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Tuesday, 29 August 2017

Other 8th ed imperial lists

So following on from the last post, here are the new and old Hrossey Yeomanry lists. Ill go through details at the bottom.

Tank command squad w/pask in Punisher w/Bolter sponsons, Relic plating, Dozer blade
                LRBT w/battle cannon
               
Company Command Squad w/ Stracken,
              4x vet w/CCW, Carapace
                Chimera
               
Preist w/Autogun
               
Primaris Psyker
               
               
Vet squad w/ 3x Plasma, Sgt w/bolt pistol
                Grenadiers Doctrine
                Chimera
               
Vet squad w/ 3x Melta
                Demolitions and Grenadiers doctrines
                Chimera
               
Vet squad w/ 3x Melta
                Grenadiers doctrines
                Chimera
               
Platoon command squad w/ Commander w/Bolter, heavy flamer, 3x flamer
                               
squad w/flamer
               
squad w/flamer
               
Heavy weapons team w/ 3x Missile launchers w/Flakk
                               
LR Vanquisher w/Lascannon
               
Promethium pipe relay 
               
Scout Sentinals w/ 3x sentinals w/autocannons
               
hell hound         


points - 1998
Pask w/punisher, Bolter sponsons

stracken

priest w/autogun

psyker w/stave

lrbt w/Bolter sponsons, lascannon, battle cannon

command squad w/ vox, 3x sniper rifles

Vet squad w/ 3x plasma, vox, sgt w/ bolt pistol

Vet squad w/ 3x Melta, heavy flamer, vox

Vet squad w/ 3x Melta, heavy flamer, vox

Chimera w/ MultiLaser, Heavy bolter

Chimera w/ MultiLaser, Heavy bolter

Chimera w/ MultiLaser, Heavy bolter

Chimera w/ MultiLaser, Heavy bolter

Company commander

Platoon Commander

Platoon Commander

Heavy weapons team w/ 3x Missile launchers

Heavy weapons team w/ 3x Missile launchers

Lrbt w/vanquisher cannon, lascannon

3x sentinel w/Autocannon, chainswords

Hellhound w/inferno cannon, heavy flamer


Points - 1965


So, changes? Well, as I said previously, lots of the changes have come from the change from 7th to 8th. Pask, still in the bolter boat (punished plus 3 heavy bolters) is now running solo, as is straken. The second Russ has stayed the same but Straken command squad has changed a bit though. Before, they were armed to support straken in combat, now as they won't be getting in to combat the same way, they have taken sniper rifles. There still going character hunting, just from range now.  The other change to the command squad is the inclusion of the vox caster, something that has found itsnway in to all the squads now due to the way orders work in 8th.

As for the squads, there have been other changes apart from the vox casters, with all of the squads loosing their doctrines, something that hopefully will return with the codex or at the very least an option to upgrade their flak armour to carapace. Two of the squads also gained though, with the inclusion of a heavy Flamer in addition to their melta guns, rather than instead of one of them. In 7th, a few people argued against this combination, validly claiming it meant that you were either wasting a melta shot or a heavy Flamer shot, as the two weapons don't overlap. However, with 8th, they now work well together as you can target different units. The plasma squad didn't gain the Flamer though, as this does have a specific role, and a heavy Flamer won't add much to it.

The third Russ has remained the same, as has the hell hound. The sentinels have gained their chainswords, something I've always though they should have had in the first place. Now they actually do something, rather than just look cool.

The Promethium pipe relay seems to have bitten the dust some what. Yes, there are rules for it as a terrain piece, but not as a fortification, which is a shame as I liked it, it had some fun rules. But this coupled with the change to platoons means that it was not as useful as it was anyway. This is because I was bringing the platoon to get some anti air cover with flakk missile launchers, but with the scrapping of flakk and the removal of platoons, I can bring a normal missile squad and not waste points on the platoon command squad or two infantry squads and as these were the units that benefited from the pipe relay, with them fine the relay was surplus to requirements. This did leave some extra points spare though, so some extra squads have been added to give more supporting fire and act as back field objective holders. The platoon commanders and the company commander were added to give extra orders cover and with either run with the vet squads or cover the weapons squads depending upon the enemy.

Before this list is finalized I hope that the codex is out, as I really hope that doctrines for vets or similar army wide rules. It will be a while before I get around to this list anyway, as the Eagle Knights are currently on the paint table and will be followed by the dagr ormr.

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