Friday 10 March 2023

Hrossey MY play styles.

This post is a bit later then planned, snow days and school closures put a bit of a spanner in the works. Anyway, as I mentioned I the last post, there are two ways of running this list, superheavy and sans superheavy, however both play in a very similar style, with the superheavy version being a little more direct in approach. (Edit: so with the new FAQ last week, things have changed slightly, the DKoK squads have had a minor rejig, to follow the updates)

The non-super heavy version is formed as such:

Platoon Command Squad: Platoon Commander, Regimental Standard, Heavy flamer, Plasma gun, Grenade launcher, Ogryn Bodyguard, Astropath, Master of Ordnance

Platoon Command Squad: Missile launcher, Heavy flamer, Grenade launcher

Tank Commander: Battle Cannon

Death Korps of Krieg: 2x Grenade launcher (X2)

Death Korps of Krieg: 2x Meltagun

Commissar

Regimental Preacher

Hellhound

Leman Russ Battle Tank

Leman Russ Demolisher

Leman Russ Vanquisher

Wyvern (X2)

Chimera (x3)

The main focus of this force is movement with supporting artillery. The Leman Russ Tanks, plus chimeras and hellhound push forward as an armoured spearhead, sticking quite closely together to enable the units to bring their combined fire power to bare on a target. There are several different types of tank, with the two general purpose battle cannon tanks being the main fire power, with the demolisher to crack open the biggest targets, like transports and the vanquisher for taking on the big targets, like monsters or hq units.  The hellhound and the chimeras, two of the three have double flamers, are there to act as anti infantry screens, in addition to battle taxis for the chimeras. There is not many troops that can stand up to half a dozen heavy flamers! The troops are mostly there to disembark and take objectives as the armour moves past them, the will still have some bite with melta guns and plasma, but are at the end of the day, Imperial guard troops. The Wyverns, a grenade launcher squad and second command squad will be sitting back holding the home objectives and, in the case of the wyverns, lobbing stuff at any infantry hiding in or behind building holding objectives. 

Now the edit! As you'll see above, there are two units of DKoK with dual grenade launchers and a squad with dual meltas, these will have to change, probably with two squads with melta and grenade launcher and a squads with grenade launcher and flamer, but I will have to raid my box of spare guardsmen. 

The alternative build, the super heavy build, has a very similar way of functioning but with different units;

Platoon Command Squad: Platoon Commander, Regimental Standard, Heavy flamer, Plasma gun, Grenade launcher, Ogryn Bodyguard, Astropath

Tank Commander: Battle Cannon

Death Korps of Krieg: 2x Grenade launcher (X2)

Death Korps of Krieg: 2x Meltagun

Hellhound

Leman Russ Battle Tank

Leman Russ Demolisher

Leman Russ Vanquisher

Chimera (x3)

Hellhammer 

With less infantry units and loosing the wyverns for indirect fire support,the main issue is holding the home objectives. This role, surprisingly is actually going to be taken by the Hellhammer and there is method to this madness. The Hellhammer will gain the Knight of Piety tank ace trait, meaning that when sitting at the back, he'll have quite a commanding view of the battlefield, with a 2+, 5+ and depending upon mission and objectives, the Astropath may be there to help with nightshroud, if he can roll high enough. The other unit will move up the board as before, taking the fight to the enemy. Again, the DKoK squads will be rearranged the same as above, as they are based off the same force. 

The general point of both of these lists is to take the fight to the enemy, using the mobility and firepower of the tanks, plus the ability to not get locked up in combat due to the turret weapons rule. Overall there is one big weakness to this list and that is the lack of numbers. These are only a maximum of 49 infantry bodies in total in this list and a maximum of 10 vehicles, less in the second list. This means that there is less redundancy within the army but hopefully it can punch hard at the beginning and not have to worry to much about the punch back.  

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