Monday, 11 November 2019

Kill Team: Inquisition

So, my second kill team is complete. With the completion on my guard kill team I moved on to my guard kill team. Ok so while that is true, it's a bit inaccurate. The first kill team was a pure guard list and this is a pure Scion list.

Lead by Inquisitor Tullus (using the Tempestor rules) this team is built around the idea of an Inquisitor and his retinue of retainers. There are 20 members in total, making a full roster which won't change much, as I don't plan on adding on any elites to the force.

Despite the force being lead by Inquisitor Tullus, the one model that I haven't actually painted yet is Inquisitor Tullas. I had been waiting until I could spend a significant period of time on the model and really do it justice but I got distracted and painted a whole AdMech kill team instead (more on that later).

One of the main points of note on this roster is that Tullus has had a bit of a transformation. From this;

Marcas Tullus
To this;

Sophiana Tullus

But who is Tullus? The main story can be found HERE but for a short version read on; Marcas Tullus, who is now Sophiana Tullus, is a radical Xanthan Inquisitor, who is willing to do what ever it takes to defend the imperium. Armed with plasma pistol, a relic power sword (rumoured to be of Eldar origin) and here baton of office, she is a formidable force.


Vox caster Egaryn, Sgt Dharem and Medic Gorskia

Next up is Sargeant Dharem (also using the Tempestor rules), Tullus' right hand man. A Pious man by nature, putting as much, if not more, faith in the Emperor for his survival, as he does in his fist and pistol. The fist itself is not just for show but takes the place of his own ruined hand, one ruined during a campaign against a chaos cultists long ago and would probably have meant the death of Dharem, if not for the timely arrival of Tullus and accompanying space Marines. The plasma pistol is also a reminder of that day, although the actual weapon used that fateful day has long since been destroyed, the current weapon was a gift from Tullus and is amongst the finest weapons money can buy.

Acolyte Egaryn fulfils two roles within the retinue, that of Vox Caster and also Standard Bearer. While he occasionally carries a traditional Vox Caster set, he is more often seen carrying a modified standard, with a vox caster system cleverly hidden withing the staff. Egaryn is a very gung-ho, often seen standing at the front, standard held high for all to see, pistol in hand.

Acolyte Gorskia is the retinue's apothacary (or medical officer). Gorskia is as Pious as any member of the retinue, although where others rely on there faith to protect them, Gorskia relies on her faith to heal and help her fellow acolytes.


Trevinskia, Ralpe, Sonnam, Varencia

Trevinskia is a hard as nails, ex-ganger from the back of beyond. She was recruited by Tullus from the holding cells of the local Arbites and is as courageous and fearless as they come.  Trevinskia's weapon on choice in the gangs was the heavy stubber, mostly for it's ability to put lots of lumps of metal towards her target as quickly as possible, so when she was recruited in the the Inquisition it was natural for her to migrate towards the hotshot volley gun,  which she uses with the same deadly efficiency she had with the stubber.

Ralpe was a guardsman from a small agriworld and is one of the longest serving acolytes of Tullus' retinue. Ralpe however has a very different view on things to many of his counterparts, as where they are all willing to sacrifice themselves out of loyalty to Tullus, Ralpe is driven only by duty. Yes he is loyal to the Inquisitor but his duty to the Emperor is far more important to him.

Sonnam, the man with a thousand lives. While Sonnam is probably, if not the best shot out of everyone, he is also beyond doubt the most stupid. Barely a missing goes by where he does not end up in the medical suite with self inflicted injuries from overcharging his plasma gun, something he does alarmingly often for his squad mates.

Varencia also wields a plasma gun, although she is generally far more sensible when overcharging the volatile weapon, which is probably down to her more formal and arguably superior training while she was an enforcer on her home planet. While she may not be as good a shot as Sonnam she is far more courageous, willing to put herself in harm's way in order to get a better shot or to ensure that the target is eliminated.


El'Shan, Graf, Viers, Mohalli

El'Shan is, as you would expect of a man who's favorite weapon is a flamer, as mad as they come. El'Shan was recruited from the more undesirable part of the Empire and is about as macho as they come and will always try to muscle his way to the front of any encounter, regardless of whether his flamer will be useful or not. 

Graf is an old soldier, recruited at a fairly old age for an acolyte. This has not stopped him making quite a name for himself withing the team. A close friend of El'Shan and, despite there differences, the two can often be found fighting along side each other, although Graf does not like to get quite as close, preferring to stay a little further back and unleash a steady stream of grenades from his launcher.

