Friday, 15 March 2019

New Recruit

The last few weeks have been some of the longest couple of weeks of my life, sitting at the in-laws waiting for our third little one to make an appearance. While I like and get on well with my in-laws, spending 4 weeks there is pushing my limits. Anyway, were no longer waiting for the arrival, as he finally decided to show up, 13 days late and weighing a healthy 9lb 6oz.

So, another potential recruit, let's just hope he doesn't decide to start an Eldar army!

Now, we just have to wait the best part of a week for flights home!

Tuesday, 12 March 2019

Kill team WIP

After the mammoth posts about the Astra Militarum kill team, I thought I would follow this up with a post about the rest of my kill teams or rather the work that's going on with my other kill teams. I've two main teams on the table at the moment, my Deathwatch and my Scions.

First up are my Deathwatch. Now, I've broken these down in to 5 man units to make them more manageable. The first 5 are my current go to team, with Blackshield with shield and maul, Sgt with power sword and bolter (Its a pistol on the model as it actually a librarian but i'm using it as a Sgt), vet with combi-plasma and maul, vet with shotgun and finally, gunner with Infernus heavy bolter. While this might not be the best or strongest loadout for a Deathwatch team, I still like it and its a fun list to run.

The Blackshield on the left has just been started with the base silvers and reds, while the Sgt is nearing completion. He has had all of his base colours done as well as many of the shading, washes and some  of the details done. While he's not finished yet, he shouldn't take too much longer to finish.

The backside of the models and some more of the details can be seen on both models. The Libby/Sgt has a lot of details on the pack, which still needs a little finishing off.

The rest of the kill team. Its quite hard to see the details on these as they are primed black with just a few details of silver. There is still a few bits of silver to do and then some colours to add but being Deathwatch, there isn't many colours to do.

The next team up is my scions. There are a few more models pained up then shown here. I've got about 3 members almost finished and the rest have had there flesh painted up. Here we have just two models, both of which are tempestors but I was planning on using the grey figure as my inquisitor stand in. With the release of commanders, I have considered upgrading this character to a Tempestor Prime to represent the fact that they are an Inquisitor and more powerful than the rest of the team but as I don't have or want the commanders expansion, I probably wont.

The man on the left is my Sgt, Sergeant Dharem and on the right is my modified scion model, Inquisitor Tullus. The model has a few minor modifications, with a head swap, using a female head from Dreamforge Panzerjagers kit, a modified command rod with a modified top end, taken from top of the flag and a power sword on the left leg, which, I think, is an Eldar sword. In addition there will be a plasma pistol held in the right hand which is missing at the moment. I should probably also say that the Sgt model also has a Dreamforge head, from the Eisenkern accessories set.

There are 3 other teams on the table, all in various states. Both the AdMech and Chaos teams have been primed and are ready to paint, once the other two teams are finished. The marines are still on the drawing board to some extent. I've got a good idea about what I want to run and I've most of the models but i'm holding out until I finish assembling and painting them, as I am still hoping that they will release some special Space Wolf rules to enable the taking of Grey Hunters or Blood Claws in a kill team.

Tuesday, 5 March 2019

Astra Militarum Kill Team part 2

We've seen the specialists and gunners, but no kill team, especially not a guard one, can operate on specialists alone, as such you need a few guardsmen to fill out the roster. I've split the guardsmen up in to smaller

