finalised I'll be able to set up a permanent painting and modelling table, something I've wanted to do for years.
In addition to these changes, the Dagr Ormr have receive some reinforcements, in the form of Dreamforges Eisenkern Command Squad and Eisenkern Panzerjagers. This means that I will be able to field a good size force and when Anvil Industries get around to releasing there Unity Council APC, I'll be looking at adding 4, as Tauroxs', to form a ground assault formation, plus maybe 3 of their Republic's 'Instigator' Assault Reconnaissance Vehicles, as Tauros FA vehicles.
So in reality, there has been very little progress on the actual modelling and painting fronts, but a fair bit on the army list and fluff side of things, which is about right for my gaming.
Friday, 28 August 2015
Sunday night games night
Well, I got down to the Sunday club again last week and while I didn't get a game, mostly as there wasn't any. However there was a few games of Magic going on in the back ground. I spent most of the time talking, aka moaning, mostly about AoS and various 40k things. I like these sort of sessions as they give a chance to blow off some steam about something with others who know what your on about, the wife just doesn't get it and the bairns just want to eat the models, well one wants to eat them, the other want to crash cars in to them. I know there are various forums and groups, but there are a lot of haters out there and things can get a little to personal for my liking, mostly the insults. Its all very childish and unnecessary, so I tend to stay away. Talking in the group though is different as you all know each other and have some respect for each others opinions and actually take the time to listen and digest the info, rather then just ignoring it and carrying on as usual.
So what was the talk? Mostly about the future of 40k, and whether it will get AoS'd or not, we were all on the not side, but I also had a bitch about Tau Interceptor and Marker Lights. General agreement was made on the Interceptor but it seems I'm on my own with Marker Lights, oh well. but there is still a general hate of Eldar, well, I say hate, it was more the fact that they are wrongly played/costed by GW. They should be either an Elite army with there current rules but point cost increase or they should keep there current points but be nerfed pretty badly. We all agreed on the first case, they should be an elite army with strong powerful units with good fire power or combat, but with few models. A unit of guardians should be able to out shoot a squad of marines but cost more type of thing. Won't happen but one can hope, I think Tau are in for some nerfing though.
As for AoS, there is also of love for it round here, mostly as a number of players are vets of the 1st edition, which apparently was very similar. There is still some split of the new models, which I've mentioned that I like but a few think there too over the top. I know that there is a lot of hate out there for AoS right now, but the game has yet to settle and were still seeing the new system evolving. Time will tell if its successful.
So what was the talk? Mostly about the future of 40k, and whether it will get AoS'd or not, we were all on the not side, but I also had a bitch about Tau Interceptor and Marker Lights. General agreement was made on the Interceptor but it seems I'm on my own with Marker Lights, oh well. but there is still a general hate of Eldar, well, I say hate, it was more the fact that they are wrongly played/costed by GW. They should be either an Elite army with there current rules but point cost increase or they should keep there current points but be nerfed pretty badly. We all agreed on the first case, they should be an elite army with strong powerful units with good fire power or combat, but with few models. A unit of guardians should be able to out shoot a squad of marines but cost more type of thing. Won't happen but one can hope, I think Tau are in for some nerfing though.
As for AoS, there is also of love for it round here, mostly as a number of players are vets of the 1st edition, which apparently was very similar. There is still some split of the new models, which I've mentioned that I like but a few think there too over the top. I know that there is a lot of hate out there for AoS right now, but the game has yet to settle and were still seeing the new system evolving. Time will tell if its successful.
Subscribe to:
Posts (Atom)