Tuesday, 10 February 2026

Extra Marines

 So with all the new guard models shown off, it's time to show some other models I've painted recently. These were originally my son's marines and he started painting some up, as something different to his T'au, however, he lost interest when he started painting his orks and they have sat on his desk ever since. 

As I didn't have much to paint at the time I thought I would paint up the marines and add them to my own forces. Initially, I thought I would paint them up to match the chapters they were to be added to, but in the end I decided to keep them as my son had started and so a small force of Doom Eagles was completed. 



This force is actually formed from the Imperium magazine sprues for the Vanguard space marine set, although the sprue with the captain on is missing. This means that some adjustments had to be made as there were six infiltrators and only two eliminators and two suppressors. The eliminators gained a infiltrator as a Sgt but the suppressors are still sitting waiting for another marine to join them before they are painted. 

The Infiltrators (or possibly Incursor squad)

Eliminators, with borrowed Infiltrator Sgt 

Actual Eliminators

I was tempted to get the missing sprue to complete the squads but at over £30 for a copy off eBay that wasn't happening. I also thought about getting just a suppressor but the options on eBay are £20 for 3, giving me the same problem of being one short still or £25 for one model! If 11th goes back to points per model then it will solve the problem as I'll just run a single squad with all 5 models that I have!

Friday, 6 February 2026

1k game 1

 The first game of the 1k tournament was against a pretty strong marines list, imperial fists based with a redemptor and balistis dreadnought and lots of gravis armoured marines. 

I knew as soon as I saw this, that it was going to be a hard game. This was basically a cut down version of the main tournament list and I had very little that could take down the dreads and T5 bodies.

Deployment

I decided to just go all in and spit my forces, infantry on one flank, dreads on the other. All I was going for in this game was to have a bit of fun. 

Lots and lots of gravis

The clash on the right with the vets and gravis marines was only ever going to go one way but I threw them in and they actually did better than I thought, however, three wounds a piece is a lot to chew through. 




I set some targets during the game, mainly taking down the two fists dreadnoughts, as I thought that might actually be achievable. The fact that the first HK missile completely fluffed was not a good start!



I did manage to take down one and almost got the other down, it being on three wounds by the end of the game. 


I did end up loosing one of the dreads to the eradicators and their melta rifles but over all, I think they did well. 

The game itself ended on turn 4, and the gap in the score was only going to get bigger, so I wasn't to disappointed! My opponent was a nice fella although he did take a few smoke breaks!


As you can see from the score sheet, I was loosing in all areas and unless there was a great draw of card for my last round, that wasn't going to change. I was happy with how the game went and was looking forward to another game at this point. 

Tuesday, 3 February 2026

Kasrkin plus characters

With the Krieg all built and posted here, I thought I would show some other models that I built a little while ago but never posted up. This is my additional Kasrkin squad plus some Cadian Castellans to lead them. 

The Castellans will be painted the same, just with an officers cap rather than the pith helmets of the soldiers. 

Two Castellans 

The Castellans are armed for different purposes, one with a pistol and power sword to lead the short range unit (flamer and melta) and one with a bolt gun to lead the long ranged unit (plasma, volley or grenade) 


For the last ten man squad I build some of the options not found in the original 20, namely melta and melta mine. 



The main bulk of the troops are the same as the previous lot, with hot shot guns and packs. 


There are four special weapons in the squad, two grenade launchers and two melta guns. 


The melta guns are conversions of heresy era marine melta guns, upside down, using the arms from the plasma guns from the WA bulldogs kit. 


The other two are grenade launchers. There are already two grenade launchers in the other squads. There are five special weapons and options to take 6 different weapons so one set of weapons was going to need to be duplicated, so I went for the grenade launchers as they are the most versatile, with both frag and krak options. 


This squad doesn't have a hotshot marksman's rifle as it has a melta mine instead. This model has a reinforced body armour and bomb from the navy breachers unit. 


The officer has the standard power sword and pistol. 


This squad will not be fielded as is, as the special weapons will be mixed between the squads. Most likely the flamer, melta and the melta mine will go together with a different character, possibly a commissar. The other squads will have grenade launchers with either plasma or volley guns. This will give one close squad, one anti-horde squad and one anti-elite squad. 

















 

Friday, 30 January 2026

1k Sunday list

 So with the main Northern Invasion tournament over and done with, we moved on to the 1000 point fun tournament, and I decided to go something a little different. Enter the Deathwatch. 

This army had one simple core to it, Boxnoughts. Yep, I have three old skool Boxnoughts, and I wanted to run them. No they are not very good but I don't care, it's supposed to be a fun little tournament. So once I had the there Boxnoughts, I added some troops and transports and filled out the rest of the points some allies;


FACTION KEYWORD: Imperium - Adeptus Astartes - Deathwatch

DETACHMENT: Black Spear Task Force (Kill Teams)

TOTAL ARMY POINTS: 995pts

ALLIED UNITS: Agents of the Imperium

WARLORD: Watch Captain Artemis


CHARACTER

1x Watch Captain Artemis - 1x Hellfire Extremis, 1x Master-crafted power weapon, Warlord


BATTLELINE

5x Deathwatch Veterans - 2x Power weapon, 1x Black Shield blades, 2x Deathwatch thunder hammer, 2x Astartes shield

5x Deathwatch Veterans - 4x Close combat weapon, 2x Deathwatch shotgun, 1x Frag cannon, 1x Infernus heavy bolter, 1x Combi-weapon, 1x Xenophase blade


OTHER DATASHEETS

1x Dreadnought - 1x Dreadnought Combat Weapon, 1x Storm Bolter, 1x Multi-melta

1x Dreadnought - 1x Close combat weapon, 1x Missile Launcher, 1x Twin Lascannon

1x Dreadnought - 1x Dreadnought Combat Weapon, 1x Storm Bolter, 1x Assault Cannon

2x Rhino - 2x Armoured Tracks, 2x Hunter-killer missile, 2x Storm Bolter


ALLIED UNITS

4x Rogue Trader Entourage - 1x Rogue Trader - 1x Household pistol, 1x Monomolecular cane-rapier, 1x Death Cult Assassin - 1x Dartmask, 1x Death Cult power blade, 1x Lectro-maester - 1x Close combat weapon, 1x Voltaic pistol, Lectro-maester, 1x Rejuvenant Adept - 1x Close combat weapon, 1x Laspistol, Healing Serum

6x Voidsmen-at-Arms - 1x Artificer shotgun, 5x Close combat weapon 4x Lasgun, 4x Laspistol, 1x Voidsman rotor cannon, 1x Canid


So, the plan is pretty simple, Boxnoughts trundle forward shooting and punching stuff, while the rhinos with the vets flank. The Rogue trader and voidsmen hold the home objective. I was not aiming for anything other than having fun and throwing the Boxnoughts in to as many scraps as I could. I could have taken a lot more powerful list, including a baneblade and guardsmen or knight and admech lists, but I haven't played with the Boxnoughts yet and I feel that their time (and the Deathwatch vets) is limited. 

As it happened, things went rather well!