Desetnik (Master corporal) Schonnen of the Yophouliv Infantry Regiment - In contrast to his fellow Yophoulivian, Schonnen is a force to be reckoned with, taking orders in there loosest terms. While he will always complete the order, he'll more often than not ignore the details and do things his way, usually by brute force and overwhelming firepower. As far as Schonnen is concerned, There are few enemies or problems that can't be overcome with the application massive amounts of firepower. 
Trooper lasko of the croydinian mounted rifles - Lasko is often seen close to Pavlo and Bask, stalking the shadows in their wake, looking for any threat to the rear. While not as competent as Bask, Lasko is nonetheless an excellent shot, more so at the close ranges  of urban combat, where quick reactions are key. If only he hasn't lost his shotgun?
Private 2nd class Gryf  of the Librara Infantry - Gryf is not a man to anger, constantly looking for a fight, he will explode from the slightest comment or look. It takes a good leader to channel this energy in the right direction, but when it is, Gryf is an excellent soldier. Gryf's anger comes not from the actions of the enemy or xenos but the attitudes and opinions of the officers around him. If an officer is killed in mysterious circumstances somewhere on the battlefield and Gryf is nearby, there's a good chance it wasn't an accident.
Trooper Storm of the Onus Third Grenadiers - Storm is a man out for retribution. Born and raised as part of a peaceful farming village that was destroyed by Dark Eldar raiders, Storm is set on destroying as many of the foul xenos as possible, making little differentiation between the various Eldar races. Storm is never more aggressive and concentrated than when facing the Eldar, although if there are no Eldar around, then any xenos will make a suitable substitute.
Lead Rifleman (Lance Corporal) Ushad of the Earia 656th Rifles - Ushad is Khabir's usually sniper partner and has been for many years. While Khabir is lining up the perfect shot, it is Ushads job to secure the rear and flanks, to ensure Khabir is not disturbed. While Ushad is superior in rank, there partnership has evolved in to an equal partnership, as both men recognise the strengths and weaknesses of each other, in other words, Khabir can't navigate his way out of a base and Ushad can't hit a barn door at more than 20 paces.

Lead rifleman (Corporal) Stryker of the  Xieyama Legion - Like many guardsman, Stryker has a hatred of all things xenos. Strykers is derived by desire for vengeance against those that decimated the legion, namely the hedonistic cults that sulk in the darkness underground. 
Trooper Niems of the Seonov 2934th Regiment - Niems is considered by many to be the perfect soldier, dutiful, respectful and always well presented, with polished boots and clean kit. In truth, Niems will follow every and all orders to the letter, as he has absolutely zero imagination or capacity for independent thought, relying on those above him to tell him everything he needs to know. This is great in many respects, especially in line infantry, where following orders and standing and firing are excellent qualities but no so good in the free flowing and chaotic fire fights that the unit usually finds itself in.
Senior Sapper (Lance Corporal) Brett of the Zenrov 53rd Highland Dragoons - the Highland Dragoons pride themselves on there courage and professionalism and Brett is no exception to this. As courageous as they come and after several years as a soldier, very little phases him. Often seen at the front of an advance, leading from the front. 
Sapper Lance of the Zenrov 53rd Highland Dragoons - Lance is another typical Dragoon, courageous and fearless, especially when there are other troops in front of him! This is not a sign of any weakness, just practically, as while Lance is as courageous as any other Dragoon, he's generally a lot smarter, and is not blinded to the fact, those at the front tend to die first. He will advance like any other but will always do what he can to ensure he is safely in the middle somewhere.
Recruit Mortens of the Hrossey Yeomanry - Mortens is a man who has shown a maturity well beyond his years. While only a recruit, he has shown himself to be an excellent and reliable soldier, often seen in the center of the line, standing firm, shoulder to shoulder with vets several times his age. It is not often that a recruit is welcomed openly into a new squad but Mortens actions and abilities meant it didn't take long to find his place around the camp fire.

Corporal 1st class Erlen of the Hrossey Yeomanry - Erlen aspires to be one of the greatest soldiers in the Imperium and can always be seen standing tall at the front of any assault. Courageous to a fault, this man does not know the meaning of retreat and is always looking to take the fight to the enemy. He is also a good leader, fair and even to the men under his charge.
Yeoman Thenmann of the Hrossey Yeomanry - Thenmann was raised on the plains of Hrossey, away from the small hive cities that dot the planet surface. As such he learnt to use a rifle to hunt from a very early age and this knowledge has served him well as a guardsman. Thenmann is one of, if not the best shot in his company and possibly the regiment.
Naik (Corporal) Mohal of the Milriuq 21st Raiders - The planet of Milriuq is an irradiated waste land of old manufactoriums, a result of a catastrophic industrial accident. From these ruins the remnants of the population survive and continue to serve the Imperium. Mohal is a dutiful soldier, who has wanted nothing but to serve his whole life. Having absolute faith in his seniors he will follow them and there commands no matter what.
Sapoy Asphret of the Milriuq 21st Raiders - born and bred in a small ecclesiastical community on Milriuq, Asphrets faith in the emperor is unshakable. While he does not shout and scream his faith to those around him, his faith is still strong enough to influence those around him.
Sapoy 'Swiftrider' of the Milriuq 21st Raiders - The history and story from swiftriders youth before he joined the raiders is unknown to all but himself. He never speaks about his past and if pressed, he will react with open hostility to his would be questioner. What is evident is that there is something in his past that haunts him, something he is ashamed of and is not willing to share with anyone. 

