Tuesday, 15 January 2019

Some more Kill Team

So, I had a little run of games a couple of weeks ago. These games were played down at the club against a fellow guard player. As he was playing guard I decided to try out my deathwatch, with a blackshield with power sword and storm shield, frag cannon, stalker boltgun, shotgun and leader with combi-plasma. A fairly small force but one I though was well rounded.  

Start of turn 1. We played the mission where you need to capture your opponent's models, so I decided to play it a bit safe. My leader and frag cannon were at the back, with the stalker taking the high ground. There is a shotgun hiding under the bridge on the left and the blackshield is front and centre, ready to charge in and kill some things in combat. 

The enemy deployment, with the guard huddled up behind the central building with just the sniper sitting out in the open. We both were pretty cautious first turn, with my opponent moving up in to the building and me mostly readying my forces, all apart from the blackshield and shotgun marine, which I push forward towatds the enemy, ready to charge next turn. This is where things started to go wrong. First shot of the game came from the sniper into my blackshield. A 6 to hit followed by a 6 to wound, dishing out a nice mortal wound, which was followed by a 6 on the injury roll. Good night blackshield!

This was the end of turn 2 movement and I've started pushing up. With the death of the blackshield I had to have a rethink and so I moved everything up to try and start gunning things down. This didn't turn out to well in the end. I'm going to blame the dice for this, which were heavily>n my opponents favour this game. For example, I moved my frag cannon up in to range of the group of guardsmen on the centre building and using the auto hitting round, did a massive 12 shots which spread across 4 guardsmen resulted in 1 flesh wound. Yep, 1. No kills, no mass casualties, nope, just 1 flesh wound.

This picture basically sums up my day, this guardsman stood up to combi-plasma, frag cannons, stalker boltgun, the works, and at the end of the game was sitting, alive, on 3 flesh wound. I could not kill him. At the start of turn 4, when all hope was lost, I decided that he would die and I threw everything I could at him and he just stood there, making saves or dodging bullets, well all but one bullet, which I rolled a 1 for my injury roll. At the end of the game my opponent had one model with 3 flesh woulds, 3 models with 2 flesh woulds and a bunch of other with flesh wounds. These are suppose to be the best that the Astartes have to offer and they couldn't even kill guardsmen!

The final stages, my lone survivor, the stalker boltgun vet being closed in on by the mass of guardsmen, still over half the kill team remained. A solid loss for the deathwatch. I don't know the score but I definitely lost.

Game 2 and a change of tactic. Seeing as the deathwatch couldn't do the job, the guard would have a go. I went with my usual choices, leader, vox comms specialist, sniper with sniper rifle and grenade launcher heavy, along with a plasma gunner and a second grenade launcher, plus the required 10 guardsmen.

Setup, I split the forces keeping a core back, with leader, sniper and vox acting as support and pushing up the rest. My opponent bunched up around the central objective, similar to the first game, a tactic that payed off first time around.

Another shot of the setup. 

My opponents setup.

I did not take any more pictures for some reason but the game went very well. Now I played the objective and managed to pull out a good lead. While there wasn't much death in the first couple of rounds but it picked up later in the game. By the start of turn 4 I was well ahead on points, pretty much unassailable, however, there was a minor issue, the break test. Now, turn 4 was not a problem, however at the end of turn 5 both of us were down to less than half number. We rolled off to see if either team broke and my opponent passed and I failed. So as per the rules of the game, I lost.

So despite being comfortably ahead on points, I still lost the game, which was annoying. I still think that the mechanics of the game, including teams breaking, however, I think as a game winning mechanic it isn't very good. After playing the mission and scoring points, enough to win the game, I loose on a dice roll. I really enjoyed both games and I'm counting it as one loss and one moral victory.

Friday, 11 January 2019

A christmas post

Well, I hope that you have all had a good Christmas and New Year. Things have been a bit quiet on the blog front over Christmas, a lot quieter than I wanted, however this has been due to the fact that I have been quite unwell, struck down in the early hours of Boxing day by a childhood illness. Scarlet Fever is, for the most part, is an innocuous childhood illness, that comes with a sore throat, a rash and a white tongue, which is all that my children got and it was all sorted within a couple of days. I however, seemed to suffer from every possible side effect of the disease, with 3 days of sickness and all the fun and games that goes with that. Were over a week and a half since I came down with the fever and i'm still suffering with a secondary chest infection, although its nearly gone thanks to the antibiotics, but i'm still feeling weak and my appetite has still not returned in full, nor has my voice, which is still a little croaky.

I plan on getting back to blogging properly in the next week or so and have a few bits to post up from Christmas and also some WIP posts as well. In addition, I am hoping to post up some stuff for my Astra Militarum kill team, the finished team and also the back story for each member. So plenty of stuff to come!

