Tuesday, 17 February 2026

Extra models

Alongside the marines I painted in the last post, I also had a number of other random models that I painted and built. 
The only models that I actually painted were these AoS Gryph hounds. 


I have painted these up to act as cyber-mastiffs for the subductor squads I painted up last year. I really only need two of them but I have several, eight actually, so decided to paint a more. Three others were nicked by my boy for his D&D character to act as familiar's for his elf ranger. (I think ones an actual pet and the other two are familiars)


I have two more that are unpainted as I don't actually have a need for them and so am waiting to paint them up, plus they are on bigger bases as the pose means they don't fit on 25mm bases, required for the doggos. 


Next up is a new Inquisitor. I already have four Inquisitors, Lord Inquisitor Laurissa and her cabal of Inquisitors, consisting of Inquisitor Sophiana, Inquisitor Tamhas and Inquisitor Jameelis, well, now they have been joined by Inquisitor Danihael. 


Inquisitor Tamhas has heavy Scion leanings, Inquisitor Sophiana has Sister of Battle vibes and Inquisitor Jameelis is AdMech influenced, so Inquisitor Danihael needed to lean another way, so he's gone more of the imperial guard route (or maybe imperial navy?). 


He is armed with a shotgun and sword, or combi-weapon and inquisitorial melee weapon. 


I'm not sure what colour scheme he will get yet, most of the inquisitors have a blacka and red scheme, except Sophiana, who has purple and black, but I'm tempted to go for a different scheme here, maye more green or blue(if I go navy). 
In addition I also built some more other models, the Combat Patrol issue 31, a Chaos Dark Apostle. This come with one chaos marine and two other models. After some minor conversion work, I've made a chaplain (maybe?)


Some minor work is still needed to finish off the green stuff work on the book. 


So of the chaos runes and details have been removed and one of the shoulder pads was replaced with a generic one. 


I'm looking forward to painting this model up but I actually don't know where I'm going to use it. It won't fit in to the Eagle Knights (Blood Angels), Dark Guardians (Dark Angels) or the Stone Dragons (Space Wolves) but might have fitted in to the Emperors Disciples (generic SM\Ultramarines) or Brazen Hawks (generic SM\Deathwatch). My first thought was Brazen Hawks but I'm pushing this towards Gravis armour. So that really only leaves the Emperors Disciples, or maybe I'll put it in to the Doom Eagles?


I will have to see what happens. The last models were the two Dark Disciples that came with the marine. These two required some work to remove the various chaos iconography and details but nothing too difficult. 


The most difficult part was filling in the chaos star on the book holder. This was filled with green stuff and I also put some scrolls on the top side. 


These will be painted up to match the three AoS models I painted a while back. I still have no idea what I'm ever going to use these as, but they will make a very cool looking squad of models (maybe some sort of Inquisitorial retinue?)

The AoS models in question. 


 

Friday, 13 February 2026

1k game 2

 After game 1, game 2 was a bit of a relief. This was more of the type of games I had been hoping for, with a very quirky list! 

The guard list I was facing was one Basilisk and lots of troops! And I mean lots! There was at least 120 of them!

I was really worried that I was going to struggle to actually get through all the bodies and he was just going to rampage all over me and bog me down with sheer numbers and for a some parts of the battle field, that's exactly what did happen!

The long fight!

One area where this happened was in the centre where two of my dreadnought were. Both ended up in combat with a 20 man squad of guardsmen and while they did not take much damage, a couple of wounds a piece, it took a long time for them to get through the guard as well! With just 5 attacks hitting on 3's it took a long time to chew through 20 guardsmen. 


The rhino had a similar problem, as it got swamped on an objective and spent much of the game just trying to squash guardsmen, rather unsuccessfully!


The Rogue Trader and Voidsmen again did very little, just sitting on the back field objective chilling. They probably could have done something this game but holding my home objective was good enough. I had thought about splitting the squads and running the voidsmen up the table but decided to just let the Deathwatch get on with it. 


This was a really fun game, with both of us just having fun and not worrying about who was winning or scoring cards or more accurately stopping the opponent scoring. 


The game very much swung in my favour towards the end but to be honest, if I had lost I wouldn't have minded at all, this was probably the best game of the weekend and my opponent was really in the spirit of this tournament, silly list and zero shits given. 

Tuesday, 10 February 2026

Extra Marines

 So with all the new guard models shown off, it's time to show some other models I've painted recently. These were originally my son's marines and he started painting some up, as something different to his T'au, however, he lost interest when he started painting his orks and they have sat on his desk ever since. 