Viers is distinctly different from Graf. A consummate professional, Viers prefers the application of precision over quantity. Viers is seen as cold and aloof by the other acolytes but he was not always this way. Many years ago you would have known him as the life and soul of any company but after the massacre of his fellow squad mates by traitors from within his own regiment, he has been consumed by the need for vengeance and has made a personal vow to destroy those responsible for the traitorous act.

Mohalli is probably the most loyal of all Tullus' retinue and will follow any and all orders given to the letter, never deviating. Armed with her favourite weapon, her trusted melta. Despite it's short range Mohalli favours the weapon for it's lethal killing power that little can escape when hit.



Kleiss is a man on the edge. After years of service and having witnessed unspeakable sights, Kleiss' mind is on the edge of the abyss. There are few things that he will bulk at and even fewer that he will not gladly stand he ground against, or even advance against. Kleiss has few dreams these days, except to die gloriously for the emperor.

Swiftrider was born and breed on a tribal world and was immersed in the ways of tribal warriors from birth. One key facet of this was to always answer a challenge and Swiftrider is always quick to accept, whether the challenge comes from a cultists or a bloodthirster! Swiftrider is never happier than when closing in for that final blow.

Khaleeth is also from a tribal world but one very different from swiftriders, for the status of an individual is secondary to the tribes. As such Khaleeth sees his duty  more as a protector of this tribe, than  and will go out of his way to ensure the survival of it's members, as a tribe is strongest when all members are still alive to actually fight.

Axel is a born warrior, born on the streets of an underhive somewhere in the imperium's outer reaches, he grew up fast, else he perish in some dark corner somewhere. Conscripted in to the guard at a young age, he had to learn to fight a whole new way but took many of the lessons of his youth with him. One of the many things he learnt through the this time was that cowardice get you killed a lot quicker and so Axel vowed to become the most courageous soldier he could be, which is what got him noticed but the Inquisitor.



Creed considers himself an expert in all things warfare related and in many respects he isn't far wrong. Hailing from the world of Cadia, he, like all Cadian children, was taught the arts of warfare from a very young age and with his service in the Shock Troops and later the Kasrkin before his years with the Inquisitor have given Creed a welth of knowledge to draw upon.

Chernovia. There are some within the team, like Graf, who will tell tales of there adventures soldiering around the Galaxy and there are some, like Viers, who's past is less well know and then there is Chernovia. What the other acolytes know of her could be written on the back of your hand and there would still be room to spare. What is know is that she is young, female and high born, that and she never takes her mask off in public. She rarely speaks and even when she does it's with the aid of amplifiers in her mask. What else is know is that she is haunted by some nightmare or another, at night her screams can be heard throughout the ship.

Arvina is a haunted by all that she has seen, haunted by the helpless that she feels every time she witnesses another massacre by chaos cultists. She has sworn to do whatever it takes to avenge those who are so cruelly treated and that is why she follows the Inquisitor.

Hammer is a Catachan and that should tell you everything you need to know about him. More requisition than recruited when the Inquisitor needed a tracker to trace a cult leader through a jungle swamp. That was many years ago and Hammer has just continued acting as tracker and scout ever since.




Tuesday, 5 November 2019

The long night

This was a price of fiction I wrote a while ago, originally it was about a group of scions on a mission but the story seemed to just wonder without any idea of where it was going, so it got shelved for several years until recently. I decided that I would get rid of a couple of blogs that I had that I was just not using at all and this sat on one of them, so I repurposed it to I introduce a couple of new characters. I hope you enjoy.



He rose unsteadily to his feet, coughing the dust out of his lungs as he did. It didn't help much, for the dust was still everywhere, coating every surface, rising to fill the air with every little disturbance. He stood, waiving on his feet, and unclasped the hydro pack from his right hip. At first he tried to wash the dust out of his mouth but soon gave up, not wishing to waste what precious little liquid he had left. As he sipped on the warm, stale liquid, he surveyed the immediate surroundings, starting with the ground at his feet. His eyes soon spotted what he was looking for, his lasgun, its sighting unit smashed beyond repair. The weaponsmith won't be happy about that, he thought as he stooped to collect the weapon but as he reached out his hand he stopped and stared at the blank space where the end of his arm use to be. His vision wavered as the pain shot up his left arm and through his entire body. Acting quickly he grabbed a strap and tied it on as tight as he could before reaching down again and scooping up his rifle In his right hand.

