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Tuesday, 10 August 2021

Another kill team preview

 



As usual I'm a bit behind on posts but there are a few good reasons behind this. Firstly my son had an operation recently, a minor thing but it involved a week's isolation and all the fun that goes with that and secondly, were on holiday visiting family. Anyway, I thought I would do a quick round up of what we have learnt over the last two weeks from the Warhammer Community articles and when I say quick, I actually mean it this time!

Firstly we have seen that terrain rules will be similar to the current 40k rules, with different keywords giving different traits to the various pieces of terrain. It looks pretty complicated but we should get use to it pretty easily. 

It also looks like the game will carry over the secondary objectives style of play from 40k as well, although with their own flavour. It looks like the games will be a lot more variable than they have been in the past. 

The next thing we learnt is that the campaign mode will be call spec ops and will function similarity to the crusade rules by the look of it, not that I know how crusade rules work at all! Can't say this is something I'm interested in, so didn't pay the article much attention.

We have also learnt that there will be three main phases tot eh games, the initiative phase, the strategic phase and the fire fight phase. The initiative phase will be exactly that, the strategic stage will be a little more complicated with the option to enact certain rules and options, such as the strategic ploys. The fire fight phase is the main phase and is where all the actual fighting and shooting will take place. It is also the phase that will take up the majority of the game. 

As mentioned above, we are getting ploys, which are basically just Stratagems from 40k. Here they are split in to strategic and tactical. Strategic ploys can only be played in the strategic phase but last the whole turn where as tactical ploys can be used anytime but seem to be very specific and short lived. Hopefully they give us lots of options.

The last thing we learnt about the general game is about EP's, which I think stands for Equipment points but I'm not 100% sure. Anyway, these seem to be a bit.pike relics or special wargear and you get 10 points to spend on upgrading some of your units. The few we have seen seem to be pretty character full and can add a bit more flavour to the force. How balanced these are is to be seen.

In these articles we learnt a bit about the guard teams and how they might function, with the two biggest things being that the standard trooper will be a GA2 unit, meaning that for every activation you can move two models, which is nice. Secondly we learnt that there will be just 4 orders, one being Fix Bayonets. Then other three I suspect will be  take aim and bring it down ( re-roll 1's to hit and wound respectively) and possibly forwards for the emperor ( shoot after advancing) although I'm less sure on this last one. 

All in all it still shaping up to be a great game and with pre-orders no announced, we won't have long to wait to actually find out how good it really is.

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