Friday, 19 December 2025

Tournament game 1

So, my first game of the tournament was against another space marine list, and one I was not looking forward to facing. There were a couple of other marine lists, but two stood out to me, one was a jump pack based list and one, this one, was flamer based. There was a full squad of Infurnus marines, Aggressors and a Land Raider Redeemer? 

Deployment \ Turn 1

Deployment \ Turn 1

Reinforcements

I honestly don't think my plan of action was wrong during this game, I think that I carried it out badly. I had my Land raider facing his and my Redemptor again opposite his. Most units did what I needed them to do, however, the amount of flamers was just to much for me to deal with. The sheer number of dice I was required to roll was meant it was never going to end well. Unfortunately with a combat focused army I couldn't just sit back and shoot either.

Turn 2

I think the biggest problem I had was that when I did get in to combat, I couldn't maximise my results. I think I should have kept the Sanguinary Guard on the table for turn 1 and not put them in deep strike. This meant that when I pushed up to take on the units on the bottom of the table, his land raider with aggressors, I could have thrown forward my Blade Guard and Sanguinary Guard and eliminated them, rather than leave some alive. I could them have picked up the Sanguinary Guard using a stratagem if needed or just used their speed to push them forward. Additionally I was very cautious turn 1 and think I should have been a bit bolder pushing forward, rather than sit back and let him come to me. 




I also think I was a little unlucky with the cards but not so much that I think it would have changed the result, I think it would have just made things a little closer. Ultimately we only got to turn 4 and if we had gone the full game, the loss would have been even larger, as by that point i was running out of assets. 
Lastly, I know I made quite a few fundamental mistakes this game, including with my army rules. Some of which I basically repeated thought the tournament, this all being down to lack of playing time. Overall though, this was a good game and I was happy with the result. On to game 2!








 

Tuesday, 16 December 2025

Chaplains

Next up we have some Chaplains. There are two chapters represented here, with a jump pack Chaplain from the Eagle Knights and the Bike Chaplian from the Dark Guardians. 



The bike Chaplain is just the standard bike Chaplain from the Combat Patrol magazines. I picked one of these up when it was released, as I wanted to add it to the Outrider squad from the Dark Guardians. I have done no conversion work on the model, its just the standard model as is. 


The jump pack Chaplain however, is a different matter. This is an Aos model, as most of the Knights characters are, in this case it is a Lord Veritant. He has had his flaming sword replaced and his shield has found a new home possibly with a Bladeguard or maybe with the up coming Vanguard vets.


Apart from swapping the sword arm form plasma pistol arm and the standard head and jump pack, this model doesn't have a lot of alterations, the paint jobs does most of the heavy lifting.


The brazier was the most difficult part and I'm not sure if I like it or not. I think it's does the job and I'm not sure my skills have the abilities to do much better.


I do really like this figure and think it makes a great chaplain model.  




 

Friday, 12 December 2025

Northern Invasion Practice Game 2

Practice game 2 was against Necrons, again at 1500 points and slimmed down tournament lists. This time I left the Repulsor and stern guard and a intercessor squad at home. 
This was a good test of several units, namely the blade guard and bikes l, and thought me a few things.
I forgot to take a picture of deployment but you get the general idea from the T1 picture below.

Turn 1

Turn 1

Another Turn 1 picture

Turn 3

The long fight, I think this lasted 3 full turns

Sanguinary Guard doing there thing, turn 3

End of Turn 4, I think?

End game
 
This ended up being a very close game and reminded me how annoying the Necrons can be! At one point, at the end of Turn 1 I had the Doomsday Arc down to three wound, by the end of the game it was on 8. After a turn of great shooting by the Land Raider it then failed to do anything, either missing or my opponent making his invulnerable saves. I didn't even bother attacking the C'tan


Overall I was happy with the game, although the blade guard showed some issues, one that I was already aware off to be honest. While they are good they are not an excellent combat unit. They don't hit as hard as I would like, S5 is good but only 4 attacks is not great. It's not terrible either but they just seem to lack something. They did however do their job, so that was good. Like I said, overall I felt the lost was good and was happy with taking it to Northern Invasion this year. 
With the few practice games over it was time for the real thing!