As he returned to surveying his surrounding, he could see the devastation that had been brought on by the commanders last vox cast. The building was a wreck. Where there had once been grand palace walls, covered in beautiful and intricately detailed scenes of the imperium, the feast of the emperor ascendant, the victory of the Lord Solar Macharius and the glorious golden throne but to name a few, there was now nothing but piles of rubble. Where once the magnificent vaulted ceiling had been, the sky was now clearly visible, dark and foreboding. This glorious palace, that stretched for miles in all directions, with numerous court yards and terraces, ballrooms and function hall, was naught but dust and rubble. The navy had been as lethal and efficient as could be expected, however he couldn't relax just yet. Despite the look of the place, something told him he wasn't alone, afterall, if he had survived, then others could have as  well and there was no telling if they were going to be friend or foe.

he would have liked to have put his helmet back on and tried the local vox net to try identified how many of his squad still lived but all that he could see of his helmet was part right side and half an ear piece, neither of which were attached to anything else. Hopefully he might find a replacement helmet elsewhere, either he'd borrow one or find one that no longer had an owner, at least not one that was living.

Looking around at where he last remembered seeing his squad proved pointless, there were no signs, none at all. The one good thing was that the swarms of cultists has also dissapeared under the rubble. It was these cultists that had forced them to call on the navy. They were a writhing mass of madden, half animal, wild eyed once humans, who thought nothing of there own lives or of the lives of those around them. They had pushed forward, a wall of flesh, armed with all sorts of improvised weapons and Dharem and his squad, along with the rest of the platoon, had cut them down by the score with well aimed and constant volley fire but even as the lasguns, flamers and grenade launchers did there stuff, the mass came ever closer. That fateful discision had been made when they had been forced in to the chamber, only to be met with Three platoon coming the other way, their situation an exact replica of their own and to make matters worse, more of the crazed cultists were starting to pour in from all the other chamber entrances. It was soon evident that even with both platoons, there was little chance that they would survive, the commanders had decided that by calling in an orbital bombardment and using their vox casters as homing beacons, they could ensure that as many heretics as possible died.

As he started towards an exit, well, what he assumed was an exit anyway, he sensed movement off to his right. With out even thinking, his lasgun was up and ready for what ever was under the rubble, even if his vision swam with the effort of holding the rifle steady with his ruined arm. It didn't take long to figure out what or rather who was under the rubble, as no sooner had he honed in on the source of the movement, it let forth a stream of curses and foul language. Dharem relaxed slightly and reslung his lasgun before moving at assist trooper Ushad, for it was without a doubt who was underneath, no-one else could or would roll off that many curses in one sentence.

"Ushad, keep it down will you! Do you want everyone to know were here?"

"Corpral? That you? You alive?"

"No I'm dead, of course I'm alive! Now shut up and lets get you out of there"

It took a lot longer to get Ushad out than hoped, for although he was not seriously injured, his left arm was pinned and broken by a large chunk of broken column. When they finally freed him, it became evident that his arm was not the only broken item, both is helmet and rifle were damaged beyond repair, at least field repairs. His helmet was sporting a dent as big as an astarties first and his rifle had shorted and fused the power core, something Dharem doubted even the weaponsmith could fix. On the plus side, at least for Ushad, all his rations were still intact. Dharam couldn't help by smile at the sheer joy displayed by Ushad at that discovery!

"We need to move, find a better defensive position and wait for the next units that come through"

"Should we check for the others?"

"We'll do a quick scan on the way out, but were not hanging around any longer than we need to" and with that he turned and walked across the room.

It took most of 30 minutes to check the room, and while there was little to see, they were able to confirm numerous dead troopers and a significant number of heretics, the exact number was unknown as they stopped counting when it became evident that there were a lot of them. During the search they also found 4 surviving cultists, not that they survived long after that, each being dispatched as quickly and quietly as could be managed. More importantly they found troopers Alem and Mohal, both injured and in Mohals case, quite seriously.

So it was that the four of them left the chamber, re-equipped and re-armed, although, while Dharem was now armed with a plasma pistol, a slightly battered and bruised plasma pistol at that, he still did not have a working helmet or any other form of comms, which was worrying as they needed to get out as soon as possible or at least let people know they were there. Dharem decided to head towards what he hoped was one of the large courtyards, large enough to defend and maybe even get a lift out.

