Tuesday 28 February 2023

Hrossey Mechanised Yeomanry

 The Hrossey Mechanised Yeomanry are my armoured force, comprised of mostly vehicles with only minimal infantry, in the old force these were here to just help hold objectives or they were specialised troops with very specific roles. The old list, shown below, was mostly about the objective secured Leman Russ Tanks.


Primaris Psyker

Tank Commander

Master of Ordnance

Ministorum Priest

Hellhound

Leman Russ Battle Tanks (x3)

Company Commander

Lord Commissar

Command Squad: Heavy flamer, Regimental Standard, 2x Plasma gun

Ogryn Bodyguard

Platoon Commander

Veterans: Heavy flamer, 3x Meltagun

Veterans: Heavy flamer, 3x Grenade launcher, Missile launcher

Heavy Weapons Squad: Heavy bolter (x2)

Chimera (x3)

Hellhammer


However, like then other lists this needed to change and unlike the other two list which changes to make them better or more efficient rather then out of pure necessity, this change mostly out of necessity. The new list, while retaining many elements of the old list, is quite different;


Platoon Command Squad: Platoon Commander, Regimental Standard, Heavy flamer, Plasma gun, Grenade launcher, Ogryn Bodyguard, Astropath, Master of Ordnance

Platoon Command Squad: Missile launcher, Heavy flamer, Grenade launcher

Tank Commander: Battle Cannon

Death Korps of Krieg: 2x Grenade launcher (X2)

Death Korps of Krieg: 2x Meltagun

Commissar

Regimental Preacher

Hellhound

Leman Russ Battle Tank

Leman Russ Demolisher 

Leman Russ Vanquisher

Wyvern (X2)

Chimera (x3)

Hellhammer


This list is around 2500 points in total, there are really two ways of playing at 2000 points. The first is without the superheavy hellhammer, while the other requires the removal of the wyverns, preacher, commissar and the second command squad, along with the master of ordnance from the first command squad.

The biggest issue with the change has been the troops. Before I had 2 vet squads and a command element, all of which fitted in the three chimeras. However, I now have 3 squads and two platoon command squads, which do not all fit in chimeras. This isn't too much of an issue, but it does mean that at least one unit will be sitting at the back. Overall this won't make to much of a difference to the way the army plays as the main armoured elements are still present. 

The big issue I have at the moment is with the hellhammer. The rules changes mean that one set of sponsors are free and I really would like to add a second set, however, I don't have a second set and I don't want to fork out a load of money to get a second set. In addition the wyverns moving across from the Hjaltland list is more in keeping with the armoured style of this list, but I'm less sure of the rules for these units now, as although the strength and ap got better, loosing the rerolls to wound will hurt.

I think overall that this list hasn't felt to much of a change in terms of overall firepower or ability, as there really haven't been that many changes. The play styles will be discussed next and will be a longer post due to the two way this list can be built but overall I'm still happy with this list and the options I presents.




No comments:

Post a Comment