So after three practice games I came to a final list, I think that this is a good overall list with enough Anti-infantry and anti-armour to deal with most things that I will come up against.
So here is the final list;
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+ FACTION KEYWORD: Imperium - Astra Militarum
+ DETACHMENT: Combined Regiment
+ TOTAL ARMY POINTS: 1995pts
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Death Korps Marshal: Power Weapon, Plasma Pistol
Death Korps Marshal: Power Weapon, Plasma Pistol
Militarum Tempestus Command Squad: Regimental Standard, Weapon, Plasma Gun, Hot-shot Volley Gun, Grenade LauncherT, empestor Prime: Command Rod, Tempestus Dagger, Warlord, Enhancement: Grand Strategist
Primaris Psyker: Force Weapon, Laspistol, Psychic Maelstrom
Primaris Psyker: Force Weapon, Laspistol, Psychic Maelstrom
Regimental Enginseer: Archeotech Pistol, Enginseer Axe, Servo-arm
20x Death Korps of Krieg: Medi-pack, 2x Grenade Launcher, 2x Sniper Rifle, 2x Plasma Gun,2x Watchmaster: Chainsword, Plasma Pistol
20x Death Korps of Krieg: Medi-pack, 2x Flamer, 2x Meltagun, 2x Vox-caster, 2x Watchmaster: Chainsword, Plasma Pistol
Tempestus Scions: Hot-shot Volley Gun, Plasma Gun, Tempestor: Power Weapon, Plasma Pistol
Tempestus Scions: Hot-shot Volley Gun, Plasma Gun, Tempestor: Power Weapon, Plasma Pistol
Tempestus Scions: Hot-shot Volley Gun, Plasma Gun, Tempestor: Power Fist, Plasma Pistol
Tempestus Scions: Hot-shot Volley Gun, Plasma Gun, Tempestor: Power Fist, Plasma Pistol
Heavy Weapons Squad: 3x Mortar
Leman Russ Vanquisher: Vanquisher Battle Cannon, Armoured Tracks, Hunter-killer Missile, Lascannon, Heavy Stubber, 2x Heavy Flamer
Armiger Warglaive: Reaper chain-cleaver, Thermal spear, Questoris heavy stubber
Armiger Warglaive: Reaper chain-cleaver, Thermal spear, Questoris heavy stubber
Deathwatch Kill Team: 2x Astartes shield, Power weapon, Black Shield blades, 2x Deathwatch thunder hammer, 2x Infernus heavy bolter, Sgt: Xenophase blade
Deathwatch Kill Team: Frag cannon, Infernus heavy bolter, Stalker-pattern boltgun, Sgt: Combi-weapon, Xenophase blade
Imperial Rhino: Armoured tracks, Hunter-killer missile, Storm bolter
Imperial Rhino: Armoured tracks, Hunter-killer missile, Storm bolter
Inquisitor: Blessed wardings, Inquisitorial melee weapon, Combi-weapon
Watch Captain Artemis: Hellfire Extremis, Master-crafted power weapon
So the final list is pretty similar to the first list with the scions forming the final 200 odd points of the list.
The general plan remains fairly unchanged, the guard will move up to secure a couple of centre objectives while the deathwatch strike out to take on any priority targets. The Russ and Armigers will be looking to take on any vehicles or monsters.
The guard and deathwatch elements are pretty solid I think, they have performed exactly as I wanted through the warm up games, the scions, even as a late edition have also played their part as hoped. The Russ and the Armigers however have not performed quite as well as I had hoped, mostly due to the lack of overall shots. This has partly been due to some terrible rolling, which may cause me problems during the tournament.
Overall though, I think this is a solid list, just worried about the lack of reliable anti-armour.
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