The progress was slow, with all the members being injured. Dharem was on point, although every muscle in his body ached and despite the strapping on his arm, he was still loosing blood at a dangerous rate. Ushad was bringing up the rear as he was in the next best condition, suffering with his crushed and broken arm. Lucky being a man of great strength, he could wield his new rifle one handed with relative ease.  Alem was suffering with what he suspected was a broken leg and possibly a few broken ribs, although his armour was helping a lot in supporting him as he walked. The worst casualty was Mohal, he was coughing up blood now, and from the look of him he was bleeding internally somewhere. It was obvious that he wouldn't last long.

As the group made their was slowly towards there objective they came across several cultists, luckily they were only in ones and occasionally twos and all were injured. The group wasted no time in dispatching the heretics as quietly and as quickly as possible, less they alert anyone else near by. As they neared the square Dharem had chosen to hole up in, they could all hear the low chant, one none of them recognized the chant, nor the language being used. As the four of them crouched in the darkness of a ruined archway and even more worrying sound could be heard. Deep booming foot falls and more than one set at that. What mutant, unholy monstrosity was chasing them down the hallway Dharem did not know but there was really only one option.

"Ready weapons, Alem take the front, Ushad the rear" Dharem made sure to speak with a clear and confident voice, hoping to bolster the waving nerves of the troopers around him.

"That won't be necessary, Corporal" spoke a voice, full of the confidence that Dharem could only dream of right now. "Brother Sargeant Kael, take your men and clear out the square ahead and call the Blackstar"

With those words, 5 hulking forms moved pass the stranger, moving with a speed and swiftness that belied there true size.

With the sound of gunfire up ahead, the stranger turned to face Corporal Dharem.

"Well met Corporal, my name is Inquisitor Tullus. I believe the square in front of us is now clear, let's see if we can get you some medical attention."

Tuesday, 29 October 2019

Armiger warglaives

After the updates to the various kill teams, I thought I should post this one up, as it's been sitting in the draft folder for quite a while as well. Despite the length of time sitting in the draft folder, nothing has actually happen with these guys yet, there still exactly as you see them here, with the exception of the melta on top of the white one, that got broken off.

The two models, side by side

This one is still in component parts, as I intend to paint in sub assemblies.

This one has been built, primed and subsequently claimed by my son. He didn't want to paint in sub assemblies so it's all glued and fixed.

I'm planning on getting some contrast Pai to to finish these off, partly to give the paints a try and partly to see if it will work for my son when he comes to paint up his nids. Colour scheme is not really important here as they will go to form a small force with my AdMech units. In the long run another knight will join them, either a Castellan or a crusader. My first choice would actually be a crusader but a Castellan would also fit the bill. The force would represent a small household, with knight and a couple of squires supported by a small band of loyal guards from a local small forge world. Anyway, that's a long way off right now.

Friday, 25 October 2019

Inquisitorial update

Following on from the AdMech update here is an update on my inquisitorial kill team. I'll not say much here as I'm planning on putting up a full team post with all the back stories and stuff, the same as I did for the Guard team. So enjoy the pictures.


Group shot. This group only includes the special weapons and other "characters".


From left to right; Vox caster, not much good in competitive play but it looks cool, Sgt and medic


Flamer, grenade launchers and melta gun

Hotshot volley guns and plasma gunners

My favorite three models from this batch. 

I like the medic (left) quite a lot, even though the combination of the old RT era body and the arms give it a very static pose, like she's contemplating how to deal with the injured party. To be honest I doubt that I will take the medic much in any games, as there not much use for guard. The plasma Gunner I like mostly due to the fact yes got his arm in a sling. Looking back at the model I should have painted up the arm to look like it had been burned by an overheating plasma coil but I've now varnished the models and so that's not an option. Still I think it's a cool looking model. The last model is the Vox caster, although it's more of a standard bearer. I'm quite impressed how the standard turned out, especially the gold, as I worked up through several gold colours before finishing with a light silver for highlights. Ok, it's not going to win any wards but still, I'm please with it as its definitely better than anything I've done before. 

I'll try and get the whole unit up here soon but first I need to find my notebook with all my scribblings in, otherwise I'm going to have to try and remember the stories from memory!