Friday, 21 December 2018

An impromptu game of kill team

This was an impromptu game of kill team that I played a few weeks back. A mate of mine was picking up his father from a party in town and had a few hours to kill, so he dropped by for a quick game of kill team. The teams were my guard horde list, featuring 16 guardsmen, including 4 with special weapons and a Sgt to lead them, facing off against a slightly less horde GSC team, including 2 aberrants and a number of neophytes.

I was worried by the aberrants and even more so after the free movement (cult ambush?), a number of them got before the first turn. I can't remember if we did the scout phase or not now but I have the feeling that we might have either gone for the same counter or cancelled each other out, meaning that the phase was pretty much useless for both of us.

Mid turn one and the GSC are almost upon us already! 

A close up of the above shot. You can see one of the aberrants on top of the building directly in front of my little castle. My opponent had chosen not to charge this turn as he was a long way out, about 10 inches I think, so closed the gap ready for next turn. 

Coming in on the flank, the leader and his 2 bodyguards. 

Turn 2 and the aberrant in the centre is no more, melted by the super charged plasma goodness of my gunner. With Comms +1, and orders, the weapon reduced the model to molten slag, although I probably wouldn't have super charged the weapon if I'd have know about the special rule that drops the damage by 1. Same result, less chance of cooking myself. 

This was in to turn 3 and I was starting to dominate now. My extra numbers were starting to tell and I was pushing models up. I forgot to say, we were playing the mission where you have to get models off the board and even though I had not manage it yet, I had 3 in good positions to go for it and I had successfully stopped his first wave from trying. The three models under the bridge in the top centre of the board are actually mine, making a break for the back lines. My main threat at this point as I have eliminated both aberrants, are the three models hiding behind the lower crate, you can just see the base of one sticking out.

End of turn 3 and we called it here. In the picture above, the models lying down were shaken and so weren't a threat to me and so I concentrated on the other models, the ones behind the crate and the ones hiding under the bridge on the right, eliminating all of them. we then skipped forward to the moral phase and this resulted in the GSC team breaking and at this point there was no way back for them, with all there models either removed or shaken again. I on the other hand still had the majority of my team alive and kicking, with 13 of the 16 still on the board, although many had flesh wounds on them. 

I don't think that this was quite the overwhelming victory it looks like but eliminating the aberrants early in the game helped a lot, taking out his most valuable models and the ones that could have done some serious damage had they got in to combat. Another really enjoyable game of kill team and another success for the Guard. So far the guard are proving them selves a lot better at this game than the death watch and as you'll see from the next post, this continues, in a fashion anyway.

Tuesday, 11 December 2018

Hobby update.

So today is just a quick hobby update, just to show what I've been up to and to keep something on the blog!

The grey horde assembles

A closer shot of the grey horde

So, the other half was south with the kids at the in laws, having an early Christmas, as we won't be able to travel down over the actual festive period. I was unable to go due to work but it also gave me an  opportunity to get some DIY done, in the form of stripping and sorting the play room. In the evenings I took the time to relax and cracked out the air brush to get some priming and basing done. I set myself quite an optimistic aim, one which I ultimately failed to achieve. The pictures above show most of the models that were ready to prime and base, although there are about two dozen guardsmen not shown, which were also on the list.

In the end I managed to get most of them done! From memory, I airbrushed;

10 skitarii rangers
10 skitarii vanguard
25 guardsmen
8 ravenwing bikes
3 attack bikes plus crew
46 marines (including  19 deathwatch marines)
19 terminators
1 hellhound
4 rhinos
1 dreadnought
6 chaos marines
14 chaos cultists

These were done in a variety of Grey's and blacks, starting with a light grey for the  chaos forces and gradually adding more black as time went on until the deathwatch were sprayed up in all black. I did the airbrushing over 2 evenings and I'm pretty pleased with the results, especially as I haven't used my airbrush and compressor for quite a while. They worked as there supposed to, although I was suffering with clogging quite a bit, as there seems to be a few bits of dried paint in my black primer. While this was annoying, at least it wasn't the compressor or airbrush that was the problem.

While I managed to get a significant number of models primed, I did fail to get two leman Russ's and a whole bunch, about 40, scions painted. The main reason for this is that they were not being primed in grey\black. The LRBT's were being painted in green, having already been primed on a previous occasion. The scions were to receive a custom primer\base coat, using a combination of black primer and red paint. This meant that I needed to mix up the paint rather than just dump it in to the airbrush and I never quite got around to doing it. This does mean that next time I will just be able to concentrate on these models and get them sorted.

So all in all a successful period of hobby time. Now I just have to find the time to get the rest of the paint on them!