So, he we are, jumping on the band wagon. The new deathwatch codex has been it and about for a few weeks and while I have the latest Battlescribe files and have eeen the codex, I have yet to get a, er, "copy" to look at. As talked about in a previous post, Battlescribe is not perfect and at present I can't see how to take a vet with boltgun and bolt pistol, in fact I dint see a bolt pistol listed at all. This seems a bit strange as boltgun and bolt pistol are the mainstay of a marine, and its pointless arming a marine with a ccw unless he has a pistol of some sorts. Anyway, hopefully I can get eyes on a codex and see what's right.
Ill post up a full list later, in another post and ill post up the fluff for it as well, again in another post. But I though I would put down some initial thoughts here.
The deathwatch will be fielded with my inquisitional force, to makes 2000 point list, as all my lists are. The current inquisition list is around 650 points, so I'm looking at around 1350 points, which should be easy to hit. In terms of setup, the inquisition list currently is heated towards taking out men's, with hotshot lasguns and power sword wielding death cult assassins and crusaders. The deathwatch will continue this theme, not only with the special issue ammo but in terms of wargear. None of my armies are particularly good, usually lacking in one area or another, such as the Hjaltland lacking any anti heavy armour, and the deathwatch will no doubt suffer the same fate, although there are a few chain fists and a dread ccw in there which will help.
In terms of teams, ill be going for a range to cover all the bases, using the Black Spear Strike Force, for universal deep strike, and then the Watch Company, to gain the additional reroll benefits, and finally ill be taking an Aquila killteam for general stuff, a Dominates killteam, a Furor kill team and a Purgatus killteam all for their special target types, (HQ, Elite and Troop). I haven bothered with heavy support or fast attack, as I figured the Aquila team can deal with fast attack and heavy support doesn't go far usually and can be dealt with by the the chain fisted termies in the Furor team.
I've got most of the bits I need to make this lot, as I'll be using the Betrayal at Calth boxset for the marines and the termies will come from my left over stock of metal bodies with BaC arms. I have pretty much got all the arms and weapons I need from the boxset and my bits box, the only questions are whether I have enough flamers to make the 3 Infurnus Heavy Bolters I want and whether I need jump packs for the vanguard vets, who are listed as jump troops but apparently don have jump packs listed in their wargear. I'm assuming this is an oversite and I'll need jump packs but it would be good if I could drop the packs, as I don't need them.
This army may well be on the drawing board for quite sometime as my priorities right now are to finish the Hjaltland LI, which only has a handful of models to paint including a Valkryie, and paint the rest of my Dagr Ormr MT force and that doesn't include the Eagle Knights, which are also on the list!