Tuesday, 9 December 2025

Eagle Knights characters

I though that I would start off the Eagle Knights with some of the characters, important for running the Angelic Inheritors detachment. Here we have a Combi-weapon Lieutenant, Librarian and Ancient plus a Sanguinary Priest seen further down. All four are conversions of AoS models, some more so than others. 

The three amigos 


The Combi-weapon Lieutenant is based off of a underworlds model, Farasa Twice Risen of the Ember guard. The Librarian is based off another underworlds model, Averon Stormsire, of the Curse breakers. 


Both had had some conversion work done, with new heads and power packs, plus some other minor work, like removing some iconography and the like. 


The Combi-weapon Lieutenant got some extra work done, to remove the weapon on his back and replace it with a combi-plasma from the bits box. It's not overly obvious but it makes the model more complete. He also gained some additional bits and pieces, mostly grenades.


Along side the Ancient we also have a Sanguinary Priest. 


The Sanguinary Priest is a conversions of Stormcast Knight Arcanum. He (or she as it originally was) needed a bit more conversion work doing to remove various bits of.kits and fill in the holes. The Chain sword for example came from an assault intercessor Sgt. He also gained a aquilla on his chest plate. 


The ancient is a proper mash up, with the body of a stromcast, not sure which one, just one of the standard models, the standard itself is from a Brentonian Knight of the Realm, on a Stormcast arm.


He also gained a rifle and various other packs and grenades. I liked this banner as it already had the shield sculpted in, making painting up the symbol quite easy. 


I may well add some additional details to the banner, some extra symbols or number, or I may just leave it plain, I haven't quite decided yet.







 

Friday, 5 December 2025

Northern Invasion Practice Game 1

Even though we are well past the event now, (a whole month in fact!) we shall start at the beginning, with the first of two practice game. Yes that’s right, I had two practice games before going to a 24 player tournament!

The first game was against my sons Orks at 1500 points. Both lists were skinned down lists we would be taking to the tournament, so had dropped the Land Raider and Blade guard and I can’t remember what my boy dropped but I think it was some Deffkopters and a Deffdread plus some other bits.

I honestly can't remember to mamy details about this game, as it was quite a while ago now, 14th September apparently!

Deployment 

Orks

Marines

Turn 2 maybe?

Combi lieutenant in trouble

Repulsor swarmed by boys


Turn 4 possibly?

Turn 5

End game I believe.

Scorecard 

While the details of the games are a little hazy there were some things I definitely took away from the game. The ability to fight on death (Orks is never beaten) is really annoying, it means that charging or fighting first holds no advantage. I also think that I am lacking a bit in heavier hitting shooting units, I have plenty of anti-infantry firepower and combat power but lacked some of the anti-vehicle, but this should be helped by the addition of the Land Raider. I really enjoyed this game against my son and feel that the list, while not optimised will work as I want. One point of note is that this game was technically a win for me and not a loss, as my son's Orks are not actually battle ready but I gave him the points as they would have been ready for the tournament and so we played it as such, however, he didn't actually get them ready for the tournament, so maybe I should take the points back and call it a victory!



Tuesday, 2 December 2025

Emperors Disciples Land raider

 After a period of not posting, there will hopefully be a period of activity, posting twice a week for the next couple of months, as I play catch up with all ths building amd painting plus games before and at Northern Invasion. We’ll start with the Land Raider, that while not 100% finished is tabletop ready.


The model is just missing some transfers to finish it off. I haven’t actually looked at all to see if I even have any suitable transfers to add this unit to the Emperors Disciples but that is where it is going,, to be the transport for not and his honour guard and their blade guard companions.



I didn’t want this to be just a Ultramarines clone, so I won’t with blue highlights on the black base and I really like the results. I kind of wish I had gone for black with orange highlights for the Eagle Knights transports now!



The model is not quite WYSIWYG as there is no multimelta or stormbolter for the commander, but that’s fine, no body minds. There is however the cool little HK missile!