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Friday, 8 May 2026

11th edition rules - terrain

 This time we're looking at terrain layouts. This isn't going to be some deep dive into the layouts and stuff, there are plenty of people out there who have done this already and they are probably far more qualified to talk about such things than I am, there are even terrain packs available for the new rules, despite the fact we haven't actually had them yet!


The new terrain layouts require more terrain, with 16 pieces Vs 12 for 10th, although by my calculations the total area of terrain has actually decreased. There have also  been some changes to the shape and size of the terrain as well, with the introduction of triangles and long, thin rectangles. 

The new terrain is as followes;
Four large rectangles – 7” x 11.5”
Two large right-angle triangles – 8” x 11.5”
Four medium rectangles – 6” x 4”
Two long lines – 10” x 2.5”
Four short lines – 6” x 2”

Which by my calculations covers an area of 608 square inches

The old terrain of;
6″x4″ – 4 count
12″x6″ – 6 count
10″x5″ – 2 count

Covered an area of 628 square inches (I think, I failed A-level maths spectacularly,  17\150 or 11%) 

So while the new layouts give more variety, and more line of sight blocking terrain, the actual area covered by terrain is less. 

The new boards also seem to offer more movement options for bigger vehicles but I'll let someone more experienced confirm that. 


I don't know if it's just the way the maps are displayed or what but I really like the two new maps we have seen. The central terrain piece looks good and the lay out is clear and easy to see. I do think that they are, as many people seem to be saying, leani g towards being assault favouring boards but we haven't seen all the boards yet, so that might just be these two boards. I suspect not, but we shall see. 


Talking of terrain, the new rules around units being hidden looks quite good. Being able to jump in to terrain and bed down, keeping your troops safe. This makes sense to me, not just for avoiding first turn alpha strikes but also for opening up more options for taking and Holding objectives and terrain. Had this been in 10th it would have changed a few of my games, with my troops trying to hide in terrain somewhere but being blasted by long ranged firepower, despite being deep in a terrain piece but unable to get out of line of sight. 


So far there rules previews that I've seen have all been good, I honestly can't think of a change that I don't like. Changes to terrain, assault and objectives have all been positive. I am still waiting to see what the full mission deck is going to be but from what we've seen so far, and I'll talk about that next post. 

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