So that's the complete Kill Team, all 30 members, yes its 10 more than allowed, but I wanted to build all the options and have the options for special weapons. As we tend to play very casually having lots of options is good.

Tuesday, 26 February 2019

Astra militarum kill team

Will the release of kill team a while back, I have thrown myself in to the game head first. The game itself is simple, quick and fun, all that I want right now from my hobby. I very rarely have time for full on games of 40k these days and kill team is perfect for getting my GW fix. With that I have planned several teams, the first and most important one is my guard team.

I have and always will be a guard player at heart and so it was natural that the first team I put together was my guard one. The other this that unlike about kill team is that you can go all in with the fluff and really go to town on each individual model. As such, for my kill team I decided to mix things up and not go with the standard coherent force. This did lead to a bit of an issue of how to present the force here, do I go with regiment groupings or roles? In the end I went with roles as I though it would be better and easier to present. As such, we start with the big men, the sergeants. (Names are done left to right, ie Farestien is on the left and Hawks is on the right)

Sergeant 1st class Farestien of the Seonov 2934th Regiment - Farestien is a veteran soldier of a hundred battles from dozens of warzones, a man who has seen and done it all. He leads his men with nerves of steel, flinching at nothing, not even the most foul warp spawn that the ruinous power can conjure. Wearing his face plate, which he wears permanently to cover the injuries to his face that were inflicted during his torture at the hands of chaos cultists, he is a sight to behold, striking both fear and respect in equal measure to those who follow him.
Lance Sergeant (Sergeant junior grade) Hawks of the Hjaltland Light Infantry Regiment - Hawks is here for a slightly different reason than many of the others, as he was left behind by the rest of his unit, mostly because of his unstable mental behaviour. A veteran of many battles, almost as many as Farestien, he has developed some what of a blood lust, often charging headlong in to the enemy, wielding his chain sword like a man possessed. Whilst the Hjaltland LI do believe in fearlessness in the face of the enemy, as a senior soldier, Hawk is supposed to show some discipline and responsibility, not recklessness. Despite this he is respected by his subordinates, especially when things get up close and personal.

Spuknik (Corporal) Nikoli of the Yophouliv Infantry Regiment - Nikoli is one of the better soldiers within the unit, as dutiful in his weapon cleaning and maintenance as he is with following order, you can trust that if you give Nikoli an order it will be followed out to the letter, nothing less and nothing more. This can be both a blessing and a curse to commanders, as Nikoli will follow the orders no matter if it makes sense or not.
Private first class Willem of the Librara Infantry - Willem is a man on the edge, haunted by visions of his past, visions of comrades who have fallen at his side, by visions of those who have died beneath the gouts of promethium from his flamer. Willem is a man that needs to be watched, as one can never be sure if he will advance onto the enemy or not.

Trooper 'slim' Hasker of the Xieyama Legion - to look at Hasker, is to look at a grizzled veteran trooper, as rough and ready as they come but Hasker is a devout and religious man. It has often been said that he can shame many a priest with his knowledge and is well know for his pre-battle speeches. Hasker has a special hatred for those that have turned away from the Emperor's light and nothing g can rattle this man's coolness in battle than running in to a chaos cultists.
Grenadier Cobra  of the Onus Third Grenadiers - Cobra is the polar opposite to Hasker, his faith in the emperor is razor thin and prone to complete collapse at any moment. Cobras waiving fair is all due to an incident many years ago, when he was just a raw recruit and the platoon he was with was ambushed and almost completely wiped out during the daily sermon, for if the emperor won't even protect them during this most holy act then why would he protect him in the heat of battle? The screams of those soldiers still haunt his dreams and pull him closer to madness (and chaos) with every night.

