Thursday, 25 December 2025

Tuesday, 23 December 2025

Eagle Knights sanguinary guard


Here we have my Sanguinary Guard and Captain with jump pack. 


As you can see they are not resplendent in gold but rather black and foreboding with bling! 


The captain, not being part of the Guard itself, still wears his orange armour, just with winged pack and black robes and the familiar skull mask of the elites. I really like this model and while he hasn't had much in the way of conversation, I don't think he looks like an AoS model with a gun at all.

Jump pack

Deathwatch shoulder pad

Next we have the Sanguinary Banner. Unlike usual banners, this is a brazier or torch. The model is obvious as there are no other models with models carrying anything other than axes. 


I probably could have spent more time on the brazier to give it some depth and colour but I don't think that it would make a massive amount of difference here. 




Here are the two Infernus pistol guard. I wasn't sure initially if I would actually include Infernus pistols in the squad but I decided that they might be useful against vehicle and especially monsters. Being able to chip a few wounds off before charging or, if they survive long enough, in subsequent shooting phases, could be very handy.


Again, there isn't a lot of conversion work on these models, mostly the addition of a shoulder pad, heads, jump packs and the weapons in place of the shields, but with how detailed the models are, I didn't want to cover anything or stick something on that would look out of place.

Scroll on left model snapped off, a minor issue with thin resin parts.


Lastly, we have the three remining Sanguinary Guard. The isn't much more to say here, they have the same minor conversion work as the others.




Overall I am very pleased with these models, both how the original AoS models have transformed in to very nice 40k models with out much effort and also the final product with the skull heads and jump pack. I really do think these are significantly better than the GW official Sanguinary Guard. I just need to finish the bases off now.

Friday, 19 December 2025

Tournament game 1

So, my first game of the tournament was against another space marine list, and one I was not looking forward to facing. There were a couple of other marine lists, but two stood out to me, one was a jump pack based list and one, this one, was flamer based. There was a full squad of Infurnus marines, Aggressors and a Land Raider Redeemer? 

Deployment \ Turn 1

Deployment \ Turn 1

Reinforcements

I honestly don't think my plan of action was wrong during this game, I think that I carried it out badly. I had my Land raider facing his and my Redemptor again opposite his. Most units did what I needed them to do, however, the amount of flamers was just to much for me to deal with. The sheer number of dice I was required to roll was meant it was never going to end well. Unfortunately with a combat focused army I couldn't just sit back and shoot either.

Turn 2

I think the biggest problem I had was that when I did get in to combat, I couldn't maximise my results. I think I should have kept the Sanguinary Guard on the table for turn 1 and not put them in deep strike. This meant that when I pushed up to take on the units on the bottom of the table, his land raider with aggressors, I could have thrown forward my Blade Guard and Sanguinary Guard and eliminated them, rather than leave some alive. I could them have picked up the Sanguinary Guard using a stratagem if needed or just used their speed to push them forward. Additionally I was very cautious turn 1 and think I should have been a bit bolder pushing forward, rather than sit back and let him come to me. 




I also think I was a little unlucky with the cards but not so much that I think it would have changed the result, I think it would have just made things a little closer. Ultimately we only got to turn 4 and if we had gone the full game, the loss would have been even larger, as by that point i was running out of assets. 
Lastly, I know I made quite a few fundamental mistakes this game, including with my army rules. Some of which I basically repeated thought the tournament, this all being down to lack of playing time. Overall though, this was a good game and I was happy with the result. On to game 2!








 

Tuesday, 16 December 2025

Chaplains

Next up we have some Chaplains. There are two chapters represented here, with a jump pack Chaplain from the Eagle Knights and the Bike Chaplian from the Dark Guardians. 



The bike Chaplain is just the standard bike Chaplain from the Combat Patrol magazines. I picked one of these up when it was released, as I wanted to add it to the Outrider squad from the Dark Guardians. I have done no conversion work on the model, its just the standard model as is. 


The jump pack Chaplain however, is a different matter. This is an Aos model, as most of the Knights characters are, in this case it is a Lord Veritant. He has had his flaming sword replaced and his shield has found a new home possibly with a Bladeguard or maybe with the up coming Vanguard vets.


Apart from swapping the sword arm form plasma pistol arm and the standard head and jump pack, this model doesn't have a lot of alterations, the paint jobs does most of the heavy lifting.


The brazier was the most difficult part and I'm not sure if I like it or not. I think it's does the job and I'm not sure my skills have the abilities to do much better.


I do really like this figure and think it makes a great chaplain model.