Tuesday, 19 November 2019

Game 2

This was the second game that I played a few weeks back and I forgot to say that these games were 1250 point games in preparation for Northern Invasion tournament. While I didn't attend due to family and work commitments, I did have several games against people who were going, mostly just to give them some practice.

The game itself was one of the missions from the Chapter Approved 2019 book and although I can't remember the name now, it's the one with the objective on the middle that you score points for when your within a certain range. Now, mistakes were made, big ones at that. The main one really was the Null Zone rule was missed and so the big blob of Boyz in the middle with the nob(?) With a kustom force field shouldn't have been getting the 5++ save. Anyway, we didn't pick up that one until the 3rd turn, by which point it was pointless changing the rules.

Anyway, let's talk about the game and I'll mention the other mistakes as we go.

Deployment

The guard, screen to the front and heavies to the back, plus a few units strung out to stop anyone da jumping in to my back field.

The orks, blobbed up around the mech(??) With the kustom force field. There's some Gretchen strung outs around the place to stop my deep striking units as well.

A closer shot of the mass of Orks

The orks did what was expected turn 1 and charged forward and as expected a big squad of 30 Boyz da jumped forward smashing a sentinel to bits and then, thanks to an. 11 inch initial charge, consolidate in to my lines, where mistake number 3 happens (I'll go back to mistake 2 shortly) my opponent payed 2cp to fight again, wiping out 2 squads of guardsmen, mauling a third and then consolidating in to my hellhound. Now, this shouldn't have happened and was actually picked up by my opponent after the game because as the guardsmen we're not targets of the charge, the couldn't have been targets for the second attack. Yes they could have been consolidated in to but not attacked. That would have left my right flank almost intact instead of badly mauled

The Boyz swarming the lines

Mistake 2, if you can see, there are 4 guns in the centre building. They are vehicles and that's a ruin, so they can't be set up there, so they should have been on the ground and out of cover, plus there lines of sight would have been a lot more restricted.

The fight back 

After the initial hit the guard fought back, managing to clear the lines of the initial Ork attack but this left much of the middle untouched. As a result the orks took the points in the first turn, plus first blood, putting them up 2-0.

The Orks at the end of turn 1

Turn 2 started as turn 1 did, the Orks advanced. There was a bit of shooting, mostly from the cannons, with the tractor cannons doing most of the heavy lifting, destroying one of my wyverns and somewhere along the line my hellhound also went pop. By this point I had taken a battering with the orks being relatively untouched.

The advance

I was running out of options at this point, so gambled and dropped in my scions on the flank, hoping to take out some of the orks and more importantly some of the characters. While it didn't take out any of the characters, it did cause the Boyz in the centre to pivot and came across the board to take them out, this along with a very brave platoon commanders charging up the middle did cause some issue for the Orks. Unfortunately they were dealt with pretty easily.

The brave and soon to be very dead platoon commander.

By now things were pretty dire. I was down 3 to 0 and with only 1 point per turn for the objective and only slay the warlord and line breaker on offer I would have to perform miracles to win. Any thought of miracles went out the window when my opponent played the stratagem that let him bring one of the Boyz squads back at full strength (endless green tide I think). So a squad that was down to about 4 or 5, went back to 30 and my second wyvern, while still alive, was wounded badly.

Lots of Orks, not many guard.

I did what I could in my turn but it really wasn't enough. The big group of Boyz on the flank we're still locked up with the last member of the scions, so couldn't be targeted, the KFF was doing a Sterling job keeping everyone safe in the middle and my dice were horrible. My opponents dice were on fire however!

The final stand

He's in there somewhere! Mines the grey one in the middle of the ring on the right hand side!

So at the end of turn 3 I was 4 - 0 down and time was definitely running out for the guard. Turn 4 was the final straw, as the remaining Orks or rather the Gretchen went to work on the remaining guard squads, removing over half of those that remained and claiming the centre objective for a 4th turn.

The few remaining guard.

Lots of orks

At this point I conceded as I was running out of units and we were also running out of time. At this point I was 5 to 0 and was looking at that going to at least 6, but likely 7 to 0 with line breaker. If I was really unlucky, then they might have got warlord for the full house and an 8 - 0 score line.

As I said at the beginning though, mistakes were made. Without the KFF and the 5++ save it gave, then a lot more orks would have died. The case in point was when a boy took a melta gun to the face and survived. Knowing the Null Zone was in effect would have changed a lot, including how my opponent set up, thus, how the how game played out. Not having my right flank wiped out by a charge that shouldn't have happened would also have changed the game. I lost nearly 3 whole squads and my hellhound got shut down. With 3d6 auto hits on the flames and the -1ap, quite a few orks would have been BBQ'd, plus all the extra lasguns and flamers that were in there would have taken down some more, freeing up at least one wyvern, or possibly both, to go after the other squad of Boyz, who probably wouldn't have been under the KFF. Finally, without the artillery being in the ruin, they probably wouldn't have been able to see the wyverns without being open and exposed and more vulnerable to the wyverns as well. Of course, you can never tell what the dice will do but the game would have been very different and who know maybe the guard would even have won!

I would like to add that I know my opponent was not cheating or being dishonest in any way, shape or form during this game. It was a new army and he was learning g the rules, if I had picked up on any of the errors during the game, they would have been rectified with no argument and so also accept that part of the blame for these errors lies with me. Hopefully we'll get time for a rematch sometime soon.

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