Gunner Wolf  of the Xieyama Legion - Wolf is a man on a mission. Armed with his trusty plasma gun, Wolf is hell bent on incinerating as many xenos as he can before the emperor claims his soul. He knows nothing but desire for vengeance and will go to great lengths to gain it. This desire for vengeance comes as a result of many actions against xenos forces and a hatred of there underhanded and deceitful ways that's have claimed the lives of many of his fellow legionaries.
Corporal specialist 'bomber' Johnson of the Votis 1st Jungle Guard - Johnson is a consummate professional and an expert with his plasma gun. His knowledge of the weapon is second to none (bar the AdMech of course), both in its construction and maintenance and it's usage. He is the lone survivor of a unit of Votisian Guard who were accidentally left behind, when the regiment was reassigned to another battle zone, and takes pride in upholding the reputation and standards of his regiment.

Pioneer Tomas of the Croydinian Mounted Rifles - they say that to wield a melts in combat is to either have balls of ceramite or a wish to meet the emperor. Tomas most definitely fall in to the latter group, being haunted by the recent devastation of his beloved regiment. With little left but to join his fallen comrades, Tomas has vowed to take as many enemies of the Imperium with him as possible.
Guardsman 'Ironheart' McKillen of the Hjaltland Light Infantry - Ironheart on the other had has ball of pure ceramite and will always get close, of not too close, to the enemy to ensure a kill. Going in all guns blazing is the only way this solder knows and one that has served him well over time, although how he has survived for so long is a mystery to everyone. This method of waging war suits the melta gun, with it's short range  but deadly firepower. 

Sharpshooter Bask of the Croydinian Mounted Rifles - Armed with a (legally) modified lasgun and classic Electro-optical scope, Bask has made quite a name for himself as a expert rifleman and sniper. While the Mounted Rifles don't generally use snipers, they don't really fit in chimera's, Bask has shown his usefulness and has become one of a rare breed among his comrades.
Rifleman  Khabir of the Earia 656th Rifles - Khabir is a true sniper, born and bred. He proved his skills on the Earian savannah at an early age and was inducted into the local defense force at the first opportunity before being conscripted into the 656th Rifles. An incident during the repression of a rebellious local tribe while in the PDF, gave Khabir access to an bionic upgrade, which has some been upgraded several times, and has only improved his skills as a sniper tenfold. If Khabir has one weakness it is the sheer delight which he takes from his kills.

Operator Pavlo of the Croydinian Mounted Rifles - Pavlo is an exemplary vox caster, cool, calm and calculated, always able, no matter what the conditions, to work his vox caster and gain contact. He can adjust his voice, both in tone and volume, to match any situation, from casual patrol update to dire life threatening situation. 
Signalman Grytt of the Zenrov 53rd Highland Dragoons - Grytt is, in many respects, the complete oppersite of Pablo, nervous, anxious and tense on the vox. He is haunted by failures of his past, failures to get signals through for support or of passing incorrect information on to command. In reality, he is every bit as good a vox caster as Pavlo and any failures have been the result of external influences or because the information he was given was faulty in the first place. None of this means anything to Grytt and he takes all failure personally.
Medical Technician Feodor of the Librara Infantry - If there is one man that you want around when your injured, it's Feodor. A quiet and somewhat shy man, he is nevertheless, a medical expert. His eagle eye (for it is eye) can spot the source of a wound through a sea of blood, from the largest knife wounds to the smallest punctures, nothing escapes his examinations. If he had not been born umongst the camp whores he no doubt would have been elevated to higher medical or surgical positions. As it is, many a guardsman has be glad that he has not been elevated to such lofty heights.

Ok, so that's all the specialists, there's quite a few and they've all got a back story. I decided to split this post into two at this point as I still have all the regular guardsmen to do and this post is getting quite long enough as it is!