So this was my son's second game in less than 24 hours! After the previous nights marathon game we were hoping that this game would be a lot quicker. The opponent for this game was playing Grey Knights with a baby carrier heavy list.
The list contained 5 carriers, including ......
You might notice some different terrain on the boards. This was at the request of the opponent, as with his mostly mech suit army it would have been difficult to get in to the building that were on the board, so he fetched some of his terrain to use.
My boy deployed quite well, using his infiltrators to screen out any possibility of the Knights deep striking up the board and this did give his opponent some issues during his first turn.
And that's all the photos I got! Deployment and scout moves! Again I was pulling double duty with child care and various errands, so was only popping in occasionally to see how things were getting on.
The main issue faced by my boy this game was the same as he faced against the Custodies, a 2+ save and 4+ invulnerable, meaning that his big guns with their -4ap were negated a lot of the time and his little guns were struggling to do anything. In turn 1 he encountered another problem, the teleportation shenanigans of the Grey Knights. After taking one down to just a handful of wounds, three I think, it jumped across the board and hid away from more shooting, getting healed up the the Tech-priests. On three separate occasions he got a dreadknight down to just a couple of wounds (a single wound on one occasion) for it to just away and get healed up.
There is no doubt that his opponent did play well, and was lucky in some long bomb charges and on at least one occasion my son was very unlucky with his dice rolls. Dropping in all his suits on one flak to overwhelm the 4 voidsmen, two Grey Knights and an injured Dreadknight (on 7 wounds). With 36 burst, 6 fision, 2 plasma and 3 ion blaster shots he managed to remove a single voidsman and drop 3 wounds on the Dreadknight from a single fusion shot. To top it off, he failed both charges including using a reroll for one of them.
He did play very well and made very few mistakes this game, maybe just being a little too aggressive in his deployment being his biggest. All in all though, despite the final result and the fact that he was tabled turn 4, the opponent said that he did not find the game easy. A lot of the time my son failed to get his cards by the narrowest of margins and then was denied by the Knights shenanigans, such as bring it down where he got the Dreadknight down to a single wound before it jumped away and hit.
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