As I didn't have much to paint at the time I thought I would paint up the marines and add them to my own forces. Initially, I thought I would paint them up to match the chapters they were to be added to, but in the end I decided to keep them as my son had started and so a small force of Doom Eagles was completed. 



This force is actually formed from the Imperium magazine sprues for the Vanguard space marine set, although the sprue with the captain on is missing. This means that some adjustments had to be made as there were six infiltrators and only two eliminators and two suppressors. The eliminators gained a infiltrator as a Sgt but the suppressors are still sitting waiting for another marine to join them before they are painted. 

The Infiltrators (or possibly Incursor squad)

Eliminators, with borrowed Infiltrator Sgt 

Actual Eliminators

I was tempted to get the missing sprue to complete the squads but at over £30 for a copy off eBay that wasn't happening. I also thought about getting just a suppressor but the options on eBay are £20 for 3, giving me the same problem of being one short still or £25 for one model! If 11th goes back to points per model then it will solve the problem as I'll just run a single squad with all 5 models that I have!

Friday, 6 February 2026

1k game 1

 The first game of the 1k tournament was against a pretty strong marines list, imperial fists based with a redemptor and balistis dreadnought and lots of gravis armoured marines. 

I knew as soon as I saw this, that it was going to be a hard game. This was basically a cut down version of the main tournament list and I had very little that could take down the dreads and T5 bodies.

Deployment

I decided to just go all in and spit my forces, infantry on one flank, dreads on the other. All I was going for in this game was to have a bit of fun. 

Lots and lots of gravis

The clash on the right with the vets and gravis marines was only ever going to go one way but I threw them in and they actually did better than I thought, however, three wounds a piece is a lot to chew through. 




I set some targets during the game, mainly taking down the two fists dreadnoughts, as I thought that might actually be achievable. The fact that the first HK missile completely fluffed was not a good start!



I did manage to take down one and almost got the other down, it being on three wounds by the end of the game. 


I did end up loosing one of the dreads to the eradicators and their melta rifles but over all, I think they did well. 

The game itself ended on turn 4, and the gap in the score was only going to get bigger, so I wasn't to disappointed! My opponent was a nice fella although he did take a few smoke breaks!


As you can see from the score sheet, I was loosing in all areas and unless there was a great draw of card for my last round, that wasn't going to change. I was happy with how the game went and was looking forward to another game at this point. 

Tuesday, 3 February 2026

Kasrkin plus characters

With the Krieg all built and posted here, I thought I would show some other models that I built a little while ago but never posted up. This is my additional Kasrkin squad plus some Cadian Castellans to lead them. 

The Castellans will be painted the same, just with an officers cap rather than the pith helmets of the soldiers. 

Two Castellans 

The Castellans are armed for different purposes, one with a pistol and power sword to lead the short range unit (flamer and melta) and one with a bolt gun to lead the long ranged unit (plasma, volley or grenade) 


For the last ten man squad I build some of the options not found in the original 20, namely melta and melta mine. 



The main bulk of the troops are the same as the previous lot, with hot shot guns and packs. 


There are four special weapons in the squad, two grenade launchers and two melta guns. 


The melta guns are conversions of heresy era marine melta guns, upside down, using the arms from the plasma guns from the WA bulldogs kit. 


The other two are grenade launchers. There are already two grenade launchers in the other squads. There are five special weapons and options to take 6 different weapons so one set of weapons was going to need to be duplicated, so I went for the grenade launchers as they are the most versatile, with both frag and krak options. 


This squad doesn't have a hotshot marksman's rifle as it has a melta mine instead. This model has a reinforced body armour and bomb from the navy breachers unit. 


The officer has the standard power sword and pistol. 


This squad will not be fielded as is, as the special weapons will be mixed between the squads. Most likely the flamer, melta and the melta mine will go together with a different character, possibly a commissar. The other squads will have grenade launchers with either plasma or volley guns. This will give one close squad, one anti-horde squad and one anti-elite squad. 

















 

Friday, 30 January 2026

1k Sunday list

 So with the main Northern Invasion tournament over and done with, we moved on to the 1000 point fun tournament, and I decided to go something a little different. Enter the Deathwatch. 

This army had one simple core to it, Boxnoughts. Yep, I have three old skool Boxnoughts, and I wanted to run them. No they are not very good but I don't care, it's supposed to be a fun little tournament. So once I had the there Boxnoughts, I added some troops and transports and filled out the rest of the points some allies;


FACTION KEYWORD: Imperium - Adeptus Astartes - Deathwatch

DETACHMENT: Black Spear Task Force (Kill Teams)

TOTAL ARMY POINTS: 995pts

ALLIED UNITS: Agents of the Imperium

WARLORD: Watch Captain Artemis


CHARACTER

1x Watch Captain Artemis - 1x Hellfire Extremis, 1x Master-crafted power weapon, Warlord


BATTLELINE

5x Deathwatch Veterans - 2x Power weapon, 1x Black Shield blades, 2x Deathwatch thunder hammer, 2x Astartes shield

5x Deathwatch Veterans - 4x Close combat weapon, 2x Deathwatch shotgun, 1x Frag cannon, 1x Infernus heavy bolter, 1x Combi-weapon, 1x Xenophase blade


OTHER DATASHEETS

1x Dreadnought - 1x Dreadnought Combat Weapon, 1x Storm Bolter, 1x Multi-melta

1x Dreadnought - 1x Close combat weapon, 1x Missile Launcher, 1x Twin Lascannon

1x Dreadnought - 1x Dreadnought Combat Weapon, 1x Storm Bolter, 1x Assault Cannon

2x Rhino - 2x Armoured Tracks, 2x Hunter-killer missile, 2x Storm Bolter


ALLIED UNITS

4x Rogue Trader Entourage - 1x Rogue Trader - 1x Household pistol, 1x Monomolecular cane-rapier, 1x Death Cult Assassin - 1x Dartmask, 1x Death Cult power blade, 1x Lectro-maester - 1x Close combat weapon, 1x Voltaic pistol, Lectro-maester, 1x Rejuvenant Adept - 1x Close combat weapon, 1x Laspistol, Healing Serum

6x Voidsmen-at-Arms - 1x Artificer shotgun, 5x Close combat weapon 4x Lasgun, 4x Laspistol, 1x Voidsman rotor cannon, 1x Canid


So, the plan is pretty simple, Boxnoughts trundle forward shooting and punching stuff, while the rhinos with the vets flank. The Rogue trader and voidsmen hold the home objective. I was not aiming for anything other than having fun and throwing the Boxnoughts in to as many scraps as I could. I could have taken a lot more powerful list, including a baneblade and guardsmen or knight and admech lists, but I haven't played with the Boxnoughts yet and I feel that their time (and the Deathwatch vets) is limited. 

As it happened, things went rather well!


Tuesday, 27 January 2026

DKoK heavy weapons

The last of the krieg are the heavy weapons teams. There are three squads here, however only two of them are Kreig heavy weapons squads, the last is a 'standard' squad, probably using cadian rules. 
First up we have the Flamers! These boys are a serious weapon, auto hitting S5 AP-1 and two damage is going to cause some really issues for most people! Sitting these back and holding the home objective could be a good move, and anything dropping in is likely to get toasted pretty good. 



The spotter is another useful addition, especially to this squad, as being T3 on a 4+ save, they are going to die very quickly and easily when shot at, so being able to shoot back is always good. 




This squad was formed from the GW box, with only head swaps. The next squads are Wargames Atlantic models with some GW bits. This squad is a heavy stunner squad, built because I think they look really cool, not because they are actually any good. 


I do really like the look of these, however there is a slight problem, as shown below.



As you can see, the gun above is fine, the gunner is looking nicely along the top of the gun, straight between the magazines. The gunner below is looking straight at the back of the gun, like full face in to the breach. It just looks a bit rubbish. Unfortunately there isn't much I can do about it, 


I think there are ways of sorting this out, firstly dropping the back but then the barrels are tilted upwards, like there trying to hit a space ship. Alternatively, shaving more off the guns base or the carriage, but this would then put the guns to low for the shield. I could have raised the gunners slightly, put them on a piece of plasitcard or something, but I didn't have any at the time. I think that is really the only sensible option but I can't be bothered to go back and change it now. I'll just say they are ducking down behind the weapon preparing for the next burst of slugs. 


The spotter is also a Wargames Atlantic models, but he has his radio and binos at the ready. 


The last group I have are the "cadian" or "catachan" teams. To be honest I don't think mortars really fit in with either group, they can be used for overwatch, but are not great and are useless against monsters and vehicles. The overwatch is the best of the options. 



 The squad is made up of three mortars, all formed from WA Grognards bodies and heavy weapons. I do like this kit, although I should probably drill the barrels out. 

One thing you might notice is there are no lascannon from the krieg kit. This is because there is no need to build them. I have several squads of lascannon already and the bonuses from the catachan heavy weapons squad ( rerolls against monsters or vehicles ) is better than the krieg benefits.